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[MOD] Nightmare Plus 2.5 - For those who like a challenge


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#1
Joshua Raven

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Name of Mod: Nightmare Plus

Version: 2.5 - 20/12/2009

Mod Wiki: wiki.jramods.com

Mod Website: www.jramods.com

Bioware Social Project: http://social.bioware.com/project/667/

Type of Mod: Difficulty mod

Created By: Joshua Raven

IMPORTANT: This Addon is modular, you can use whichever features you like. You can easily customize this mod to fit your needs and playstyle! Furthermore, this mod can easily be switched on or off in the "Downloadable Content" menu if certain encounters prove too difficult for you! :blush:



This Addon expands the Single Player difficulty by expanding on the Nightmare difficulty setting. The Addon changes things like spellpower, cooldowns, enemy AI, weapon damage, and more.

CORE PACKAGE
This package is required for the other Packages to function correctly. It includes changes and patches to fix core game mechanics.

CONSUMABLES PACKAGE
This package focuses on changes to the different potions in the game.

ENEMIES PACKAGE
This package changes the statistics and behaviour of enemies. It adds health, armour, damage and mana/stamina. Furthermore, it changes attack scripts, and other AI related rebalances and difficulty changes.

SPELLS PACKAGE
This package is focuses mainly on Spells and Mages. It rebalances Mages to be slightly less powerful but still very enjoyable to play as, and even more enjoyable to play against. Changes include spell power, cooldown, and more.

ITEMS PACKAGE
This package focuses on changes to the different items in the game.

INJURIES PACKAGE
This package significantly increases the sustained penalties after dying. It also increases Injury Kit cooldowns to 10 minutes.


I hope you enjoy it. Feel free to comment with ideas, criticism or thank you's. If you like the mod, please vote for it on the project page so more people can find and enjoy it. B)

Modifié par Joshua Raven, 20 décembre 2009 - 05:46 .


#2
Joshua Raven

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Page 3 after 30 minutes? Geez. One more kick to the top before I turn in.

Also, almost all of these features also work on lower difficulty settings. So if you just like to have a longer potion cooldown and higher potion prices, you can simply use the Items Package. Want more severe injuries after death? Try the Injuries Package.

The only changes not working on anything but nightmare difficulty are the Core Package changes.

Of course, for the full experience as I intended this mod to deliver you, I recommend Nightmare players to install the Full Package, which includes all changes made in the different Packages.

On a final note, you can always uninstall this mod by removing the relevant files in the override directory. All changes will be reverted, no harm done :)

Modifié par Joshua Raven, 18 novembre 2009 - 10:58 .


#3
Sevitan7

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I like it, seems to be exactly what is claims to be, Nightmare +



I'm mostly interesting in the items mods, regarding potions to prevent spamming, it's something I would have expected in the core game.



Aside from that, I'm more interested in balancing game mechanics and spells before playing around with the difficulty myself.

#4
Joshua Raven

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I'm glad you like it, or at least one of the Packages. :)

Because of the use of these Packages I'll be able to start editing game mechanics and change the spell properties of Mages without forcing people to use these changes.

This is my current To-Do list (as taken from the Read Me page). More will be added as I get suggestions from users or come up with things I'd like to see changed:

- Modify enemy AI (make them smarter, take cover, etc.)
- Modify enemy difficulty (health, mana, damage, etc.)
- Nerf mages (make them less powerful)

#5
Joshua Raven

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A heads-up for those who've been using the Spells Package. The package has been updated to version 1.4 to fix a bug where the spell changes weren't functioning as expected.

Full Package isn't affected by this bug, no update needed.

I expect to release a new major version later today which includes gameplay/item/spells changes, no more bug-fixes needed for now, hopefully.

Modifié par Joshua Raven, 19 novembre 2009 - 02:40 .


#6
Wordigan_Czartchonn

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Man these forums move fast. Just wanted you to know that I like what you're doing, especially that you're breaking up the changes so you can use what you like. Personally the Cooldown on potions is one of the main things to tweak. I'm also interested in tweaking the AI and Mages as indeed they are powerful. Hope to see what in the future. Something that needs a bit of a boost is Shapechanging. But perhaps they will include that in a future patch. Keep up the good work, even though your thread keeps getting thrown to page 4-5 due to other less interesting thread ;)

#7
Joshua Raven

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Wordigan_Czartchonn wrote...

Man these forums move fast. Just wanted you to know that I like what you're doing, especially that you're breaking up the changes so you can use what you like.


Thanks for the kind words. So far the downloads seem to suggest that most people use the Full Package anyway, but I'm sure as I add more and more changes, people will start to dislike some of them, that's when the Package system could prove powerful.

I just hope I don't get too many packages, as it's a pain in the a** to keep them all updated and working together :o

Wordigan_Czartchonn wrote...

