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Exploding Enemies - Not so unrealistic


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#176
Harid

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Play Tactics Ogre on the PSP.

They do choices better than any game I've played of Bioware's, that's for sure.

Of course, if you play Bioware games for the dating sims like some people do on here you won't like it.

Modifié par Harid, 16 avril 2011 - 06:19 .


#177
Supreez

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Roxlimn wrote...

Ah. Well then, if you liked the tactical stuff that's turn-based, I might recommend Tactics Ogre on the PSP, or Final Fantasy Tactics A2 on the DS. Barring that, you could try the old Final Fantasies or the Dragon Quests. Dragon Quest VI might be available on DS, and IX definitely is.

If you have to have PC, FF7 is the last one I can recommend.

Tales of Vesperia is on sale at XBLA, and Lost Odyssey I've heard good things about.

I must warn you that JRPGs are absolutely scripted. You rarely make character choices and what choices you make are usually subverted anyway. Essentially, you're playing a tactical game to advance a straightforward story. With that caveat, I say go get 'em!


Full disclosure: I played FF10 a long time ago.  Well i've got a terrible memory, terrible. So i can't remember at all why but i absolutely loved it.  I vaguely remember some sort of reality was a dream or you were a dream or something which i probably was ripe to lap up at the time.  I also know a lot of people hated that game so maybe i liked it because it was such a new experience to me at the time(first RPG).  I played 4 recently and enjoyed it but laughed pretty hard at how childish and yet convaluted the story was.  All in all i liked it.  So I think ill try  FF Tactics cuz i was reading about it the other day and sounds really fun.  Getting off topic now but thanks for the recommendations.

#178
Supreez

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Harid wrote...

Play Tactics Ogre on the PSP.

They do choices better than any game I've played of Bioware's, that's for sure.

Of course, if you play Bioware games for the dating sims like some people do on here you won't like it.


Looking it up thks

#179
Killjoy Cutter

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carokube wrote...

 Just thought about this while I was on my second play through and just did the opening scene in Bartrand's mansion for Varric's Family Matters quest.

Maybe enemies are so explody and gory because the whole play through is kind of through the eyes of Varric. The unrealistic aspect of it never bothered me personally, but I know it did some people, and now, thinking of it this way, it bothers me even less.

Maybe there are more quirks of the game that when, applied under this light, make you think twice about them? I know I'm going to be keeping an eye out for them as I continue my game.

I'd love your thoughts on this. 


No.  I will not accept "Varric is telling a story" as an excuse for half the flaws and quirks of the game.

#180
Roxlimn

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No prob.

It's not really that far off topic. I mean, very few JRPGs have exploding bodies, but there seems to be a massive dearth of calls for DA2 to be more like JRPGs. So clearly, it's not just the exploding bodies being the issue, and it can't be realism.

It's a sensibility I think, but the sensibility isn't very well defined, unlike general JRPG sensibility, which is all too well defined.

#181
Supreez

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Roxlimn wrote...

No prob.

It's not really that far off topic. I mean, very few JRPGs have exploding bodies, but there seems to be a massive dearth of calls for DA2 to be more like JRPGs. So clearly, it's not just the exploding bodies being the issue, and it can't be realism.

It's a sensibility I think, but the sensibility isn't very well defined, unlike general JRPG sensibility, which is all too well defined.


Yeah might be a bit of identity crisis going on which im fine with.  Again i feel like coherence is important.  That a game stays somewhat true to what its trying to be.  Jrpgs don't seem to lose much immersion for me when weird things happen because weird things are going on constantly.  Its a whimsical place where whimsical things happen.

That it might partially be player expectation of what that coherence should look like in DA2 built through their experience with past games and that some of that is a little unfair and illogical im willing to except. 

I might be wrong but it does seem to me that "realism" is a strong feature of the DA world.  I mean they've spent so much time writing backstories, and lore, and coming up with natural dialogue and over all creating a world that is believable within its self, that i feel like a logical world is important to them.  Could be unfair to hold the combat up to the world in general, i don't know.  Aspects of the two don't mesh to me though.

Would you agree that Coherence is important for immersion?  Or do you not get very immersed in many games in general.  I know you've said that you haven't felt like the character your playing since PnP, i think that's what you said anyway.

Back on topic LOL

#182
Eternal Phoenix

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Boiny Bunny wrote...

Yes, just blame everything shockingly bad about this game on Varric's narration.

Hehehe...


I lol'd.

#183
Warheadz

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Roxlimn wrote...

Hehe. :) Unfortunately, that's one of the things JRPGs tend to do: they tend to collapse under the weight of their own convoluted stories and agendas. It's interesting to the right people, but I confess that I never drummed up enough interest to even play LO. Of course, some people also say FF7 is boring. Those guys are obviously delusional. ;)

If nothing else, no bodies explode in FF7. :D


Regarding Final Fantasy 7, that game sure knew how to push the AwesomeButton. Damn, it even had motorcycles! Motorcycles lose only to jetpacks on the Awesom-o-meter. If ME3 had motorcycles, it would surely be the GotY.

