Cataca wrote...
...And as soon as i noticed the teleporting ninja templars it went from "no immersion" to "downright comical". Teleporting in the first place is lore breaking, but templars doing it? Awesomeness.
The first quest I did with the teleporting, ninja templars that I slaughtered, in the Chantry no less, just made me LOL.
The darkspawn spawn right on top of you and run around like they are wearing diapers full of turds.
The entire population of Kirkwall seems made up of ninja templars, bandits, slavers, fake guards, shades and abominations.
There are so many dragonlings and giant spiders it's a wonder that there is anything living in the Free Marches at all.
The reused environments were just awful. During one quest, we were supposed to be in the sewer. A companion made a reference to how people being led through said sewer kissed the ground through the muck, and we were in a cave. A brightly lit, clean cave. With grass and bottomless pits.
I understand that there must be suspension of disbelief, for this is, after all, a fantasy world. But there should be some logic. There shouldn't be 53954093842 bandits roaming the streets, and they shouldn't teleport in out of thin air without a really good explanation. Mages should not be teleporting all around the battlefield, especially since according to DA's own lore this should not be possible. If the ability to teleport IS discovered, because yes yes codex is rumor blah blah etc, I doubt that Jimbo the bandit mage has the ability and the first enchanter, or Hawke/Anders/Merrill does not. There shouldn't be so much carnivorous fauna in an area that it would wipe out a population. These are mistakes amateur modders make, and I've played NWN mods that make more sense.
So, yeah, there was never immersion.
edit: punctuation fail
Modifié par Wrathra, 15 avril 2011 - 06:26 .