Cowboy_christo wrote...
Nuff said
I hope you put this on the motivationals thread! That is too friggin' funny, and sad...yes, very, very sad.
Cowboy_christo wrote...
Nuff said
Cowboy_christo wrote...
Nuff said
Johnsen1972 wrote...
I have to agree, the Arishok is the best written char in the game. There are just about 6 min of epicness in the whole game. And most of them involve the arishok.
Johnsen1972 wrote...
I have to agree, the Arishok is the best written char in the game. There are just about 6 min of epicness in the whole game. And most of them involve the arishok. The rest feels dumb. The story and the characters and NPC's are all below Bioware standards. (ok, Varric, Fenris and Aveline are well made, but thats it.) Merrill is completly naiv and stupid, Isabela exaggerated, Sebastian predictable and boring and they just completly screwed up the funny and sarcastic apostate Anders from Awakening and made him completly unbelivable.
6 minutes epicness in a whole game with almost no replayability, thats quite weak for a 60$ game.
Modifié par erynnar, 15 avril 2011 - 03:44 .
erynnar wrote...
Johnsen1972 wrote...
I have to agree, the Arishok is the best written char in the game. There are just about 6 min of epicness in the whole game. And most of them involve the arishok. The rest feels dumb. The story and the characters and NPC's are all below Bioware standards. (ok, Varric, Fenris and Aveline are well made, but thats it.) Merrill is completly naiv and stupid, Isabela exaggerated, Sebastian predictable and boring and they just completly screwed up the funny and sarcastic apostate Anders from Awakening and made him completly unbelivable.
6 minutes epicness in a whole game with almost no replayability, thats quite weak for a 60$ game.
Okay that made the game look like a whole bunch more fun than it was. That rocked! And I am with Anders, a quick death now or a slow one later. I would rather die fighting. Guess that's why I have trouble siding withe mage raping/ tranquil them all templars despite BioWare trying to make it a difficult decision for me.
edited because I forgot to put that Act 2 was my favorite because the Arishok was so damn awesome. He really was better than all the others combined.
Modifié par Johnsen1972, 15 avril 2011 - 03:50 .
OrlesianWardenCommander wrote...
Oh look this thread again...
Modifié par Grovermancer, 15 avril 2011 - 04:10 .
I agree - the Arishok was without a doubt the best character in the game. If only they could have figured out a way to integrate him further into the game.
What was so cool about the Arishok?
He sat around for a few
years mocking everything and everyone he came into contact with, then
became angry when the entity he had respected the most said and did
something he didn't like.
Does that sound familiar?
Modifié par mordarwarlock, 15 avril 2011 - 04:12 .
jds1bio wrote...
What was so cool about the Arishok?
He sat around for a few years mocking everything and everyone he came into contact with, then became angry when the entity he had respected the most said and did something he didn't like.
Does that sound familiar?
Modifié par Dragoonlordz, 15 avril 2011 - 04:20 .
Modifié par The Angry One, 15 avril 2011 - 04:30 .
Dragoonlordz wrote...
jds1bio wrote...
What was so cool about the Arishok?
He sat around for a few years mocking everything and everyone he came into contact with, then became angry when the entity he had respected the most said and did something he didn't like.
Does that sound familiar?
Familiar yes but not in the way you imply. Your assumption is wrong because your trying to link him with those who disliked DA2 when in reality anyone can see he has more in common with John, Chris and devs monitoring these forums. Sitting in their homes/offices watching the world of the forums and the infighting and when lose patience step in and shut down threads. The Arishok was the best made character in the game, if you don't think so then I find that odd to say the least. His presence/personality and VO as well as design he was amazing compared to the rest of the cliché cast of characters.
Modifié par Merced652, 15 avril 2011 - 04:40 .
Boiny Bunny wrote...
* Every encounter turns into combat.
It doesn't seem to matter what social options you use, what the quest is about, or where you are. Ineveitably, every quest seems to turn into masses of combat. And masses of combat on the way. There are some quests in the game which arguably should have nothing to do with combat (e.g. The Long Road - Aveline's Act 2 companion quest) - without spoiling anything, this quest has had combat shoehorned into it for no good reason, utterly destroying the immersion. I was so shocked in Act 3 when the de Launcet sub-quest had no combat, I almost fell out of my chair!en't they?
