It's been said from the very start that any console version would be done after the release of the PC version, hence why there's been no confirmation.B3taMaxxx wrote...
There's been rumors, but you'd think this late in developement they would of confirmed it by now.
Is witcher 2 coming to console?
#26
Posté 16 avril 2011 - 07:09
#27
Posté 03 mai 2011 - 07:13
#28
Posté 03 mai 2011 - 07:21
The guys at CD Projekt are teases. It might be a port after release or it might be an entirely new title.
Modifié par Slidell505, 03 mai 2011 - 07:22 .
#29
Posté 03 mai 2011 - 07:24
But nothing is concrete at the moment as they're focusing on the PC release first.
#30
Posté 03 mai 2011 - 07:26
#31
Posté 03 mai 2011 - 07:26
Slidell505 wrote...
http://www.destructo...o--168883.phtml
The guys at CD Projekt are teases. It might be a port after release or it might be an entirely new title.
From what I was reading they said it will be a different project for them, but it will be the same game, also mentioned they might add some things to it story wise, perhaps something they plan to add to the PC version later, DLC? who knows. It's true they tease a lot they have not officially said yes, even though there was a slip up during a conference .
#32
Posté 03 mai 2011 - 09:14
#33
Posté 03 mai 2011 - 11:35
#34
Posté 04 mai 2011 - 12:05
Bryy_Miller wrote...
You can always rely on CD Projekt's PR to maintain the fairy tale of "the little guy that only cares about art".
I doubt any company cares about art "only", there are many things they care about and if art is a part of it thats a good thing. The day they do a DA2 type rush job though, yea the art will be pretty much gone.
#35
Posté 04 mai 2011 - 12:22
Bryy_Miller wrote...
You can always rely on CD Projekt's PR to maintain the fairy tale of "the little guy that only cares about art".
If I'm readng this right, I must disagree good sir. There was no reason the first game should have been popular at all besides its quality. A distinctly slavic game set in a 14th century atmosphere, based on Polish novels virtually no one in the west had heard of. Then throw in the vularity, ******, canabalism, beheadings, hookers, and a storyline that was far from mainstream, and I dare say they made exactly the game they wanted to make. They weren't trying to appease or cater to anybody, and I can only hope they do the same with the sequel.
As to others who are frustrated with them teasing gamers about a console version, apparently you don't know of the wishy-washy bullsh*t spooned out by Yoshinori Ono regarding the SSF4 pc release.
Modifié par slimgrin, 04 mai 2011 - 12:39 .
#36
Posté 04 mai 2011 - 12:44
slimgrin wrote...
Bryy_Miller wrote...
You can always rely on CD Projekt's PR to maintain the fairy tale of "the little guy that only cares about art".
If I'm readng this right, I must disagree good sir. There was no reason the first game should have been popular at all besides its quality. A distinctly slavic game set in a 14th century atmosphere, based on Polish novels virtually no one in the west had heard of. Then throw in the vularity, ******, canabalism, beheadings, hookers, and a storyline that was far from mainstream, and I dare say they made exactly the game they wanted to make. They weren't trying to appease or cater to anybody, and I can only hope they do the same with the sequel.
As to others who are frustrated with them teasing gamers about a console version, apparently you don't know of the wishy-washy bullsh*t spooned out by Yoshinori Ono regarding the SSF4 pc release.
Ah yes Witcher 1. Opened myself to a new book series, show and other stuff.
Slim you can't expect every to be logical.
#37
Posté 04 mai 2011 - 01:31
slimgrin wrote...
Bryy_Miller wrote...
You can always rely on CD Projekt's PR to maintain the fairy tale of "the little guy that only cares about art".
If I'm readng this right, I must disagree good sir. There was no reason the first game should have been popular at all besides its quality. A distinctly slavic game set in a 14th century atmosphere, based on Polish novels virtually no one in the west had heard of. Then throw in the vularity, ******, canabalism, beheadings, hookers, and a storyline that was far from mainstream, and I dare say they made exactly the game they wanted to make. They weren't trying to appease or cater to anybody, and I can only hope they do the same with the sequel.
They also weren't trying to go broke. Which was my point.
Quality and money are no mutually exclusive, yes, but if you put out quality, you make money.
Modifié par Bryy_Miller, 04 mai 2011 - 01:33 .
#38
Posté 04 mai 2011 - 02:18
Bryy_Miller wrote...
slimgrin wrote...
Bryy_Miller wrote...
You can always rely on CD Projekt's PR to maintain the fairy tale of "the little guy that only cares about art".
If I'm readng this right, I must disagree good sir. There was no reason the first game should have been popular at all besides its quality. A distinctly slavic game set in a 14th century atmosphere, based on Polish novels virtually no one in the west had heard of. Then throw in the vularity, ******, canabalism, beheadings, hookers, and a storyline that was far from mainstream, and I dare say they made exactly the game they wanted to make. They weren't trying to appease or cater to anybody, and I can only hope they do the same with the sequel.
They also weren't trying to go broke. Which was my point.
Quality and money are no mutually exclusive, yes, but if you put out quality, you make money.
