I can't use the new toolset because of ANOTHER bug that screws up the satabase. I tried manually reinstalling everything, but in the end i just couldn't be stuffed anymore, it wasn't worth it.
So i downloaded 1.00. I heard of the major bug associated with this tool, but does this only happen when editing the main campaign? Can i export head morph's without stuffing up the GUID of the main game?
Thanks
Do head morph exports produce the GUID bug?
Débuté par
Gibb_Shepard
, avril 15 2011 12:42
#1
Posté 15 avril 2011 - 12:42
#2
Posté 15 avril 2011 - 07:20
Well, if I post to local from a .mrh in toolset 1.01, it doesn't produce the harmless garbage associated with export, so my guess is that it won't produce the GUID bug in 1.00 either.
To be absolutely safe, check the packages override folder after posting the morph, as described in the link. If there's anything there, delete it before you play.
I wouldn't recommend regressing to 1.00, but if that works for you, fine.
To be absolutely safe, check the packages override folder after posting the morph, as described in the link. If there's anything there, delete it before you play.
I wouldn't recommend regressing to 1.00, but if that works for you, fine.





Retour en haut