Roxlimn wrote...
There are multiple encounters in the game where you can avoid combat if you choose the right options.
Boiny Bunny wrote...
Roxlimn wrote...
There are multiple encounters in the game where you can avoid combat if you choose the right options.
Yes there are a few (I recall one or two where if you have the right companion and ask them they can stop the battle before it begins), but it still doesn't change the fact that the combat is thrown in your face far too often.
Some of the quests are just shamelss, literaly just sending you from Point A to B to C to D to E, each with a four wave battle, and the last with an 8 wave battle. Another example, Gamlen's Greatest Treasure - a quest that shouldn't in theory require any combat, but somehow, the game manages to find an incredibly poor excuse to have you engage in at least 3 different combat scenarios for no good reason.
Modifié par Roxlimn, 15 avril 2011 - 05:06 .
Boiny Bunny wrote...
First some (brief) examples:
* Waves of enemies spawning out of nowhere, magically teleporting onto the battlefield.
The game doesn't even bother trying to justify this. They just fall out of the sky (even when indoors), or teleport in. Immersion broken. Even worse when said enemies are wearing full suits of armour (e.g. templars) and drop from the sky.
* Enemies exploding regardless of how they are killed
Yes, a ****** from a dagger will make an enemy explode, their limbs flying all over the screen, along with about 3x as much blood as a human body should contain.
* Dozens of enemies in each encounter
Simply not believable - should I really believe that Hawke kills over 30 people in each fight? That each gang in Kirkwall has over 300 members?
* Every encounter turns into combat.
It doesn't seem to matter what social options you use, what the quest is about, or where you are. Ineveitably, every quest seems to turn into masses of combat. And masses of combat on the way. There are some quests in the game which arguably should have nothing to do with combat (e.g. The Long Road - Aveline's Act 2 companion quest) - without spoiling anything, this quest has had combat shoehorned into it for no good reason, utterly destroying the immersion. I was so shocked in Act 3 when the de Launcet sub-quest had no combat, I almost fell out of my chair!
I mean, combat is a big part of DA. But not so much that there shouldn't be any quests that don't have combat. Whatever happened to quests like that one on Dantooine in KOTOR where you had to solve the murder by talking to the 2 suspects, the evidence droid, and the jedi master? That was arguably the best quest on Dantooine, and didn't involve a smidgeon of combat.
But I digress. It just seems unrealistic that you can never negotiate your way out of a large fight, or avoid it altogether.
All of these things just sort of continually yell out at me "I am a videogame!".
That's not always a bad thing either - when you look at a game like Ninja Gaiden it's not really an issue. It kind of adds to the game that it is so silly and unrealistic. But I've never really thought of Bioware games that way.
They're meant to be immersive, aren't they?
How did you feel about immersion in DA2? Were you immersed the whole time - or was there something that just kind of took you out of being Hawke, and reminded you of the fact that you were just sitting in a room playing a videogame?
Modifié par Killer3000ad, 15 avril 2011 - 05:29 .
Roxlimn wrote...
Boiny Bunny:
By last count, I had like maybe 4 to 6 major encounters you can choose to end peacefully depending on how you choose. In fact, you can even choose not to end the second Act with combat. In fact, there's so many combats you can avoid in the game that I accidentally avoid combats I regret avoiding. I've had to reload a few times just to get combats I didn't know I could get.
There are two major game mechanics in DA2: combat and interactive fiction. That's it. There's the doll game and the statistics game that feed into the combat game, but those are minor.
The last time Bioware tried to inject a minigame into one of their products, we got planet scanning. Do you really want more planet scanning in DA2? Is that what DA2 needs to make it into a truly great game?
^thisNimpe wrote...
It's a videogame.
Cataca wrote...
I can only speak for myself, but you didnt really understand the point. Different ways to resolve quests would be something i would like. Something that was present in DnD games with things like diplomacy/bluff/animal empathy/pickpocket..... and with science/stealth/repair/diplomacy/.... in fallout games. Not fight or fight, thats uncreative at best, actually its just a step backwards. Good action is neat and all, but in dragon age its the only thing there is. And for that, its just not good enough, frankly.