Just Cause 2? It has motorcycles, and it's a success.
GTA IV? It has motorcycles, and it's a success.
Just add at least half-decent motorcycles to the mix, and you got some awesomeness.

The bad thing with jetpacks though is that their awesomeness is often too much for things to handle.

#184
Tirigon

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Elton John is dead wrote...

Boiny Bunny wrote...

Yes, just blame everything shockingly bad about this game on Varric's narration.

Hehehe...


I lol'd.


It would be wrong anyways. Varric is supposed to be a GOOD storyteller, so we can only blame him for things we liked, not for the flaws.....

#185
Roxlimn

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Supreez:

To be honest, I don't think that realism is a strong aspect of DA2. It's not a strong aspect of DA:O, given how ridiculously wooden their combat animations were. In some ways, that made me feel like DA:O was some cut-rate production. I mean, didn't they even have the money to motion capture credible martial artists? Tsk.

Exploding enemies is more consistent with DA2's hyperkinetic combat sensibility, and it even ties into the ridiculously over-the-top story. I mean, what we have here is essentially human-sized people using small sharp sticks to kill dinosaur-like and dinosaur-sized creatures. If that isn't silly-exaggerated, I don't know what is. Fenris even wields a ridiculously large sword. He could be Cloud.

#186
Mecher3k

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Roxlimn wrote...

Supreez:

To be honest, I don't think that realism is a strong aspect of DA2. It's not a strong aspect of DA:O, given how ridiculously wooden their combat animations were. In some ways, that made me feel like DA:O was some cut-rate production. I mean, didn't they even have the money to motion capture credible martial artists? Tsk.

Exploding enemies is more consistent with DA2's hyperkinetic combat sensibility, and it even ties into the ridiculously over-the-top story. I mean, what we have here is essentially human-sized people using small sharp sticks to kill dinosaur-like and dinosaur-sized creatures. If that isn't silly-exaggerated, I don't know what is. Fenris even wields a ridiculously large sword. He could be Cloud.


You listed everything bad about DA2 and nothing bad about DA:O as you lie like only a idiot could.

#187
IntoTheDarkness

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DA2 is freaking stupid game and it's all because of Varric.

It's plot was originally mind blowing. Varric's tweaked version ruined it.

Dragon Age 2 doesn't have any bugs, in fact. Varric's clumsy memory is causing all the glitches.

DA2's sales dissappointment is not to blame on Bioware. It's because Varric's storytelling is not good enough to attract more cunsumers.

BIoware's underperformance is not their fault. Varric tweaked the game, and to extend, the company itself in negavtive ways.

Libya crisis is all Varric's fault. Varric is not just affecting game's reality, but in fact things that seem totally unrelated as well.

Let us all pray to omniscience and omnipotence god Varric.

Modifié par IntoTheDarkness, 18 avril 2011 - 02:17 .


#188
Romantiq

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Brilliant!

Varric lied. Dragon age 2 never happened and Hawke and his family were butchered and eaten by darkspawn when they tried to flee from Lothering.
We get a new hero in Dragon Age 3 hip hip hurray!

#189
pustulio

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Everyone has really high blood pressure. Thus, when they are cut an explosion ensues.

+EDIT+
Its not just the motorcycles. Just case 2 is one of the best games ive ever played, well, its more of a choose your own Michael Bay movie.

Modifié par pustulio, 18 avril 2011 - 10:10 .


#190
Sabriana

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pustulio wrote...

Everyone has really high blood pressure. Thus, when they are cut an explosion ensues.


:lol:
Yeah. There's something in the water.....

#191
pustulio

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No really, it makes sense- I mean have you seen what happens when a pressurised canister is punctured? In dragon age 2, everyone is pressurised.

#192
AkiKishi

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Supreez wrote...

Harid wrote...

Play Tactics Ogre on the PSP.

They do choices better than any game I've played of Bioware's, that's for sure.

Of course, if you play Bioware games for the dating sims like some people do on here you won't like it.


Looking it up thks


I'll add my recomendation for Tactics:Ogre.Final Fantasy Tactics War of the Lions also well worth a look.

#193
AkiKishi

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Supreez wrote...
Full disclosure: I played FF10 a long time ago.  Well i've got a terrible memory, terrible. So i can't remember at all why but i absolutely loved it.  I vaguely remember some sort of reality was a dream or you were a dream or something which i probably was ripe to lap up at the time.  I also know a lot of people hated that game so maybe i liked it because it was such a new experience to me at the time(first RPG).  I played 4 recently and enjoyed it but laughed pretty hard at how childish and yet convaluted the story was.  All in all i liked it.  So I think ill try  FF Tactics cuz i was reading about it the other day and sounds really fun.  Getting off topic now but thanks for the recommendations.


