aethernox wrote...
The Final Thought; over-priced, lack of synergy; change damage type to spirit or nature AND/OR change +%nature to +%physical.
As Nasabe pointed out, the only character who can get any reasonable amount of use out of it is Merrill, whose nature damage is weak and who honestly has better things to do than get/cast Spirit Bolt. Additionally, she is a blood mage, so the otherwise astounding +104 mana does nothing. Changing the weapon's element to Nature/Spirit would at least make it usable for Hawke, while retaining its vague usefulness for Merrill, but changing the +%nature to +%physical actually makes it a great Hawke weapon, well worth the 140 gold.
I suppose keeping the base damage physical keeps it somewhat in line with the original intent of the designers, and 33% physical bonus will make a big difference for merril or any mage who uses it with all the Primal, Force and Blood Mage spells that cause physical damage.
As I see it now, it is so expensive that you must choose between buying it or one of the other pricey items, such as the knockback ring, etc. If the Final Thought stats were improved, it would help improve game balance because then the player will need to consider more carefully which item to buy. (Final thought would be as attractive as the knockback ring, cold blooded, etc.)
I would suggest either of the following alternatives:
The Final Thought - Act III Staff (Black Emporium)
48 physical dmg
+4 magic
+104 mana
+33%
+33% spirit damage
OR
The Final Thought - Act III Staff (Black Emporium)
48
+4 magic
+1 point for Blood Magic
+33% nature damage
+33% spirit(or other elemental) damage
2 rune slots
Modifié par naughty99, 15 avril 2011 - 08:07 .





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