* Waves of enemies spawning out of nowhere, magically teleporting onto the battlefield.
The game doesn't even bother trying to justify this. They just fall out of the sky (even when indoors), or teleport in. Immersion broken. Even worse when said enemies are wearing full suits of armour (e.g. templars) and drop from the sky.
* Enemies exploding regardless of how they are killed
Yes, a ****** from a dagger will make an enemy explode, their limbs flying all over the screen, along with about 3x as much blood as a human body should contain.
* Dozens of enemies in each encounter
Simply not believable - should I really believe that Hawke kills over 30 people in each fight? That each gang in Kirkwall has over 300 members?
* Every encounter turns into combat.
It doesn't seem to matter what social options you use, what the quest is about, or where you are. Ineveitably, every quest seems to turn into masses of combat. And masses of combat on the way. There are some quests in the game which arguably should have nothing to do with combat (e.g. The Long Road - Aveline's Act 2 companion quest) - without spoiling anything, this quest has had combat shoehorned into it for no good reason, utterly destroying the immersion. I was so shocked in Act 3 when the de Launcet sub-quest had no combat, I almost fell out of my chair!
I mean, combat is a big part of DA. But not so much that there shouldn't be any quests that don't have combat. Whatever happened to quests like that one on Dantooine in KOTOR where you had to solve the murder by talking to the 2 suspects, the evidence droid, and the jedi master? That was arguably the best quest on Dantooine, and didn't involve a smidgeon of combat.
But I digress. It just seems unrealistic that you can never negotiate your way out of a large fight, or avoid it altogether.
All of these things just sort of continually yell out at me "I am a videogame!".
That's not always a bad thing either - when you look at a game like Ninja Gaiden it's not really an issue. It kind of adds to the game that it is so silly and unrealistic. But I've never really thought of Bioware games that way.
They're meant to be immersive, aren't they?
How did you feel about immersion in DA2? Were you immersed the whole time - or was there something that just kind of took you out of being Hawke, and reminded you of the fact that you were just sitting in a room playing a videogame?
EDIT: Some other immersion breakers others have listed in this thread
* Mages can teleport - this breaks an important point of lore about the Dragon Age universe. For any who care about the lore, breaks the immersion
* Recycled environments - need I say more?
* Tempars not noticing Hawke is a mage for nearly the entire game - even worse, asking Hawke if he/she has seen any apostate mages around! Also, not noticing if Hawke is a blood mage or casting blood magic in front of them!
* Over the top animations which are not even remotely close to being realistic. Have a very anime feel to them. Of course, this may appeal to some rather than put them off.
* Virtually not a single thing in the city changes over the 7 years you are there. The exact same NPCs stand on the streets wearing the exact same clothing saying the exact same thing. In Act 3, there are STILL NPCs in the keep waiting to see the Viscount (...bug?) One NPC in the Blooming Rose actually makes a joke about this in Act 3, saying she needs to get a haircut as she hasn't changed her hairstyle in seven years. At least Bioware can make fun of their own game I guess.
Modifié par Boiny Bunny, 16 avril 2011 - 01:00 .





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