Personally the Cooldown on potions is one of the main things to tweak. I'm also interested in tweaking the AI and Mages as indeed they are powerful. Hope to see what in the future. Something that needs a bit of a boost is Shapechanging. But perhaps they will include that in a future patch.


Actually, I'm currently working on tweaking the Mage spells. I've currently altered about 7 to 8 spells, looking into altering a few more, sifting through the forums to see what people complain about and see if I agree with the suggested changes. I'll also take a look at the Shapechanging tree to see what can be done. Though truth be told, I've never used those skills so I'm unsure what should be changed to balance them.

Whatever the outcome, I'm pretty sure I'll be able to release the mage changes within the next 6 hours. I have the day off tomorrow so I can go on with this deep into the night :whistle:

Wordigan_Czartchonn wrote...

Keep up the good work, even though your thread keeps getting thrown to page 4-5 due to other less interesting thread ;)


So true.

ps. Feel free to post links to suggestions or post your own suggestions if anything pops up into mind.

#8
Joshua Raven

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Another update to the Spells Package. This time I added several alterations to the Mage spells. After some testing today I will release 1.6 which includes even more changes and possibly tweaks to the current changes.



As always, enjoy!

#9
Joshua Raven

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Milestone Release 2.0 uploaded! Be sure to read about the current and future changes in the Change Log on www.jramods.com



Enjoy!

#10
DeadlyVortex

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i like the thought for sure, although i am hesitant to try the package myself as that will make the game VERY difficult...there are some fights where I feel like i have no chance as it is, and to not be able to drink any health potions (well, at least not after drinking the first one) is a very daunting thought...

I'll admit it...i'm too scared to try it :P

I'm playing on Nightmare right now, and the difficulty feels about right, but i'm only at the beginning right now. I may however get the injuries package, as it makes more sense and won't break me in game....more incentive to be smart in teh fights since the penalty is more severe...actually, i'm pretty sure i'll end up getting that in the next few days to add to the game..

Nice work man!

#11
Joshua Raven

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Remember that since 2.0 this Addon can be switched on and off on the fly in the "Downloaded Content" menu. Simply switch the modules off, complete a difficult situation and switch them back on. The mod won't punish you if you do and this way you don't have to be afraid of getting stuck with your play through!

Modifié par Joshua Raven, 22 novembre 2009 - 01:13 .


#12
Joshua Raven

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*cough* bump

Here's a small preview of some of the changes that will be introduced in Nightmare Plus 2.1, next Thursday: :o

  • Introduced Difficulty & Enemies Packages
  • Moved difficulty changes from Core to Difficulty Package

CORE
  • Core package now involves game fixes and required tweaks

DIFFICULTY
  • Increased difficulty on all difficulty levels (excluding Nightmare)
  • The increase in difficulty scales the same as Nightmare
  • This makes each difficulty harder but still easier than the next difficulty

ITEMS
  • Disabled Trap Crafting, Poison Making, and Herbalism during combat
  • Potion cooldown now works party-wide for same-tier potions
  • All same-type potions get a 5 second CD when drinking any Healing Poultice or Lyrium potion

Cooldown Example:
  • Hero drinks lesser health poultice
  • Cooldown for lesser health poultice on all party members is set to 60 seconds
  • Cooldown for all types of health poultice on Hero is set to 5 seconds
  • Other party members won't have the cooldown applied to the other health poultice types

SPELLS
  • Shapeshifting forms are now instant-cast

ENEMIES
  • Death Blow animation chance for Normal enemies increased bt 13%
  • Death Blow animation chance for Lieutenant enemies increased by 10%
  • Enemy health increased by 20% (excluding bosses)
  • Enemy damage increased by 10% (excluding bosses)
  • Hostile spell duration cast on player increased by 25%

Modifié par Joshua Raven, 23 novembre 2009 - 11:42 .


#13
hexaligned

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First time I have seen this, really appreciate the work, I'll be giving it a go :)

#14
Spaceweed10

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You have been provided with a forum area for this type of stuff, which you acknowledge yet still post here?

How rude is that...

#15
Joshua Raven

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Spaceweed10 wrote...

You have been provided with a forum area for this type of stuff, which you acknowledge yet still post here?

How rude is that...


wow :blink:, you find continuing a post I made before the new forums where created... rude? I have no way of moving this topic. If a mod thinks this should be somewhere else I'm sure it'll be moved soon enough.

and excuse me for being so... rude :?

#16
ItmustBeDONE

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  • Death Blow animation chance for Normal enemies increased bt 13%
  • Death Blow animation chance for Lieutenant enemies increased by 10%


Alright, you NEED to tell me how you manipulated these, I want them to be 100% in my game you see. Please tell me how I do this, what I assume, to be a simple fix?

