Modifié par Gorath Alpha, 17 décembre 2011 - 02:23 .
ME3 PC requirements
#151
Posté 12 décembre 2011 - 04:34
#152
Posté 27 décembre 2011 - 05:29
http://social.biowar...07163/1#8913768
There is still no need to duplicate a thread such as this one. The latest isn't enough different to justify the new thread:
http://social.biowar...83998/1#8884354
Modifié par Gorath Alpha, 03 janvier 2012 - 05:20 .
#153
Posté 05 janvier 2012 - 10:38
#154
Posté 05 janvier 2012 - 04:25
Adding to the other doesn't make this any less the correct one that should have been usedGorath Alpha wrote...
Same avoidance of the Master thread (this one) on the subject:
http://social.biowar...26238/1#8926418
#155
Posté 05 janvier 2012 - 08:35
I mean, I want to know too!
CPU/memory/HDD space/GPU/video memory requirements/recommendations/ et cetera.
#156
Posté 05 janvier 2012 - 09:56
#157
Posté 05 janvier 2012 - 10:33
#158
Posté 22 janvier 2012 - 12:36
The Demo won't be the same as the game, but this thread is the correct Master on the subject.Gorath Alpha wrote...
Same avoidance of the Master thread on the subject:
http://social.biowar...30912/8#9039831
Here is the portion of Chris' announcement that is pertinent to this thread's subject
Chris Priestly wrote...
Today we are very pleased to announce the release date for the upcoming Mass Effect 3 Single Player and Multiplayer demo.
What are the system requirements for the PC version of the demo?
Minimum Spec:
OS - Windows XP SP3/Vista SP1, Win 7
*Supported chipsets: NVIDIA 7900 or better; ATI X1800 or better.
Please note that NVIDIA GeForce 9300, 8500, 8400, and 8300 are below
minimum system requirements, as are AMD/ATI Radeon HD3200, HD3300, and
HD4350. Updates to your video and sound card drivers may be required.
CPU - 1.8 GHz Intel Core 2 Duo (equivalent AMD CPU)
RAM - 1GB for XP / 2GB RAM for Vista/Win 7
Disc Drive - 1x speed
Hard Drive - 2.5 GB of free space
Video - 256 MB* (with Pixel Shader 3.0 support)
Sound - DirectX 9.0c compatible
DirectX - DirectX 9.0c August 2009 (included)
Recommended Spec:
OS - Windows XP SP3/Vista SP1, Win 7
CPU - 2.4 GHz Intel Core 2 Duo (equivalent AMD CPU)
RAM - 2GB for XP / 4GB RAM for Vista/Win 7
Disc Drive - 1x speed
Hard Drive - 2.5 GB of free space
Video - AMD/ATI Radeon HD 4850 512 MB or greater, NVidia GeForce 9800 GT 512 MB or greater
Sound - DirectX 9.0c compatible
Is Origin required to play the PC version of the demo?
Yes. You will need to download and install the Origin Client (Link) and have a valid Origin account.
Now this thread is more up to date. It should also be noted that the Geforce 9100, 9200, and 205 / 210 / 310 are all weaker than the 8500 is. Also, the HD 3100, HD 3450, HD 3470, HD 4200, and HD 4250 are all weaker than the HD 4350 is, and that's specifically DESKTOP cards.
Laptop cards may carry similar names and not be similar at all. Even when the same design is used, it will be downclocked, and carry slower VRAM aboard, to save on battery usage. Laptops probably will not receive official support from EA.
Modifié par Gorath Alpha, 26 janvier 2012 - 02:04 .
#159
Posté 24 janvier 2012 - 10:11
http://social.biowar...3/index/9056518
dave-in-exile wrote...
I ask because the last two games they've released, other than The Old Republic, have encountered problems when run on single-player systems, and their response has been to release a patch to fix the problems later. As the specs are the same as ME2, I was wondering if they were going to "preempt" the problem this time, so to speak.
Your premise is faulty, and the Demo requirements are different. The actual game's requirements are not yet a matter of public record.
Modifié par Gorath Alpha, 24 janvier 2012 - 03:24 .
#160
Posté 24 janvier 2012 - 10:37
Sony Vaio laptop (model VPCEB1S1E)
intel core i5 430 - 2,27 ghz
4 gb ram
Ati HD 5650 1gb
#161
Posté 24 janvier 2012 - 12:36
Modifié par Fredvdp, 24 janvier 2012 - 12:36 .
