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Does pinning shot work?


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16 réponses à ce sujet

#1
Firky

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My apologies. This is probably not threadworthy, but it's driving me nuts. And I can't find it elsewhere.

Does pinning shot work or not? 

I'm on NM, determined to take Varric along, determined to get the cross class combos happening. I've been building with disorient in mind - I have other companions with disorient smashing stuff. Varric has upgraded pinning shot so it should disorient. It doesn't. It also doesn't appear to actually pin anyone. Like, not even critters.

Anyone know what the deal is? 

#2
Apathy1989

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hm not sure. I've seen him knockdown with it more often then anything.

For most part I ignore archery unless going for Archers lance to CCC with brittle, otherwise its a useless tree on nightmare. Just stick to his personal tree, specalist, aggro management and throwing flasks.

#3
mr_afk

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from what I recall, it either is bugged or really unreliable/ineffective. so basically there isn't much use for it. If you want to set up disorients for CCC use either fatiguing fog (throw onto your tank so enemies are disoriented and your tank obscured), or maybe confusion (not sure how effective it is)

#4
BanditGR

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The disorienting effect of Pinning Shot has been bugged for ages. It stays for a split second before disappearing, making it currently impossible to use it for CCC.

#5
Nasabe

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As far as I can tell bows with +nature, +cold etc. bonuses cause this problem. For example with Varric don't use any +damage runes for Bianca. Stick to runes which provide hit chance, crit chance and the disorient effect from the bow should work fine.

Same goes for sebastian, his own Starkhaven bow does some +nature damage which pretty much renders "pinning shot" useless.

The extra damage from bonuses kick in a split second later, and since any damage on a pinned target cancels the effect.. Which pretty much makes most end-game powerful bows useless for advanced pinning shot. It's a pitty really, because pinning shot is by far the most effective crowd-control weapon at nightmare difficulty imo. (doesnt cause targets to wipe aggro, hence assassins just sit there and watch till you clear the trash and always go after your tank if a taunt has kicked in)

#6
naughty99

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I participated in the beta testing for Patch 1.02 and I can confirm 100% that Disorienting Shot is still bugged. (does not cause Disorient)

Hopefully it will be fixed in Patch 1.03

#7
Firky

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Hmmm. Thanks guys.

So, does it actually pin? I haven't seen someone get stopped in their tracks. They just keep running on. It doesn't seem to be like crushing prison, say, where it can be seen to be blocked.

#8
Nasabe

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Firky wrote...

Hmmm. Thanks guys.

So, does it actually pin? I haven't seen someone get stopped in their tracks. They just keep running on. It doesn't seem to be like crushing prison, say, where it can be seen to be blocked.


Well they do get pinned and a special animation triggers. It looks exactly like when your character's leg gets caught in a trap. Just make sure the bow you use has no +damage bonuses.

Edit: Any damage after the pinning shot will cancel the effect so change your target right afterwards.

Modifié par Nasabe, 15 avril 2011 - 07:42 .


#9
Firky

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OK. In that case, I'm sure no-one has ever been pinned in my game. No trap animation. How odd. (I have statuses on, and it doesn't say stunned or anything either.)

#10
naughty99

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I can confirm testing Pinning Shot performed by Varric on a Shade during Act 2 Golem Nexus (Nightmare) and it did not cause any pinning effect (no immobilization).

#11
Amioran

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Shades are immune to immobilization, knockback etc. Try on an humanoid target as a mercenary (however also there some are immune to it).

In any case it is difficult to test because you must be sure to hit and change target (and especially with haste this is very very tricky) and have luck that the percentual triggers (you have much more probability against normal enemies). For a party member as Varric this is almost impossible to keep track of (or you have to micromanage every time you use the ability). A major pain.

I think Bioware should remove this limitation and just cause the immobilization without the possibility of cancelling it, because, in any case, many enemies are immune to it. It worked this way also in DAO and for the same motive it was very difficult to use, I don't know why did they stick with it. I personally made a mod at the time to cause stun instead of pinning and it was all another thing.

Modifié par Amioran, 16 avril 2011 - 10:04 .


#12
mykeme

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Any damage "unpins" a pinned target, just like in Origins. I'm amazed they didn't include it in the description.

#13
naughty99

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Amioran wrote...

For a party member as Varric this is almost impossible to keep track of (or you have to micromanage every time you use the ability). A major pain.


I'll do some more testing of Pinning Shot this weekend.

Not a pain for me to use Varric because I already micro and control all the party members at the same time (don't use any tactics except to activate sustained modes like Rock Armor, Lyrium Ghost, etc.)

#14
Nasabe

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naughty99 wrote...

I'll do some more testing of Pinning Shot this weekend.

Not a pain for me to use Varric because I already micro and control all the party members at the same time (don't use any tactics except to activate sustained modes like Rock Armor, Lyrium Ghost, etc.)



Same goes for me with tactics. As soon as you see Pinning shot animation trigger just give Varric another target to attack and it'll be fine. Well with Varric I'm 100% positive it works unless a +damage rune is added. Of course it only works on humanoid enemies as far as I can tell. So no shades, demons etc. Although maybe in lower difficulties it might be different.

What I wonder is say if a bow does not have +damage rune added but say it does have an inherited +damage attribute.. would it work then? I know for a fact Starkhaven bow with the "+5 nature damage on 2m" cancels the pinning effect since the nature damage kicks in a little later, and Jackal as well if I remember correctly.

#15
Firky

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OK, I just saw a critter get pinned in one of those docks battles. But it was very, very short duration. Which would, I guess, be explained by the enemy taking more damage from somewhere. (Thanks for responses. Yes, why wasn't this more explicit?)

A related question. Given that disorient on pinning shot wasn't working, I respecced Varric to try to get disorient somewhere else, but couldn't (still only lvl8-9.) So I decided I might as well take the disorient upgrade back (in case a patch fixes it before I get many more levels - playing very slowly) but now I can't take it. It says I have to have 3 points in Bianca. What does that mean? I have 3 points in marksman tree? Missing something obvious? (I could reload, but the old Varric build was pretty bad.)

(PS. I have absolutely all tactics and behaviours turned off. Go micromanagers!)

#16
naughty99

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Firky wrote...
 It says I have to have 3 points in Bianca. What does that mean? I have 3 points in marksman tree? Missing something obvious? (I could reload, but the old Varric build was pretty bad.)


I'm pretty sure it means that you need 3 points in Archery, not in Varric's unique skill tree. 

Firky wrote...
(PS. I have absolutely all tactics and behaviours turned off. Go micromanagers!)


Micromanaging FTW!

Modifié par naughty99, 17 avril 2011 - 05:06 .


#17
Waltzingbear

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Yeah Varric doesn't have an Archery tree; it is called Bianca but contains the same talents.