FFX may well be my favourite game story ever. It just worked on so many different levels. FF stories do tend to be convaluted, but they also make sense in "their own reality".
In the context of the world of Spira FFX makes perfect sense. You also have the various subplots of the two leads trying to escape their fathers shadows in different ways. Or coming to terms with loss. Each character has their own connection to the story and the pacing of the journey works really well up to the point where the game goes non linear.
Then you have the overarching duplicity of religion going on as well as all the usual themes of sacrifice, maintaining the status quo,stagnation of society etc.

The only negative of JRPGs in general is that you can't really change the story by your actions or create a protagonist. Besides gameplay opening up the next narrative. But with Bioware games doing this less and less lately it's not quite the loss it once was.

#194
MOTpoetryION

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randName wrote...

It's just stupid for me, arrows don't dismember all bodyparts, if any - nor does daggers, or you are most likely dead before a dagger cuts through your chest from side to side.

The funny thing is that once people die without explosions, they do so rather well, and stagger and fall - but meh.

Currently playing the witcher, and all from how you get cuts on the enemy when they start to bleed, to the spray of blood on the ground, based upon your sword style, are all so much better than what DA2 did.

Than DA:O too, but anyway.


And as pointed out Varric is to say what really happened, but even if he did exaggerate, it doesn't make for a good experience to me at all.



 I scored at the game store  i found a copy of witcher . WooHoo. i really wanted to play it  form hearing so much about it from you guys . And i have to say the day/ night cycles the rain and lightning are just incredable. Im now thinking that if DAO would of had weather and day/nights like Witcher it would of been even more EPIC then it was. And IMHO they are going backwards in that aspect of thier gamesIt seems like these games are not evolving they are devolving in alot of ways. 

On topic.
The exploding bodies were one of the game killers for me as well as Im.  And sorry varric story telling just dont  work for me.  On the wounded coast  seeing the qunary all laying on the ground in the same exact way wasnt too good IMHO. Maybe  the rogue jump attacks at the start of a battle. At one point they are like 15 feet in the air. I guess white people CAN jump now . But i seen it all when my rogue was doing  that jump attack.  Where the enemy is on some stairs below and my rogue was on the stairs above the enemy. Its the funniest /sadest thing i have seen in a long time. 
All these for me  just point to short cuts. I love changes in a game. But only if those changes are an improvement over the last one.  I DO give BIOWARE kudos for their game engine it does run much better butt thats the only thing  i feel is an improvement
And a question? What new Group of fans/people were they trying/ hoping to appeal to ? It looks like young kids ? But even young kids these days are used to/expect higher standards in the games they play. Having raised two gamers myself they also would not think this game is better or  an improvement over the last one.  And if it WAS the younger group they were after. Did BIOWARE forget the age ratings  these games gets? Im just confused .Posted Image  who they were after? Does anyone have any links to some interveiws/info on who they were trying to appeal to? plaese.
 
And last i try not to fall into the fanboi point of veiw. And trying to find ways to explain things away  or make excuses for them  I  think a dev needs to prove to me every game they make. That they are worthy of the money i spend on a game. And IMHO DA2 is not worthy of my 60$  And put them in a spot were they have only one more chance to prove to me they are worthy.  That will be with ME3 if it leaves me feeling like this one did it will be my last from them  and I can see why the lead guy left now not liking they way things were going And i believe dEAd is the root cause behind it all. 

Modifié par MOTpoetryION, 18 avril 2011 - 07:58 .


#195
pustulio

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Its a trap for the weaboo, don't you see?

#196
xkg

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MOTpoetryION wrote...
 
...

 Does anyone have any links to some interveiws/info on who they were trying to appeal to? plaese.



BioWare: We Want Call Of Duty's Audience

Modifié par xkg, 18 avril 2011 - 12:28 .


#197
Mecher3k

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MOTpoetryION, considered yourself owned.

#198
Killjoy Cutter

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xkg wrote...

MOTpoetryION wrote...
 
...

 Does anyone have any links to some interveiws/info on who they were trying to appeal to? plaese.



BioWare: We Want Call Of Duty's Audience


It shows how screwed up their thinking is, that they keep focusing on "progression elements" as what makes a game an RPG. 

#199
Roxlimn

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RPG's a rather nebulous concept at best. Progression elements is primarily what makes Muramasa "RPG" at all, and it's billed as an action-RPG. It's really actually a 2D brawler with character levels and power unlocks. That's all.

#200
Lady Luck

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xkg wrote...


BioWare: We Want Call Of Duty's Audience


That is just dumb. Sorry for stating the obvious