Hawke's initial goals are as you say, and I'll not argue with you on their motives (or that those motives are driven by the player); but once the initial goal of restoring the family and securing the estate is attained there's no more goals available. You say the goal at that point is to manage the consequences, which I don't really understand as to me that means do nothing, and as I said before, having no goal after securing the estate isn't right for DA2, even if it ultimately means nothing as the events of the overarching plot take over.
Well the only consequence of becoming a noble is your sibling runs away/dies/is captured/becomes a Warden. And every last one of those are left out of the player's control and Hawke only ever sees the sibling in cameos from then on.
The Arishok requesting Hawke has nothing to do with Hawke being a noble. Hawke impresses the Arishok regardless thanks to a mandatory quest. The Arishok does not care for the titles bas give themselves. Hawke is proven resourceful and honorable, and thus the Arishok would call for Hawke even if Hawke was a homeless thief.
Doing nothing doesn't drive the player through the plot or give them something to work towards, if Hawke had a conversation where they said 'ohh I think I'll just rest on my laurels for a while and enjoy the peace and quiet' that'd at least give the player an idea of what's to come. Hawke's been an active protagonist throughout the game so the sudden about face with nothing to aim for doesn't work in the context of the story.
Hope that makes sense
It makes sense. BioWare's used to making the player a Baalspawn, Jedi, Spirit Warrior, Grey Warden, Spectre, Cerberus Operative, etc. The title and the organization always provided the goal. Being given an honorific title with no authority or responsibilities does not infer a goal or motivation. It's a new kind of problem for BioWare.





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