Maria Caliban wrote...
I originally read the thread title as, "Why are the statues shooting fire and wanking?"
Even the statues have needs.
Maria Caliban wrote...
I originally read the thread title as, "Why are the statues shooting fire and wanking?"
Modifié par Blacklash93, 16 avril 2011 - 09:39 .
jds1bio wrote...
There is a scene in Act 1 in the gallows where Knight-Captain Cullen is talking to Hawke. He (and the camera) looks over at the statues in the gallows, while he says (paraphrasing) "...the mages would just as soon use these symbols for their own desires (or purposes, or ends, something like this)..." and yet it is KCM who ends up actually using them.
This we couldv'e fought her and some of the more insanely loyal templars. There was no need for the magic jumping and what not. and the whole idol turning her mad was pretty lame in itself, I mean I woudlv'e much preferred to see her on her own driven to madness rather than someone going "Yep its lyrium L0Lz".corebit wrote...
That fight just reeked of lameness.
It's like the developers could not think of anything to make the fight more challenging. So they went: "Hey! Let's just use those statues over there and animate them!"
hoorayforicecream wrote...
You're ok with golems becoming animated, but not with statues becoming animated?
KnightofPhoenix wrote...
Because Bioware fails at boss fights.
Modifié par aaniadyen, 16 avril 2011 - 04:55 .
dreadpiratesnugglecakes wrote...
The golems were animated through a process of science and technology that was lost centuries ago; so complicated it couldn't be reproduced by generations of master smiths.
The statues were animated by a magic idol that drove people nuts through a process known as 'nonsensical stuff happening to make a battle more challenging'.
The Golems were crafted to move and infused with a spirit to bring them to life.
The Giant Super Kirkwall Transformers were built centuries ago out of the cheapest c*ap that could be sculpted and should have fallen apart when forced to tap dance around the commons.
dreadpiratesnugglecakes wrote...
The golems were animated through a process of science and technology that was lost centuries ago; so complicated it couldn't be reproduced by generations of master smiths.
The statues were animated by a magic idol that drove people nuts through a process known as 'nonsensical stuff happening to make a battle more challenging'.
The Golems were crafted to move and infused with a spirit to bring them to life.
The Giant Super Kirkwall Transformers were built centuries ago out of the cheapest c*ap that could be sculpted and should have fallen apart when forced to tap dance around the commons.
Modifié par ejoslin, 16 avril 2011 - 05:17 .
ejoslin wrote...
I thought it was funny. It certainly didn't feel epic. Even my 9 year old daughter laughed at it. If they were trying for extremely silly, they nailed it.
Modifié par aaniadyen, 16 avril 2011 - 05:37 .
Cutlass Jack wrote...
jds1bio wrote...
There is a scene in Act 1 in the gallows where Knight-Captain Cullen is talking to Hawke. He (and the camera) looks over at the statues in the gallows, while he says (paraphrasing) "...the mages would just as soon use these symbols for their own desires (or purposes, or ends, something like this)..." and yet it is KCM who ends up actually using them.
Yup that was one of the bits I was referring to when I said they were setting it up from the beginning.
Just like in Mass Effect when you realize the conduit you spent all game looking for was the statue in the Presidium. And lots of other early game comments like Ashley talking about how the stairset in the council chamber were designed for defensive positions in a firefight etc.
DanteCousland wrote...
That seemed to be yet another moment in DA2 where flashy games mechanics over take commonsense. Okay granted it wasn't entirely stupid given one could say that the statues were for some retarded reason given joints when they were made (even though you can't see them as the statue is made of metal, not skin and generally if metal had joints built into it, they would overlap noticeably). Additionally why is it shooting fire?. I mean why. is there an actual explanation for this, I mean it doesn't strike me as amgic given you know it's not living. I'm guessing this is something else Merediths lightsaber *cough* I mean lyrium sword produced. When I saw this fight along with the force jumping I was just cringing so much. I mean I liked the end decisions, they were quite cool but the actual end battle was just silly. It was like something out of Masters of the Universe.
ejoslin wrote...
I thought it was funny. It certainly didn't feel epic. Even my 9 year old daughter laughed at it. If they were trying for extremely silly, they nailed it.
Modifié par shantisands, 16 avril 2011 - 04:51 .
shantisands wrote...
Varric is prone to exaggeration and Cassandra is gullible?
That's my best-case scenario, anyway.
Modifié par theauthority, 16 avril 2011 - 05:02 .
theauthority wrote...
shantisands wrote...
Varric is prone to exaggeration and Cassandra is gullible?
That's my best-case scenario, anyway.
That's actually worst case scenario, in my book.
I'd hate to see an upcoming DLC or expansion which goes on to screw everything up just because Varric or Cassandra didn't get things right.
I can't tolerate this pathetic device in every other media, videogames included. Like, at the end of a story, you're told it was a delirious illusion cast by a psycho or terminally-ill patient (your usual "model" of this awful twist). That'd be like spitting on the time I've invested in a novel/game/TV series/comic.
I hope DA2 doesn't turns out like "The Usual Suspects"...