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We want combat log and detailed mechanics descriptions


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#1
Sceptic83

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Heading. 

#2
belowzeros

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i'll +1 that. it's completely dumb that a game this complex doesn't have that or tooltips. even the tactics set uses enemy debuffs for an action why can't we see them. tooltips also work in the flashgame.



...and why don't my old forum links redirect *sniffle*

#3
Wolff Laarcen

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/signed

#4
Sloth Of Doom

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-1. I prefer the game without and am sick of hundreds of threads whining about it.

#5
addiction21

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There is no need to speak for everyone

Modifié par addiction21, 19 novembre 2009 - 12:47 .


#6
kortheo

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+1 It's sort of silly they're not there.

#7
Seifz

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-1 from me. I'm glad that I don't feel compelled to look over all of the numbers and min/max the hell out of my characters. It's refreshing to just see "increases damage, lowers attack" and decide "that sounds like something my warrior would want" or "nah, my warrior's not that kinda guy." Numbers and theorycrafting are what killed the fun in WoW.

#8
Wolff Laarcen

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Seifz wrote...
Numbers and theorycrafting are what killed the fun in WoW.

Because being bad is more fun.

#9
Sloth Of Doom

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Wolff Laarcen wrote...

Seifz wrote...
Numbers and theorycrafting are what killed the fun in WoW.

Because being bad is more fun.


No but being a troll obviously is.

#10
Sceptic83

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I'm sick of this -1 ones. If you don't like numbers go play easy with consolle or go fps. Rpg games and strategic games do have numbers.

#11
F-C

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Sceptic83 wrote...

I'm sick of this -1 ones. If you don't like numbers go play easy with consolle or go fps. Rpg games and strategic games do have numbers.


people are allowed to state their opinion on the topic weather they like it or not. you wont always get positive replies on a forum, people have different opinions.

personally i dont care much either way. i dont think combat logs and all the junk will really affect the game very much except for a few number crunchers looking to min/max every little detail and learn every encouter by heart. which would probably just lead to more people complaining about balance and difficulty factors.

i dont see it as really necessary in a 1 player game like this if you are just playing to have fun.

i also wont get upset if they add it in, i just dont think it should be a priority.

Modifié par F-C, 19 novembre 2009 - 01:04 .


#12
Wissenschaft

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I perfer having the option for a combat log. In BG2 you could turn it on or off if you didn't care for it.

#13
Sloth Of Doom

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Sceptic83 wrote...

I'm sick of this -1 ones. If you don't like numbers go play easy with consolle or go fps. Rpg games and strategic games do have numbers.


And I am sick of +1 ones.   If yuo like numbers so much go play a math game, math games do have numbers.


My point here is that everyone is allowed to have an opinion, especially when you post a subject in an open forums that  starts with 'We want'.   Welcome to life, kid.

Modifié par Sloth Of Doom, 19 novembre 2009 - 01:08 .


#14
Hurrrr

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Well for one thing it would reduce the OMG DIFFICULT comments everywhere.



Argument against has always been, once you understand something, you become bored of it. Though less eloquent people may say something along the lines of..."OMG DON'T RUIN THE MAGIC".



I want one, I like to have some idea of whats happening or happened in combat.

#15
DragonRageGT

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+1!

Those who don't want it, could just unmark the options to show it, just gud ol' NWN!



I'd love to have it and the option to chose what I wanted displayed in in, instead of numbers flowing over my head!

#16
FramnkRulez

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Seifz wrote...

-1 from me. I'm glad that I don't feel compelled to look over all of the numbers and min/max the hell out of my characters. It's refreshing to just see "increases damage, lowers attack" and decide "that sounds like something my warrior would want" or "nah, my warrior's not that kinda guy." Numbers and theorycrafting are what killed the fun in WoW.


This makes no sense... just because they don't expose the numbers doesn't mean they aren't there.  You still should min/max your characters to get the most out of the game, what would be different if they just exposed them via a combat log?  We're not talking about any gameplay changes here, just exposing something they are already tracking.  Just don't open up the combat log and remain blissfully ignorant and the game is no different for you.

#17
addiction21

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F-C wrote...

Sceptic83 wrote...

I'm sick of this -1 ones. If you don't like numbers go play easy with consolle or go fps. Rpg games and strategic games do have numbers.


people are allowed to state their opinion on the topic weather they like it or not. you wont always get positive replies on a forum, people have different opinions.

personally i dont care much either way. i dont think combat logs and all the junk will really affect the game very much except for a few number crunchers looking to min/max every little detail and learn every encouter by heart. which would probably just lead to more people complaining about balance and difficulty factors.

i dont see it as really necessary in a 1 player game like this if you are just playing to have fun.

i also wont get upset if they add it in, i just dont think it should be a priority.


+waffle (waffles > numbers)

#18
Hurrrr

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Youd think some people dont even want the floating damage numbers...

#19
Seifz

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FramnkRulez wrote...

