ME3 PC requirements
#1
Posté 15 avril 2011 - 05:54
And from what I saw in GameInformer,ME3 is visually definitely a step forward.
Now,I could barely play ME2 on 1280x960 resolution.There were few minor freezes here and there.
That worries me.Will I be able to play ME3 on that resolution,or will I have to turn it down,and how much?
#2
Posté 15 avril 2011 - 05:56
#3
Posté 15 avril 2011 - 05:58
#4
Posté 15 avril 2011 - 06:00
#5
Posté 15 avril 2011 - 06:11
#6
Posté 15 avril 2011 - 06:24
#7
Posté 15 avril 2011 - 06:24
considering that hardware havent progresed that much in recent years
Sure we have new graphic cards, awesome cooling systems.. and keyboards, but processors taking a nap in nice comfortable coffins. So we are OK.
Optimise your performance / run a few checs and it will be OK
no need to drive to nearest store and order custome parts for your newbor monster
But we have some reasons for concerns.
1.We are not console users, (BTW i dislike consoles. IMHO: consoles are for kids or poor peope.)
2 How will new Engine run and react to different G-cards.
3 Will there be shortages of memory on high setnings?
4 longer loads?
5 Glitches after suden change of area?
6 Will we have to wait for patches? Gamedevelopment is rather fast... so mistakes and bugs are welcome. With Bioware they are kinda fun.
7 What else ?
8 I realy want to see that engine!
#8
Posté 15 avril 2011 - 06:44
Creator001 wrote...
1.BTW i dislike consoles. IMHO: consoles are for kids or poor peope
Shepard's reaction: Hey everyone! This guy discriminates against the poor!
#9
Posté 15 avril 2011 - 06:59
Creator001 wrote...
1.We are not console users, (BTW i dislike consoles. IMHO: consoles are for kids or poor peope.)
Complain more.
#10
Posté 15 avril 2011 - 06:59
#11
Posté 15 avril 2011 - 07:15
#12
Posté 15 avril 2011 - 07:22
RGFrog wrote...
It's got to run on xbox and ps3, both utilize nvidia 8800 class gpu's (well, more like optimized 7800/7900's). So, if your cpu meets the requirements for ME2 and you have better than an 8800 video card, you should be fine, imo.
That's a downright incorrect way of comparing console/PC GPU computing power, they have entirely different architectural nuances. I don't really know the in-depth stuff, but I'm 100% sure what you just said is simply pointless when calculating hardware/game compatibility.
#13
Posté 15 avril 2011 - 07:31
The XBOX, (and maybe the PS3) support tessellation-only available in DX11 iirc. So in theory you could have an XBOX/PS3 game that required an upgrade to a DX11 card IF they tweaked the engine to support that feature (I believe Epic will officially support it in it's next gen engine).
Or, they could do right by PC gamers and up the texture, decal limit, persistent objects and such to more appropriately take advantage of even yesteryear's PC hardware. Given the short dev. cycle, almost direct console porting is likely. So it is probably no go on that front as well. (Go Go PC dev team! Prove me wrong pleaaaaase
But yeah, probably no upgrade is required unless you have upgraded from XP to Win7 in the mean time. Win 7 is a bit more hungry for system memory.
Beyond that....erm on the sound front they redid the engine (great job by the sound team on that btw). I believe it supports Dolby surround by default, so if you don't have one already you could get a supporting sound card and 5.1 speakers.
But yeah-you will probably be alright-might have to turn the AA off or something worse case.
#14
Posté 16 avril 2011 - 02:55
#15
Posté 16 avril 2011 - 02:58
So upgrade. You have at least 6 months. Replace your below average computer with an average or better-than-average one.Ghost Warrior wrote...
I know I can run it,but Mass Effect shouldn't be played on low-res.I wanna enjoy it as much as possible.Know what I mean? Such cinematic experience should be played in its full glory,right?
#16
Posté 09 juin 2011 - 10:49
I have a old
Phenom x3 8750 @ 2.8 Triple Core
9800GTX
6 GB DDR2 Corsair 1066 ram
I'm assuming Ill be able to play ME3 fairly good at that resolution
#17
Guest_Nyoka_*
Posté 09 juin 2011 - 11:13
Guest_Nyoka_*
#18
Posté 09 juin 2011 - 11:14
7600 GT here, but I was planning to upgrade anyways =P so /careRGFrog wrote...
It's got to run on xbox and ps3, both utilize nvidia 8800 class gpu's (well, more like optimized 7800/7900's). So, if your cpu meets the requirements for ME2 and you have better than an 8800 video card, you should be fine, imo.
#19
Posté 09 juin 2011 - 11:31
#20
Posté 09 juin 2011 - 11:32
My laptop should handle it beautifully.
#21
Posté 09 juin 2011 - 11:35
even by saving 5 bucks a week, you'll be able to buy a super awesome new graphics card by the time the game comes out >.>
#22
Posté 09 juin 2011 - 11:49
streamlock wrote...
(Go Go PC dev team! Prove me wrong pleaaaaase)
No such thing, I'm afraid.
Close to launch, the dev team will draw straws and the loser will be tasked with porting it to PC.
#23
Posté 09 juin 2011 - 11:59
Ghost Warrior wrote...
I know I can run it,but Mass Effect shouldn't be played on low-res.I wanna enjoy it as much as possible.Know what I mean? Such cinematic experience should be played in its full glory,right?
Unreal Engine 3 takes most of its resources & processing from the video card, not the CPU. So long as you have at least 2 gigs of RAM (800mhz is fine) and an ATI 3850 or higher / equivalent (with 256mb onboard video RAM) you'll be fine.... An ATI 3850 is a very old card by today's standards, is dirt cheap (around 50-75 dollars) and can handle ME3 at 1680x1050 resolution reasonably well. (I know this because my 2nd computer.. which is not even my gaming rig.. can handle ME2 just fine and is a mere 2.0ghz dual core with 2 gigs ram... a pretty old computer).
RAM is cheap - older video cards are cheap... these are the 2 things MAss Effect 2 & 3 require the most (doesn't rely much on the CPU.. though you don't want your CPU too slow / old since it will bottleneck your video card).
Modifié par Hathur, 10 juin 2011 - 12:00 .
#24
Posté 10 juin 2011 - 12:06
#25
Posté 10 juin 2011 - 12:38
Hathur wrote...
Unreal Engine 3 takes most of its resources & processing from the video card, not the CPU.
Er... this is wrong. On PC, UE3 actually uses a great deal more CPU than other engines do. Always has.
UE3 is often CPU-limited.
Modifié par onelifecrisis, 10 juin 2011 - 12:40 .





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