To gain the official endorsement, we should make the list reasonably short, and the changes as justified, and easy to implement, as possible. Who knows, maybe some of the changes proposed will even make their way into official patches? The design team will be made aware of them, anyway.
An example I consider justified and easy to implement:
There is a lower-level unique Act I shortbow, Trepanner's Gift. It has a nice property: +12% spirit damage. Why?! I mean, it is a physical bow, and rogues have absolutely no means of inflicting spirit damage through talents. Spirit Runes, you say? It has no rune slots, either. The solution is obvious: make it spirit. Will it make it unbalanced? Hardly. Viable for those who want to go all elemental early into the game -- yes, maybe, but not for the entire game, given its pitiful base damage. Combined with a fact archers get only 1 elemental weapon as opposed to 4 two-handers get, and 3 both one-handers and dual-wieleders do, I think we have a justified case here.
Naturally, I'm looking for suggestions coming from experienced mage players. I've heard numerous times from rumination and others staff itemization is flawed. Please do elaborate.
Modifié par IN1, 15 avril 2011 - 05:41 .





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