IanPolaris wrote...
Torax wrote...
They seemed to plan it that no matter what Meredith has to die. Same for Orsino. Since in both scenarios, Orsino dies first and Meredith dies last. Having an extra achievement for defeating the mini boss before the final boss? Not really necessary.
How about respecting your own game world and lore? Given that the Templars/Chantry is willing to go to extreme lengths to prevent Tevinter 2.0, it makes zero sense and ruins game immersion to say that your MAGE became the next Viscount of Kirkwall, esp since it would have taken almost no effort to add the extra achievement to keep things straight.
-Polaris
Don't you have some plight of the mages to complain about somewhere? I was simply stating that if they planned as it appeared they did to have both Orsino and Meredith to die. That in both Meredith would die last. So in that Scenario there is NO reason to have an achievement for his death. He is not the final boss in that scenario. This is only rarer than Origins cause there was basically the Arch Demon and a few elites before him. But in this case it was a Corrupt Mage trying to hide behind a smile that was exactly the type of mage Meredith was trying to root out. She of course in her lust of power can't have the Champion still roaming so would have to finish them off after. In that case the achievement I was posting about makes zero f@$#'ing sense.
If your goal is to just complain about the fact of that final ending for the game. Of which you'd complained for long enough already. I don't really see it going anywhere. You cannot change it. Trying to claim some achievement is needed for an end result that happens regardless of your decisions seems unnecessary. Whether you want to believe it or not. I know that logic for you doesn't usually mean the same thing as it does for others. But the achievement I was refering which started my post was all I cared about. Unlike you I got over the state of the ending of DA2 a long time ago.
Modifié par Torax, 17 avril 2011 - 03:02 .