#162
Posté 24 janvier 2012 - 12:54
#163
Posté 24 janvier 2012 - 12:58
I wouldn't overclock a laptop. Even at the standard clock speeds there's a risk of overheating when playing games.Jukkiss wrote...
Yeah, thanks for the reply. I'll maybe overclock my laptop a bit. Resolution and details does not matter, I am just happy if it runs in any configuration!
#164
Posté 24 janvier 2012 - 01:07
And can I run it on an Athlon II x4 630 and a HD6790?
Modifié par Skullheart, 24 janvier 2012 - 01:07 .
#165
Posté 24 janvier 2012 - 02:20
#166
Posté 24 janvier 2012 - 03:26
Skullheart wrote...
About the requirements... 2.5 GB of free space? 25 is more credible.
And can I run it on an Athlon II x4 630 and a HD6790?
It's only the Demo's requirements available at this point. The HD 6790 is going to be just fine.
#167
Posté 24 janvier 2012 - 04:23
Originally Chris posted 15 GB in the requirements before updating it to the demo's requirement of 2.5 GB. The 15 is possibly the requirement of the full game.Skullheart wrote...
About the requirements... 2.5 GB of free space? 25 is more credible.
And can I run it on an Athlon II x4 630 and a HD6790?
#168
Posté 25 janvier 2012 - 02:28
#169
Posté 25 janvier 2012 - 03:07
#170
Posté 25 janvier 2012 - 03:20
#171
Posté 25 janvier 2012 - 03:30
I was hoping for low requirements and higher recommends requirements. I'm afraid that, like ME2, ME3 will suffer from low resolution textures. Though I think forum member Jean-Luc did a great job with his ME2 texture mods, the increased load times are in my opinion not worth it. The lighting does look like a huge improvement because I felt in ME2 they went a little overboard with the amount of bloom.turian councilor Knockout wrote...
Well that's some damn low requirements, hell even recommended are low so that's good i guess.
#172
Posté 25 janvier 2012 - 04:10
There are great deals that can be found sometimes on newer GPUs. Just make sure your computer is capable of handling them with power, slots, and without bottlenecking
Modifié par Peer of the Empire, 25 janvier 2012 - 04:12 .
#173
Posté 25 janvier 2012 - 10:31
Peer of the Empire wrote...
Low system requirements because it is meant to be able to run on 5 year old consoles
There are great deals that can be found sometimes on newer GPUs. Just make sure your computer is capable of handling them with power, slots, and without bottlenecking
One thing to remember is that "new" is not a measure of performance. There are cheap graphics cards that are useless for any of the MEs, still being sold, such as the G 210, 8400 GS, 9300 GS, and there are still some horrid Geforce 6200s being offered. "New" PCs, as a matter of fact, are less likely to have a real video card in them now, than was true a couple of years ago.
P. S. A couple of hours later, I visited Newegg and had it show me the 20 cheapest video cards, of which the 15 from nVIDIA are all useless for this game. There were five Radeon HD 5450 cards in the $30-$35 range that will work, although not particularly well. The nVIDIA choices included a pair of truly horrendous ones ~~ seven year old FX 5200s!
Modifié par Gorath Alpha, 26 janvier 2012 - 01:46 .
#174
Posté 29 janvier 2012 - 10:05
Gorath Alpha wrote...
This thread's subject already exists as a master, and video cards cannot stand alone without a matching power supply and central processor to go with them.
(Unnecessary Dupl: http://social.biowar...89111/1#9097442 )
(Several edits).
Kethilyn Rose wrote...
I didn't see that post, I'm sorry! I must have overlooked it.
Still, thank you both! You've helped me out quite a bit.
When the real requirements are announced, I will have to correct those, as usual, for Bioware's ignorance. Meanwhile, the Geforce FX cards are actually eight years old now, and were very bad when brand new.
#175
Posté 29 janvier 2012 - 10:17
tfh wrote...
My laptop was able to play mass effect 2 but isn't able to run mass effect 3 demo because of the GPU according to systemrequirements lab. But I will probably be able to run with the graphics of my motherboard GPU.
If you can run ME2, you should be able to run ME3. It's the same engine, with some tweaks (I think they optimized memory, given that they are using much higher resolution textures for shep and his armor).
There are some other slight changes, like the addition of a proper motion blur shader, but I dont think that will be too performance demanding (from the look of it, it's just a simple interpolation using the framebuffer, and not a full-blown vector-based implementation). That's about it, judging from the videos. Most of the new visuals seem to come from refined texture work and lighting (not changes to the lighting engine, per se, but to the art assets).
In any case, if the game doesn't run well, you can always turn down the resolution.





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