Seifz wrote...

-1 from me. I'm glad that I don't feel compelled to look over all of the numbers and min/max the hell out of my characters. It's refreshing to just see "increases damage, lowers attack" and decide "that sounds like something my warrior would want" or "nah, my warrior's not that kinda guy." Numbers and theorycrafting are what killed the fun in WoW.


This makes no sense... just because they don't expose the numbers doesn't mean they aren't there.  You still should min/max your characters to get the most out of the game, what would be different if they just exposed them via a combat log?  We're not talking about any gameplay changes here, just exposing something they are already tracking.  Just don't open up the combat log and remain blissfully ignorant and the game is no different for you.


It makes perfect sense, to me!  I've been playing WoW for more than four years now and I've seen the game turn into nothing more than a math problem.  Sure, I could ignore the numbers in WoW, but then I'd suck.  If the numbers are there, of course I'm going to look at them and then twink the hell out of my characters!  That's what I always do, and it's getting rather old.  DA:O is different, and I like it.  I don't have to worry about the numbers so much, except when upgrading gear (as an aside, there are too many secondary stats on gear!).  I can actually build a character with talents and abilities that make sense!

If you make the talent descriptions more detailed and introduce a real combat log, then of course I'll have to look at it and maximize my character's potential.  Otherwise, I'd feel like an idiot every time I had trouble getting through a difficult encounter.  Bah!

EDIT:  Everyone likes floating damage numbers!  It's fun to see a big crit!  Plus, it's the only way to know when you're actually hitting your target since the animations are kind of weird and there's no combat log.  :)

Modifié par Seifz, 19 novembre 2009 - 01:23 .


#20
Sceptic83

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Riddiculous! Said Lupin. Your arguments are just insane, bioware hid mechanichs not for better immersion. Maybe they don't want to spoiler to others their new d20 sys, or maybe mechs are so complicated that can't be shown so easily, or maybe they had no time for that. So I'd like an answer from someone about this issue many players are bothering about...

#21
Pseron Wyrd

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Seifz wrote...

I've been playing WoW for more than four years now and I've seen the game turn into nothing more than a math problem.

Folks keep bringing up WoW when numbers come up. The real comparison should be D&D, since Dragon Age was advertised to be the spiritual successor to Baldur's Gate.

You haven't seen calculators and spreadhseets until you've read number-crunching posts about Baldur's Gate or Neverwinter Nights. Many people are disappointed with this aspect of DA:O because numbers were such a huge part of playing those old classic RPGs.

Modifié par Pseron Wyrd, 19 novembre 2009 - 01:41 .


#22
Sceptic83

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Pseron Wyrd wrote...

Seifz wrote...

I've been playing WoW for more than four years now and I've seen the game turn into nothing more than a math problem.

Folks keep bringing up WoW when numbers come up. The real comparison should be D&D, since Dragon Age was advertised to be the spiritual successor to Baldur's Gate.

You haven't seen calculators and spreadhseets until you've heard read number-crunching posts about Baldur's Gate or Neverwinter Nights. Many people are disappointed with this  because numbers were such a huge part of playing those old classic RPGs.

I bet all these -1 never played bg...

#23
SamoanX

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for rizzle

#24
Seifz

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Pseron Wyrd wrote...

Seifz wrote...

I've been playing WoW for more than four years now and I've seen the game turn into nothing more than a math problem.

Folks keep bringing up WoW when numbers come up. The real comparison should be D&D, since Dragon Age was advertised to be the spiritual successor to Baldur's Gate.

You haven't seen calculators and spreadhseets until you've heard read number-crunching posts about Baldur's Gate or Neverwinter Nights. Many people are disappointed with this  because numbers were such a huge part of playing those old classic RPGs.


I just mention WoW because it's my most recent number crunching adventure.  Of course I've played all of "those old classic RPGs" and of course I twinked my characters the best that I could in all of them.  I felt like I had to since the numbers were all right there in front of me.  Hell, I did the same thing when I played with an actual D&D group for the first time.  Numbers are fun for a while, but I think that I'm just getting tired of them.

I want to focus on my character, not his stats.  I want my character to take a talent because it makes sense, not because it's 2% better than some other talent.  DA:O lets me do this, and I'm grateful for it!  I'm actually enjoying the lack of a combat log!  The floating numbers above everyone's head are enough for me.

I don't want DA:O to be like BG2, or any other D&D game.  If you want D&D, go play D&D.  In my opinion, DA:O is better than any D&D game that I've played (BG1/2+Expansions, NWN1/2+Expansions, KotOR/JE (d20, not real D&D)).  The only game that trumps DA:O is real, true D&D v3.5 with my friends, and I don't min/max there anymore either!

#25
Schyzm

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I can get behind that, its silly to hide numbers from players. we know you use numbers to determine the outcomes and hell you give us a lot of numbers anyway so really you're only hiding some numbers. which is only weirder.