 

#17
Joshua Raven

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 I haven't tested this yet (that's why it's only a preview for now) but here's what I changed:

Remember: Editing these files can break your game, be careful with what you edit and never overwrite game files. Place your changes only in the override directory where they can do no harm to your game and where you can delete them if things do go wrong.

  • Open creatureranks.xls Dragon Age/tools/Source/2DA
  • Change the fDeathBlow values to your liking
  • 1 means always, 0 means never
  • f.e. Lieutenant enemies have a 75% (0.75) chance of starting a player deathblow animation on death
  • Compile the xml file using the ExcelProcessor.exe utility (drag & drop)
  • Place the created gda file in your override directory for the changes to take effect

Image IPB

Again, highly experimental, I only found this out last evening and am at work right now so can't see if it actually works. But seeing as how bosses have their value set to 1, and deathblow animations always show on them, I'm guessing it should work.

Modifié par Joshua Raven, 23 novembre 2009 - 12:51 .


#18
ItmustBeDONE

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Thank you very much, it's basically the only reason to hit things with weapons in this game....

#19
Joshua Raven

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 Just remember that changing this for yourself will "break" any mod that changes enemy damage/health and other enemy statistics (not in the least including mine :P)

#20
ItmustBeDONE

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Oh I plan on trying this on god mode for some unholy mayhem. *dark theme music plays*



That's all. *evil foreshadowing*



1. This is madness! You must be stopped!

2. Enough words, draw steel. (Attack)

3. What? Hmm, maybe that is a good idea.

4. Goodbye.

#21
Joshua Raven

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In that case...

*dark theme music plays*

GAME ON :devil:

#22
Goldark

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Yeah, the fatalities in this game are pretty cool, so changing the chance that they will proc would be nice. 

Does this mean you can make it where your own party members have a chance to get fatalitied?  That would be cool, though not sure how it would work (Lets say Sten gets his head chopped off, hehe.  Does he just get up after the fight and his head magically reappears, lol?).

Anyways, nice job.

#23
Joshua Raven

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No, I don't believe there are any special Death Blows for your own party. It is set to 100% in that file but I doubt it'd matter if you changed the value. Sorry, no Sten-head-dropping in your game :(

#24
Joshua Raven

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Here's a short YouTube video of the new Enemy Attack Script which will be included in the upcoming 2.1 release



No more mob pulling!

#25
Joshua Raven

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 Version 2.1 is up!


24/11/2009 - VERSION 2.1
Added Features & Bug Fixes


Bug Fixes
  • Removed version check to fix version difference error

██████ CORE PACKAGE 2.1 ████████████████████████████████████

Core Package function
  • Moved difficulty changes from Core to Difficulty Package
  • Core package now includes only game fixes and tweaks
  • Currently includes unofficial BioWare Dexterity Hotfix.
██████ DIFFICULTY PACKAGE 2.1 ██████████████████████████████

New Difficulty Package
  • Introduced Difficulty Package
  • For those who only want simple difficulty tweaks
Changes for all levels
  • Independently changes all difficulty levels
  • Easy is now harder, but still easier than Normal, etc.
██████ ENEMIES PACKAGE 2.1 █████████████████████████████████

New Enemies Package
  • Introduced Enemies package
  • Focused on changes to all enemies
Death Blow Animation
  • Chance on Normal enemies increased by 13%
  • Chance on Lieutenant enemies increased by 10%
Health & Damage
  • Enemy Health increased by 20%
  • Enemy Damage increased by 10%
  • Changes do not affect (unique) bosses
AI
  • Removed possibility of Enemy Pulling
  • Enemies now help allies attacked from range
██████ ITEMS PACKAGE 2.1 ███████████████████████████████████

Combat Crafting
  • Disbled Trap Crafting during combat
  • Disbled Poison Making during combat
  • Disbled Herbalism during combat
Potion Cooldowns
  • Same-Tier potions trigger a 25% party-wide cooldown
  • Same-Type potions receive 5 seconds cooldown
  • Same-Type cooldowns only affect drinking player
  • Tiers: Lesser, Normal, Greater, Potent
  • Types: Healing Poultices, Lyrium Potions
██████ SPELLS PACKAGE 2.1 ██████████████████████████████████

Shapeshifting
  • Casting times set to Instant
Cleansing Aura
  • Removes all but one Injury
  • "Remove Injury" Area of Effect reduced by 75%
  • Healing Area of Effect left unchanged
██████ INJURIES PACKAGE 2.1 ███████████████████████████████

Injury Kits
  • Moved cooldown changes from Items to Injury Package
  • Tooltips now show exact Injury Penalties

Modifié par Joshua Raven, 25 novembre 2009 - 12:20 .