Ryllen Laerth Kriel wrote...
I agree with Sabriana's take on this. Even if you produce a bad product, you can't mock it or else it only hurts their sales and then they have to start firing people. Maybe several years from now we'll get a confession from some of the Devs about what a mishap DA 2 turned into but it sure won't come out any time soon if they value employment.
After reading or hearing several interviews I have become hesitant about Mr. Laidlaw's influence on future Bioware titles. Maybe he's just toting the company line, but as Lead Designer he did have a hand in alot of what went on in DA 2. In my opinion, his design choices, his decisions made and viewpoints on how the franchise should "evolve" have changed my impression of DA and Bioware's team on this title for the worse. I went from happily pre-ordering the collector's edition of Origins to not even bothering with the sequel after playing the demo numerous times, giving the offical game a try and finally watching an entire playthrough of the game to see if it would change my mind.
I'll keep an ear open to hear about developments of DA 3 but if Mr. Laidlaw is involved and has his way with it, then my expectations are rather low for the remainder of the series and I'm likely not buying future installments. Why buy something that isn't as robust and has less replayability than the first game? He's really redesigning the game into something else entirely and that's disheartening and also very bad design. Brand recognition is important, whether it is visual, playstyle, writing style, ect.
That's what I should have done. I did it for the DLC and the Exp for DA:O, came to the conclusion that they were not what I wanted and didn't get any of them.
However, I rushed out like a child who doesn't know any better and bought DA 2. I wish I hadn't. I trusted blindly, and got what I deserved - an expensive lesson in mature buyers behavior.
I don't think DA 2 is all bad. I liked act II (sans the ninja parachuters, mindless quests, huge plot-holes, etc). But I did like it. I would likely still have purchased DA 2, but not for the stiff price of 56 euros. Had I done my usual homework, I would have waited for the game to hit the bargain bins. I also wouldn't have been so devastatingly disappointed, because with proper research I would know what to expect.
It wasn't a bad little game. It was average, sort of like 'meh' but good for a rainy afternoon. Imo, it was subpar to its predecessor in many ways. DA:O is still installed on my machine, and I still play it. Darnit, I pulled an all-nighter in the Deep Roads (yes, I'm one of those who love the Deep Roads), and didn't even notice it. I had no problem turning off DA 2 at any given time to play with my kids, wash my windows (it's spring, yay), or chat with the neighbor-lady.