Hey everyone, as you know we're having issues with import plotflags registering properly. For the most part, these are due to Awakenings and how it handles the imports and approval ratings - there are, however, still a few issues that are DA2 related problems and not due to anything from DAO or DA2.
SO, what I'm looking for is someone to make a list of these specific issues. What you NEED to have is pretty much every mod available that fixes all the plotflags for DAO and DAA and the ability to use the debug commands to verify that your imports were properly fixed by those mods.
If you are that type of person, feel free to make me a list. AND PLEASE PLEASE PLEASE ensure that the import issues are not caused by DAO/Awakenings importing incorrectly. It should only be issues where your plotflag says X but the game says Y (and must be reverified with a NEW 1.02 playthrough)
Thanks in advance! <3
Import Plotflags - Looking for a knowledgable community member
Débuté par
Luke Barrett
, avril 15 2011 05:19
#1
Posté 15 avril 2011 - 05:19
#2
Posté 15 avril 2011 - 11:09
Hey luke, I just started a new 1.02 playthrough 1 hr ago.
I can easily do this, but once I installed the public version of 1.02, the dev console stopped working for me. It worked in 1.0, 1.01, 1.02 beta, but stopped in 1.02 final. My shortcut has the proper command line, and my keybindings have not changed. Yet, for the life of me, I can not get the dev console to work anymore.
I can easily do this, but once I installed the public version of 1.02, the dev console stopped working for me. It worked in 1.0, 1.01, 1.02 beta, but stopped in 1.02 final. My shortcut has the proper command line, and my keybindings have not changed. Yet, for the life of me, I can not get the dev console to work anymore.
#3
Posté 15 avril 2011 - 11:59
I fixed it. For some reason 1.02 stopped using the dev console default keybind. I had to change OpenConsole_1=(none) to ` and now it works fine
#4
Posté 18 avril 2011 - 09:42
While I can't make an entire list of all the issues, I can make a list of Zevran issues of when I use Monochrome Wench's import flag fix. In fact, if someone else is making a more complete list, feel free to add these to it.
Using zz_vault_debug both of Zevran's romance flags return true when using the import flag fix. The warden is alive as confirmed by both zz_vault_debug and by everything else in the game including the codex entry.
First conversation with him, just after the fight in the cave
-Zevran responds to Hawke's flirting instead of turning them down
-Zevran says, with a living or dead warden, "Ah, as wise as you are breathtaking. You remind me of... a very dear friend." (I'm not sure if this is a bug, but his tone sounds like it may be a mourning line).
Second conversation after the fight with Nuncio
-If Isabela is in the party, Zevran turns her down because the memories are still too fresh -- this happens with a living warden
-If Isabela is not in the party and Hawke flirted with Zevran, Zevran propositions Hawke
-Zevran gives the incorrect goodbye line for a living, romanced warden (there's a more appropriate line in the talktable)
Edit: I would like to add that the import issues with Zevran also happen from an Origins import. When not using the import flag fix, it does not matter if importing from Origins or Awakening or Witch Hunt. When I look at the save game file itself from an Origins import, it has both Zevran's romance active and his approval at 100. However, zz_vault_debug returns one of his romance flags as false and the entire conversation with Zevran defaults to the non-romanced one and the codex is the non-romanced codex, the same as an Awakening/WH import. So it's not only an Awakening/DLC import issue. It looks like it may be an issue with the defined flag that brings those values together as well.
Using zz_vault_debug both of Zevran's romance flags return true when using the import flag fix. The warden is alive as confirmed by both zz_vault_debug and by everything else in the game including the codex entry.
First conversation with him, just after the fight in the cave
-Zevran responds to Hawke's flirting instead of turning them down
-Zevran says, with a living or dead warden, "Ah, as wise as you are breathtaking. You remind me of... a very dear friend." (I'm not sure if this is a bug, but his tone sounds like it may be a mourning line).
Second conversation after the fight with Nuncio
-If Isabela is in the party, Zevran turns her down because the memories are still too fresh -- this happens with a living warden
-If Isabela is not in the party and Hawke flirted with Zevran, Zevran propositions Hawke
-Zevran gives the incorrect goodbye line for a living, romanced warden (there's a more appropriate line in the talktable)
Edit: I would like to add that the import issues with Zevran also happen from an Origins import. When not using the import flag fix, it does not matter if importing from Origins or Awakening or Witch Hunt. When I look at the save game file itself from an Origins import, it has both Zevran's romance active and his approval at 100. However, zz_vault_debug returns one of his romance flags as false and the entire conversation with Zevran defaults to the non-romanced one and the codex is the non-romanced codex, the same as an Awakening/WH import. So it's not only an Awakening/DLC import issue. It looks like it may be an issue with the defined flag that brings those values together as well.
Modifié par ejoslin, 18 avril 2011 - 10:56 .
#5
Posté 18 avril 2011 - 10:44
I belive this might help in solving one of the issues:
However to make it appear I had to, just before the Archdemon, set the relationship to "friendship" down from "love" (I still had 100%).
+ my Warden did follow her through the mirror
Unfortunately the game informs me that there was no relationship.
After I used Monochrome Wench's import flag fix it's still bugged.
The game still insisted that:
- my Warden haven't had love with Leliana (true) but he did romance her (false);
- he had love with Morrigan (true) but he didn't romance her (false).
This was before patch 1.02 and my 1st playthrough when I used the command at the end of the game to check how much it's messed up.
After the patch 1.02
On my 2nd char that I tested few minutes ago, with same mod applied, it got messed up again.
- Nathaniel left warden's (false)
- no romance with Morrigan (false)
- Zevran didn't join the grp (false, he did but he betrayed me so I cut his head of)
It's all strangely messed up. E.g. my Warden only had sympathy with Leliana (61%) and it will still tell me that I romanced her or had love. I had 100% with Morrigan finished WH and followed her throught the mirror but it's still not counted as romance/love.
This is a part of the Epilogue in DAO.If The Warden has romanced Morrigan and is in possession of her ring he can sense her and her regret through the ring.
However to make it appear I had to, just before the Archdemon, set the relationship to "friendship" down from "love" (I still had 100%).
+ my Warden did follow her through the mirror
Unfortunately the game informs me that there was no relationship.
After I used Monochrome Wench's import flag fix it's still bugged.
The game still insisted that:
- my Warden haven't had love with Leliana (true) but he did romance her (false);
- he had love with Morrigan (true) but he didn't romance her (false).
This was before patch 1.02 and my 1st playthrough when I used the command at the end of the game to check how much it's messed up.
After the patch 1.02
On my 2nd char that I tested few minutes ago, with same mod applied, it got messed up again.
- Nathaniel left warden's (false)
- no romance with Morrigan (false)
- Zevran didn't join the grp (false, he did but he betrayed me so I cut his head of)
It's all strangely messed up. E.g. my Warden only had sympathy with Leliana (61%) and it will still tell me that I romanced her or had love. I had 100% with Morrigan finished WH and followed her throught the mirror but it's still not counted as romance/love.
Modifié par chart4ever, 18 avril 2011 - 10:45 .
#6
Posté 19 avril 2011 - 11:09
Keep in mind that even when you create a new savegame using the Gibbed's Dragon Age Save Generator some of the imported data will still be different/false.
Modifié par chart4ever, 19 avril 2011 - 11:17 .





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