Does pinning shot work?
#1
Posté 15 avril 2011 - 12:55
Does pinning shot work or not?
I'm on NM, determined to take Varric along, determined to get the cross class combos happening. I've been building with disorient in mind - I have other companions with disorient smashing stuff. Varric has upgraded pinning shot so it should disorient. It doesn't. It also doesn't appear to actually pin anyone. Like, not even critters.
Anyone know what the deal is?
#2
Posté 15 avril 2011 - 01:43
For most part I ignore archery unless going for Archers lance to CCC with brittle, otherwise its a useless tree on nightmare. Just stick to his personal tree, specalist, aggro management and throwing flasks.
#3
Posté 15 avril 2011 - 02:08
#4
Posté 15 avril 2011 - 02:12
#5
Posté 15 avril 2011 - 06:40
Same goes for sebastian, his own Starkhaven bow does some +nature damage which pretty much renders "pinning shot" useless.
The extra damage from bonuses kick in a split second later, and since any damage on a pinned target cancels the effect.. Which pretty much makes most end-game powerful bows useless for advanced pinning shot. It's a pitty really, because pinning shot is by far the most effective crowd-control weapon at nightmare difficulty imo. (doesnt cause targets to wipe aggro, hence assassins just sit there and watch till you clear the trash and always go after your tank if a taunt has kicked in)
#6
Posté 15 avril 2011 - 06:42
Hopefully it will be fixed in Patch 1.03
#7
Posté 15 avril 2011 - 07:38
So, does it actually pin? I haven't seen someone get stopped in their tracks. They just keep running on. It doesn't seem to be like crushing prison, say, where it can be seen to be blocked.
#8
Posté 15 avril 2011 - 07:41
Firky wrote...
Hmmm. Thanks guys.
So, does it actually pin? I haven't seen someone get stopped in their tracks. They just keep running on. It doesn't seem to be like crushing prison, say, where it can be seen to be blocked.
Well they do get pinned and a special animation triggers. It looks exactly like when your character's leg gets caught in a trap. Just make sure the bow you use has no +damage bonuses.
Edit: Any damage after the pinning shot will cancel the effect so change your target right afterwards.
Modifié par Nasabe, 15 avril 2011 - 07:42 .
#9
Posté 15 avril 2011 - 10:53
#10
Posté 16 avril 2011 - 12:17
#11
Posté 16 avril 2011 - 09:58
In any case it is difficult to test because you must be sure to hit and change target (and especially with haste this is very very tricky) and have luck that the percentual triggers (you have much more probability against normal enemies). For a party member as Varric this is almost impossible to keep track of (or you have to micromanage every time you use the ability). A major pain.
I think Bioware should remove this limitation and just cause the immobilization without the possibility of cancelling it, because, in any case, many enemies are immune to it. It worked this way also in DAO and for the same motive it was very difficult to use, I don't know why did they stick with it. I personally made a mod at the time to cause stun instead of pinning and it was all another thing.
Modifié par Amioran, 16 avril 2011 - 10:04 .
#12
Posté 16 avril 2011 - 12:45
#13
Posté 16 avril 2011 - 04:11
Amioran wrote...
For a party member as Varric this is almost impossible to keep track of (or you have to micromanage every time you use the ability). A major pain.
I'll do some more testing of Pinning Shot this weekend.
Not a pain for me to use Varric because I already micro and control all the party members at the same time (don't use any tactics except to activate sustained modes like Rock Armor, Lyrium Ghost, etc.)
#14
Posté 16 avril 2011 - 05:37
naughty99 wrote...
I'll do some more testing of Pinning Shot this weekend.
Not a pain for me to use Varric because I already micro and control all the party members at the same time (don't use any tactics except to activate sustained modes like Rock Armor, Lyrium Ghost, etc.)
Same goes for me with tactics. As soon as you see Pinning shot animation trigger just give Varric another target to attack and it'll be fine. Well with Varric I'm 100% positive it works unless a +damage rune is added. Of course it only works on humanoid enemies as far as I can tell. So no shades, demons etc. Although maybe in lower difficulties it might be different.
What I wonder is say if a bow does not have +damage rune added but say it does have an inherited +damage attribute.. would it work then? I know for a fact Starkhaven bow with the "+5 nature damage on 2m" cancels the pinning effect since the nature damage kicks in a little later, and Jackal as well if I remember correctly.
#15
Posté 17 avril 2011 - 02:15
A related question. Given that disorient on pinning shot wasn't working, I respecced Varric to try to get disorient somewhere else, but couldn't (still only lvl8-9.) So I decided I might as well take the disorient upgrade back (in case a patch fixes it before I get many more levels - playing very slowly) but now I can't take it. It says I have to have 3 points in Bianca. What does that mean? I have 3 points in marksman tree? Missing something obvious? (I could reload, but the old Varric build was pretty bad.)
(PS. I have absolutely all tactics and behaviours turned off. Go micromanagers!)
#16
Posté 17 avril 2011 - 05:04
Firky wrote...
It says I have to have 3 points in Bianca. What does that mean? I have 3 points in marksman tree? Missing something obvious? (I could reload, but the old Varric build was pretty bad.)
I'm pretty sure it means that you need 3 points in Archery, not in Varric's unique skill tree.
Firky wrote...
(PS. I have absolutely all tactics and behaviours turned off. Go micromanagers!)
Micromanaging FTW!
Modifié par naughty99, 17 avril 2011 - 05:06 .
#17
Posté 17 avril 2011 - 06:44





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