Yay! The thread's been bumped and I get to respond to the guy who called me dense!
xkg wrote...
ok ill rewrite it for YOU if you pretend to be so dense so you cant understand it :
Yes, so DAO was Spiritual successor to BG. Was there exploding bodies in DAO everytime after simple attack, dagger stab, arrow hit, shield bash ... besides rare cases like walking bomb where it was more logic
"You still get to replace about half a dozen items on your compaions (not to mention all of their stats and abilities), I'm not sure why that's not enough"
You can go play shooter dont hesitate. you still get to replace weapons if you like.
For me it isnt enough thats why i am playing RPG games.
" open maps with more focused ones "
do you mean generic copy-paste dungeon#323 ?
and whole Kirkwall is so much exciting full of life.
Yes all maps are so much more "focused now".
What's logical about
magic? While we're at things making sense, how come you can heal a dozen or more arrow wounds by just drinking a single potion? Or, in the case of DAO - the beakon of all things good in a game -
drinking a
poultice? Then there's the way combat actually works; two opponents just hacking at eachother until one of them drops, making little to no attempt to defend themselves, logical? And taunt, how does that ability make any sort of logical sense? Of all the things that didn't make sense in both DA2 and DAO, suddenly
this is a problem? If you're willing to overlook all the other illogical things in both Dragon Ages they there's no reason not to overlook this, and if you can't overlook those other things why are you even playing this game?
The only reason you're playing an RPG is so you can decide how your companions dress? Not how they fight, what abilities and attributes they have, or even how they develop as characters, but how they dress? Not all RPGs even have companions, often when they do it's just some NPC that follows you around, the idea that Bioware deciding you no longer get to tell your companions what clothes to wear has single handedly turned Dragon Age into a shooter (?) is childish.
Clearly when I said the maps are focued I wasn't referring to the copied zones and you know it, I meant the maps aren't sandboxes to wonder around in, they have a start, an end and some paths in between. Focused! It was the same in Origins, and - once again - just because Dragon Age inherits from Baldur's Gate that doesn't mean it's got to take everything from it.
Modifié par nerdage, 19 avril 2011 - 07:59 .