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[Release] Vengeful: an Anders Mod.


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#1
Noctaris

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I've seen (and used, in the past) several other mods that either grant Anders the Spirit Healer tree, or attempt to work around the fact that Anders has a comparatively lackluster companion talent tree. However, this goes about things a bit differently.

The goal of Vengeful is to solve a few core problems with the vanilla Vengeance tree:

- Panacea is a wasted point.
- The cooldowns on Aid Allies and Regroup feel too long in most cases, on top of being comparatively weaker than their Spirit Healer counterparts, whereas other companion talents (e.g. Maferath's Advance, Guardian Angel) do not suffer the same penalty.
- The actual Vengeance talent is undertuned when compared to other companion talents such as Bianca's Song, Maferath's Advance, or Lyrium Ghost.
- The Panacea and Vengeance branches are polarized and, unlike other companion trees, do not cohesively work together as a single tree.

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Modifié par Noctaris, 15 avril 2011 - 06:07 .


#2
Killjoy Cutter

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Noctaris wrote...

I've seen (and used, in the past) several other mods that either grant Anders the Spirit Healer tree, or attempt to work around the fact that Anders has a comparatively lackluster companion talent tree. However, this goes about things a bit differently.

The goal of Vengeful is to solve a few core problems with the vanilla Vengeance tree:

- Panacea is a wasted point.
- The cooldowns on Aid Allies and Regroup feel too long in most cases, on top of being comparatively weaker than their Spirit Healer counterparts, whereas other companion talents (e.g. Maferath's Advance, Guardian Angel) do not suffer the same penalty.
- The actual Vengeance talent is undertuned when compared to other companion talents such as Bianca's Song, Maferath's Advance, or Lyrium Ghost.
- The Panacea and Vengeance branches are polarized and, unlike other companion trees, do not cohesively work together as a single tree.

More at Dragon Age Nexus



I'll have to take a look at it tonight and see what I think.  It sounds like a good idea, and I know that I've never bothered with his default tree much.

#3
Apathy1989

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Interesting start, and I see you are trying to make this a balanced change.

However, I am sad to see you've nerfed Aid Allies even more. Spirit healer hawk eventually gets 50% to everyone, seems anders will have to live with 20%? I mean 30% was bad enough.

I will try it first, might work in execution.

#4
Noctaris

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20%? I mean 30% was bad enough.

I went this route for two reasons.

First off, a 50% base group heal every 20 seconds is a bit overtuned.

Secondly, because of the nature of +heal gear scaling in DA2. Since it's additive, it's very easy to enormously buff Aid Allies (or Group Heal) with a couple pieces of equipment. The Chanter's Staff and Bassrath-Kata both have around 20%, for example. You can also net another 10% from the Rhinestone-Studded Symbol of Andraste.

My reasoning here was misguided. Thanks for the correction, ishmaeltheforsaken.

I know that I've never bothered with his default tree much.

I never looked that closely at his tree, initially, because Panacea and Vengeance both felt like road blocks. However, the tree has a lot of potential once you fix the impairments.

Modifié par Noctaris, 15 avril 2011 - 05:19 .


#5
Apathy1989

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I know that I've never bothered with his default tree much.

I never looked that closely at his tree, initially, because Panacea and Vengeance both felt like road blocks. However, the tree has a LOT of potential once you fix the impairments.


I think that was intentional since anders is a split person. He is a healer, but justice is a fighter.

Howeve I like your changes.

#6
Killjoy Cutter

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DA:OA Anders wasn't just a healer, though. Even if you respecced him that way, he was clearly a combatant mage in personality and intended abilities.

#7
Noctaris

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I think that was intentional since anders is a split person. He is a healer, but justice is a fighter.

Howeve I like your changes.

Thanks : ) I look at Justice as more of a martyr, which definitely ties into healing, especially with sacrifice elements rolled in.

#8
mesmerizedish

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Noctaris wrote...

 20%? I mean 30% was bad enough.

I went this route for two reasons.

First off, a 50% base group heal every 20 seconds is a bit overtuned.

Secondly, because of the nature of +heal gear scaling in DA2. Since it's additive, it's very easy to enormously buff Aid Allies (or Group Heal) with a couple pieces of equipment. The Chanter's Staff and Bassrath-Kata both have around 20%, for example. You can also net another 10% from the Rhinestone-Studded Symbol of Andraste.

So, assuming just two items, Aid Allies is now up to 50% from 20% every 20 seconds (even faster than that with Swift Justice and a few hits of Martyr).

You can tack on even more +heal if you're using something like the rune expansion pack or the custom equipmentlayout.gda by Thought Process.

Considering this, I initially had Aid Allies tuned at 10% base healing, but it was cutting things a bit too close without any +heal.

I know that I've never bothered with his default tree much.

I never looked that closely at his tree, initially, because Panacea and Vengeance both felt like road blocks. However, the tree has a LOT of potential once you fix the impairments.


That's not how +healing gear works, though. +10% healing means 20 becomes 22, not 30. It would take 50% of +healing just to go from 20 to 30.

I'm not saying you should change it... I don't know how anything would be balanced. I'm just pointing this out so you can have a better understanding of how to balance your mod :)

#9
Noctaris

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Hm, thank you for pointing that out to me.

I was under the impression that +healing was cumulative in the same way that the talent-based upgrades were. I'm actually glad to hear that I'm wrong; now I don't feel the need to be so judicious in how much +healing gear I stack on Anders : )

Regardless, I've been playing around with it using just a +heal staff, and 20% base feels like a sweet spot at 20 seconds. I think it's a good compromise against the 30%/40sec vanilla model.

Modifié par Noctaris, 15 avril 2011 - 05:22 .


#10
Apathy1989

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bump.

I've been using this mod for a while now and really enjoying it over the normal anders skillset. Doesn't feel overpowered, but aid allies does feel rather heavy on the mana drain.

Only real annoyance is the low amount of healing from aid allies, which doesn't have the option in tactics to run "If 2 party members have health below 75%", so am running it at 50% and if anders takes a little damage.

However not being stuck in pancea all the time, or extremely vulnerable while in vengence does make anders much more useful.

Only bug I noticed was loading savegames from before this mod. If you do then the +5 con from vitality is not added, and makers sigh will not solve it. So run makers sigh on anders, then install mod with no skill allotments.

You seem to have hidden the file on nexus, are you going to release an update soon?

#11
Noctaris

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It's hidden temporarily until I come up with a better workaround for Vitality/Panacea. Too much potential to screw up Anders' constitution; I don't like the idea of assuming someone who downloads the mod knows how to edit their save. And, let's face it, the likelihood of most people reading a warning about respeccing beforehand is pretty slim.

I'll keep your comment regarding Aid Allies in mind. I'm a career healer from EverQuest and WoW, and happen to like healing to feel really "tight" without much room for overhealing, and wasteful healing being very unforgiving. That said, it's safe to assume I'm in the extreme minority of players in that regard.

Hopefully I can put some time into a Vengeful 2 over the weekend; I know you're not the only person who enjoyed the mod.

Thanks for the comments.

Modifié par Noctaris, 29 avril 2011 - 03:51 .


#12
Apathy1989

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Sweet look forward to it.

If knockdowns weren't so common in DA2 I would agree with you about smaller, more rapid healing. I played a healer in most MMOs, but there you are not being knocked down every time you get hit by an arrow or sword. Without knockdowns, I would prefer something like 25% heals that rapidly recharge instead of the 80% we have now.