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Why are the statues shooting fire and walking


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128 réponses à ce sujet

#1
DanteCousland

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That seemed to be yet another moment in DA2 where flashy games mechanics over take commonsense. Okay granted it wasn't entirely stupid given one could say that the statues were for some retarded reason given joints when they were made (even though you can't see them as the statue is made of metal, not skin and generally if metal had joints built into it, they would overlap noticeably). Additionally why is it shooting fire?. I mean why. is there an actual explanation for this, I mean it doesn't strike me as amgic given you know it's not living. I'm guessing this is something else Merediths lightsaber *cough* I mean lyrium sword produced. When I saw this fight along with the force jumping I was just cringing so much. I mean I liked the end decisions, they were quite cool but the actual end battle was just silly. It was like something out of Masters of the Universe.

#2
The Baconer

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Meredith pressed a button.

#3
Rifneno

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Lyrium idol = Vigo's mood slime.
Tevinter slave statues = Statue of Liberty torch attack 

#4
Abispa

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They're not statues, they're abandoned Reaper technology.

#5
Cutlass Jack

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Meredith just activated them really. Remember those statues were built by Tevinters who are much more advanced on the whole golem thing. The Gallows was originally a prison remember. That was the security system.

#6
DanteCousland

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It just seemed so silly. I mean not even in a funny "oh thats kind of neat I suppose" way just in a "Wow, I play this game for entertainment way"

#7
PlumPaul93

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Abispa wrote...

They're not statues, they're abandoned Reaper technology.


Image IPB

#8
Herr Uhl

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Cutlass Jack wrote...

Meredith just activated them really. Remember those statues were built by Tevinters who are much more advanced on the whole golem thing. The Gallows was originally a prison remember. That was the security system.


Which seems possible, given that they couldn't raze them once it broke free of the Imperium. Protective wards seems like it'd be a little too much for regular statues.

Of course, this isn't expanded on in the game, but it is a possible explanation.

#9
AlexXIV

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The Baconer wrote...

Meredith pressed a button.

This.

She pressed a button and something awesome happened.

#10
Cutlass Jack

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DanteCousland wrote...

It just seemed so silly. I mean not even in a funny "oh thats kind of neat I suppose" way just in a "Wow, I play this game for entertainment way"


I saw it more as a 'they've been setting this up for most of the game' sort of way. Which is what I liked about the ending of ME1.

But I'll also accept the Reaper answer. After all we've never seen them and the Tevinters in the same room...

#11
DanteCousland

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How have they been setting up flaming walking statues for most of the game. I mean they set up the lyrium idol for most of the game but not so it gave force powers and made htings sound like a lightsaber. All we knew about it was that it turned you crazy. It was only unti;l the end they introduced the hwole force thing, that's hardly setting it up lol.

#12
DanteCousland

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If they were "setting it up" surely they would have shown Bartrand leaping about and re animating statues.

Modifié par DanteCousland, 15 avril 2011 - 04:14 .


#13
hoorayforicecream

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You're ok with golems becoming animated, but not with statues becoming animated?

#14
mesmerizedish

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hoorayforicecream wrote...

You're ok with golems becoming animated, but not with statues becoming animated?


Everyone knows that rock can become animated. But metal? Where's your common sense, hoorayforicecream?

#15
Guest_Puddi III_*

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I'd like to think they were deactivated war machines to begin with.

#16
Avissel

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maybe it was magic?

#17
Herr Uhl

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hoorayforicecream wrote...

You're ok with golems becoming animated, but not with statues becoming animated?


A golem can move by definition, it is the point. A statue is a statue.

A golem could be made with metal, and would make a lot more sense than a hunk of bronze suddenly coming alive.

Modifié par Herr Uhl, 15 avril 2011 - 04:21 .


#18
hoorayforicecream

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ishmaeltheforsaken wrote...

hoorayforicecream wrote...

You're ok with golems becoming animated, but not with statues becoming animated?


Everyone knows that rock can become animated. But metal? Where's your common sense, hoorayforicecream?


Sorry, I was eating cupcakes. Must have left the common sense out of this batch. :crying:

Herr Uhl wrote...

A golem can move by definition, it is the point. A statue is a statue.

A golem could be made with metal, and would make a lot more sense than a hunk of bronze suddenly coming alive.


Because we're totally sure that those statues were just solid hunks of bronze from the beginning, right? Not like the place was used by ancient tevinter magisters to do all sorts of wacky magical stuff or anything.

Modifié par hoorayforicecream, 15 avril 2011 - 04:24 .


#19
Rockpopple

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As for Bertrand not leaping about.... he's a dwarf. He probably wasn't able to draw out the idol's full power. Meredith is a trained killer and has experience working with Lyrium as a Templar. It's not far-fetched to think she merely found herself a powerful new toy while not realising it was messing with her mind.

#20
Cutlass Jack

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Herr Uhl wrote...
A golem can move by definition, it is the point. A statue is a statue.

A golem could be made with metal, and would make a lot more sense than a hunk of bronze suddenly coming alive.


A golem that isn't activated is a statue for all intents and purposes. Handy for decorating at your harvest festivals and for birds to poop on. They can and have stood around for centuries waiting to be activated and have been shown doing such since Origins.

Is it really that unbelievable that a prison in the city of chains created by the most magically advanced society on the planet wouldn't have created magical guardians to protect their investment? Is it really that surprising that they'd create such to blend in, look decorative and inspire despair the slaves looking upon them?

#21
KnightofPhoenix

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Because Bioware fails at boss fights.

#22
Herr Uhl

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hoorayforicecream wrote...

Herr Uhl wrote...

A golem can move by definition, it is the point. A statue is a statue.

A golem could be made with metal, and would make a lot more sense than a hunk of bronze suddenly coming alive.


Because we're totally sure that those statues were just solid hunks of bronze from the beginning, right? Not like the place was used by ancient tevinter magisters to do all sorts of wacky magical stuff or anything.


That is still an asspull of huge proportions. If they had some more hints towards their nature in the game, I'd be more ok with it. Now it is just statues that start moving. And did I say that they weren't golems, your post seemed to indicate that any statue becoming animated makes as much sense as a golem.

To have something make sense you need to be able to figure it out before it happens. Or should I presuppose that the tiles in the streets will start hovering and attack me as well?

#23
KnightofPhoenix

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Herr Uhl wrote...
To have something make sense you need to be able to figure it out before it happens. Or should I presuppose that the tiles in the streets will start hovering and attack me as well?


Well didn't a vase attack you in Bartrand's estate?

#24
mesmerizedish

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Filament wrote...

I'd like to think they were deactivated war machines to begin with.


You mean people think Meredith animated them herself? I'd always just assumed that they were Tevinter magicky things.

#25
LobselVith8

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Rifneno wrote...

Lyrium idol = Vigo's mood slime.
Tevinter slave statues = Statue of Liberty torch attack 


So Meredith was Janosz?