That doesn't explain Call of Duty.
#39
Posté 04 mai 2011 - 03:11
Ringo12 wrote...
That doesn't explain Call of Duty.
Just because you don't like CoD doesn't cover the fact the games often have good production qualities.
#40
Posté 04 mai 2011 - 03:23
Ringo12 wrote...
Bryy_Miller wrote...
slimgrin wrote...
Bryy_Miller wrote...
You can always rely on CD Projekt's PR to maintain the fairy tale of "the little guy that only cares about art".
If I'm readng this right, I must disagree good sir. There was no reason the first game should have been popular at all besides its quality. A distinctly slavic game set in a 14th century atmosphere, based on Polish novels virtually no one in the west had heard of. Then throw in the vularity, ******, canabalism, beheadings, hookers, and a storyline that was far from mainstream, and I dare say they made exactly the game they wanted to make. They weren't trying to appease or cater to anybody, and I can only hope they do the same with the sequel.
They also weren't trying to go broke. Which was my point.
Quality and money are no mutually exclusive, yes, but if you put out quality, you make money.
That doesn't explain Call of Duty.
Yes, and...?
Look, the fact is that they spent so much time on it because thy thought the time they put into the game would make the product more marketable.
That's all I'm saying.
Could they have pumped out a buggy, rushed TW1? Yes. But the margin for something like that making them money, and a fanbase for an original property, is extremely low.
I could make an Angry Birds clone with my game company. It would probably sell decently. But I don't because I know that making something original and, more importantly, what I and my team want to make is going to speak to consumers a lot more than a clone will.
So yes. The fairy tale that indie companies only do it for the art is a fairy tale. Nobody wants to stay broke, and what's more, nobody wants to stay an indie company.
I've read letters - actual letters - from people asking my friends to go back to making games in their basements for free, because money has corrupted them or something.
Everyone needs to eat.
#41
Posté 04 mai 2011 - 03:34
#42
Posté 04 mai 2011 - 04:02
Ringo12 wrote...
Stuff like that really helps a studio gain some fans...
That's what I just said. I have no idea what you're arguing anymore.
#43
Posté 04 mai 2011 - 04:22
Bryy_Miller wrote...
So yes. The fairy tale that indie companies only do it for the art is a fairy tale. Nobody wants to stay broke, and what's more, nobody wants to stay an indie company.
Hmm. Ok. I partially misunderstood your post. I'm not sure Cd red was ever an indie company, but my defintiion of the word is fuzzy.
*eats sandwich*
#44
Posté 04 mai 2011 - 05:59
#45
Guest_Autolycus_*
Posté 04 mai 2011 - 07:40
Guest_Autolycus_*
(That was an snobby elitist laugh btw)
*runs way*
#46
Posté 04 mai 2011 - 08:33
slimgrin wrote...
Bryy_Miller wrote...
So yes. The fairy tale that indie companies only do it for the art is a fairy tale. Nobody wants to stay broke, and what's more, nobody wants to stay an indie company.
Hmm. Ok. I partially misunderstood your post. I'm not sure Cd red was ever an indie company, but my defintiion of the word is fuzzy.
*eats sandwich*
Well, nobody owns them, and the publishing deals with Atari, etc., are publishing deals only. But any day now, I expect them to be bought by either EA or Activision.
#47
Posté 04 mai 2011 - 01:01
Autolycus wrote...
LMAO Druss....
(That was an snobby elitist laugh btw)
*runs way*
Psst me and Rage are two completely different people.
The Witcher was coming to console until the developer they hired to do it started screwing around and the whole thing had to be canned. People can be elitist about it all they want but CDP want it on consoles.
Modifié par Druss99, 04 mai 2011 - 01:02 .
#48
Posté 04 mai 2011 - 05:55
Druss99 wrote...
Autolycus wrote...
LMAO Druss....
(That was an snobby elitist laugh btw)
*runs way*
Psst me and Rage are two completely different people.
The Witcher was coming to console until the developer they hired to do it started screwing around and the whole thing had to be canned. People can be elitist about it all they want but CDP want it on consoles.
Yup. CDProjekt said Rise of the White Wolf wasn't living up their standards of quality. Good for them instead of releasing a bad port. Infact Rise of the White Wolf was being developed on the Red Engine so it could have been the first game on that engine.
#49
Posté 04 mai 2011 - 11:20
Druss99 wrote...
Autolycus wrote...
LMAO Druss....
(That was an snobby elitist laugh btw)
*runs way*
Psst me and Rage are two completely different people.
The Witcher was coming to console until the developer they hired to do it started screwing around and the whole thing had to be canned. People can be elitist about it all they want but CDP want it on consoles.
Oddly enough (not really, no), it's the same people that argued for DA2 to be PC-only.
#50
Posté 04 mai 2011 - 11:32
Bryy_Miller wrote...
Well, nobody owns them, and the publishing deals with Atari, etc., are publishing deals only. But any day now, I expect them to be bought by either EA or Activision.
CDProject has been a huge publisher in Eastern Europe for ages, and that was well before GoG got launched.





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