Why are the statues shooting fire and walking
#1
Posté 15 avril 2011 - 03:25
#2
Posté 15 avril 2011 - 03:26
#3
Posté 15 avril 2011 - 03:27
Tevinter slave statues = Statue of Liberty torch attack
#4
Posté 15 avril 2011 - 03:29
#5
Posté 15 avril 2011 - 03:29
#6
Posté 15 avril 2011 - 03:31
#7
Posté 15 avril 2011 - 03:32
Abispa wrote...
They're not statues, they're abandoned Reaper technology.
#8
Posté 15 avril 2011 - 03:33
Cutlass Jack wrote...
Meredith just activated them really. Remember those statues were built by Tevinters who are much more advanced on the whole golem thing. The Gallows was originally a prison remember. That was the security system.
Which seems possible, given that they couldn't raze them once it broke free of the Imperium. Protective wards seems like it'd be a little too much for regular statues.
Of course, this isn't expanded on in the game, but it is a possible explanation.
#9
Posté 15 avril 2011 - 03:34
This.The Baconer wrote...
Meredith pressed a button.
She pressed a button and something awesome happened.
#10
Posté 15 avril 2011 - 03:35
DanteCousland wrote...
It just seemed so silly. I mean not even in a funny "oh thats kind of neat I suppose" way just in a "Wow, I play this game for entertainment way"
I saw it more as a 'they've been setting this up for most of the game' sort of way. Which is what I liked about the ending of ME1.
But I'll also accept the Reaper answer. After all we've never seen them and the Tevinters in the same room...
#11
Posté 15 avril 2011 - 04:11
#12
Posté 15 avril 2011 - 04:14
Modifié par DanteCousland, 15 avril 2011 - 04:14 .
#13
Posté 15 avril 2011 - 04:16
#14
Posté 15 avril 2011 - 04:19
hoorayforicecream wrote...
You're ok with golems becoming animated, but not with statues becoming animated?
Everyone knows that rock can become animated. But metal? Where's your common sense, hoorayforicecream?
#15
Guest_Puddi III_*
Posté 15 avril 2011 - 04:20
Guest_Puddi III_*
#16
Posté 15 avril 2011 - 04:20
#17
Posté 15 avril 2011 - 04:21
hoorayforicecream wrote...
You're ok with golems becoming animated, but not with statues becoming animated?
A golem can move by definition, it is the point. A statue is a statue.
A golem could be made with metal, and would make a lot more sense than a hunk of bronze suddenly coming alive.
Modifié par Herr Uhl, 15 avril 2011 - 04:21 .
#18
Posté 15 avril 2011 - 04:22
ishmaeltheforsaken wrote...
hoorayforicecream wrote...
You're ok with golems becoming animated, but not with statues becoming animated?
Everyone knows that rock can become animated. But metal? Where's your common sense, hoorayforicecream?
Sorry, I was eating cupcakes. Must have left the common sense out of this batch.
Herr Uhl wrote...
A golem can move by definition, it is the point. A statue is a statue.
A golem could be made with metal, and would make a lot more sense than a hunk of bronze suddenly coming alive.
Because we're totally sure that those statues were just solid hunks of bronze from the beginning, right? Not like the place was used by ancient tevinter magisters to do all sorts of wacky magical stuff or anything.
Modifié par hoorayforicecream, 15 avril 2011 - 04:24 .
#19
Posté 15 avril 2011 - 04:22
#20
Posté 15 avril 2011 - 04:28
Herr Uhl wrote...
A golem can move by definition, it is the point. A statue is a statue.
A golem could be made with metal, and would make a lot more sense than a hunk of bronze suddenly coming alive.
A golem that isn't activated is a statue for all intents and purposes. Handy for decorating at your harvest festivals and for birds to poop on. They can and have stood around for centuries waiting to be activated and have been shown doing such since Origins.
Is it really that unbelievable that a prison in the city of chains created by the most magically advanced society on the planet wouldn't have created magical guardians to protect their investment? Is it really that surprising that they'd create such to blend in, look decorative and inspire despair the slaves looking upon them?
#21
Posté 15 avril 2011 - 04:29
#22
Posté 15 avril 2011 - 04:31
hoorayforicecream wrote...
Herr Uhl wrote...
A golem can move by definition, it is the point. A statue is a statue.
A golem could be made with metal, and would make a lot more sense than a hunk of bronze suddenly coming alive.
Because we're totally sure that those statues were just solid hunks of bronze from the beginning, right? Not like the place was used by ancient tevinter magisters to do all sorts of wacky magical stuff or anything.
That is still an asspull of huge proportions. If they had some more hints towards their nature in the game, I'd be more ok with it. Now it is just statues that start moving. And did I say that they weren't golems, your post seemed to indicate that any statue becoming animated makes as much sense as a golem.
To have something make sense you need to be able to figure it out before it happens. Or should I presuppose that the tiles in the streets will start hovering and attack me as well?
#23
Posté 15 avril 2011 - 04:35
Herr Uhl wrote...
To have something make sense you need to be able to figure it out before it happens. Or should I presuppose that the tiles in the streets will start hovering and attack me as well?
Well didn't a vase attack you in Bartrand's estate?
#24
Posté 15 avril 2011 - 04:36
Filament wrote...
I'd like to think they were deactivated war machines to begin with.
You mean people think Meredith animated them herself? I'd always just assumed that they were Tevinter magicky things.
#25
Posté 15 avril 2011 - 04:38
Rifneno wrote...
Lyrium idol = Vigo's mood slime.
Tevinter slave statues = Statue of Liberty torch attack
So Meredith was Janosz?





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