Foolsfolly wrote...
Kaiser Shepard wrote...
Well, however Leliana was revived, at least it was "explained" in some way.
An Ultimate Sacrifice-Warden just appearing alive and well in Awakening, retconning what might possibly be the most personal choice in Origins, is a much bigger problem in my eyes.
Yeah. But I got over that long ago. The Ultimate Sacrifice ending, to me, was the best ending of the whole game. That was the one I used the most. When I heard Awakening could have you play as an Orlaisan Warden Commander, I just assumed loading in a Dead Warden would have you play this new character.
When it didn't...well....then I kinda stopped playing characters that ended up with the US ending.
I think, some day soon, BioWare's just going to say the Warden made the deal with Morrigan. If for nothing else to resolve the Old God Baby plot-line. It's a big question, a truly grey choice since we have no idea what the consquences of that could ever be.
But imagine one day they'll need to answer it, and I doubt the import function will keep track of it. Especially if they answer it in a game in another console generation.
Why they even bothered with the Orlesian Warden character, I never fully understood either: you'd think it would be there to accomodate those whose Wardens sacrifices themselves for the greater good, not for new players. In my eyes, it seems like no one that didn't already have Origins would've simply bought the expansion, 'standalone' or not.
I get that the Old God Child plotline has huge potential for a future story, but it simply is poor taste to retcon choices in a series that quite frankly is about making choices. Either make them matter or don't give them to us in the first place.
krasnoarmeets wrote...
I always thought that Ultimate Sacrifice choices made in Origins were horribly cheapened by the '*poof* you're alive' attitude in Awakening. I always thought that an Ultimate Sacrifice save should be able to be imported into Awakenings, but played out as an Orlesian warden. That always stuck in my craw.
I had a Templar character (deeply religious HM) in Origins who romanced Leliana and her only who made the ultimate sacrifice. I remember finding the epilogue touching where it said that Leliana had quietly vanished. Some say the Maker came to her in a vision that night. Smiling, tears in her eyes, she told a maid that she would see her love again at last. Then she turns up in Kirkwall (with that very save) and behaves as if her cat died. *Harumph*
I agree on that choice being cheapened horribly by Awakening: Before, I would have used it as a prime example of how death of a main character could be executed properly in a videogame. Today, I'd say it's one of the worst executions of it I have seen, mainly because they didn't take the time to explain it: we have a setting with magic, wizards and witches, any explanation would have sufficed. Instead, we got a small part in a FAQ saying that they were willing to handwave it if we were...
The thing that really amazes me, though, is that we have people either complaining about the fact that the gameplay is improved upon in such a way that it could be considered 'streamlined', or some minor continuity "errors" (epilogue, codex, etc.), while major stuff such as the retconning of deaths is simply ignored by the community.