Aller au contenu

Photo

Weaponsmaster Build


  • Veuillez vous connecter pour répondre
13 réponses à ce sujet

#1
mokponobi

mokponobi
  • Members
  • 323 messages
I'm showing this build for those of us that enjoy the weaponsmaster class from older games. This warrior build can switch between SnS and Two-Handed effortlessly. The idea is to take advantage of each weapon type for the right situation or just for fun as you can actually handle every encounter with either weapon.

This build doesn't go for maximum burst damage through talents but rather high sustained damage no matter the situation and indeed very high sustained damage when health is low, a good strategy being you could switch to your SnS after health is below 50% to keep up a sustained high damage while taking less damage.

In addition, this build gets stronger the more enemies you are engaging, you per-hit damage is greater than specific tree focused builds but you lack burst damage, which you won't miss i assure you.


Anyway, I played and enjoyed this build tremendeosly and wanted to share it. One last thing the build shown below is at level 20, but assumes that you have used 3 tomes for extra 3 talents.

Re-spec at level 13 or 14 to follow the build shown exactly. Before that use one of the tree specific builds either the vanguard build or beserker build already on the forum.

Here is the Weaponsmaster build.
http://biowarefans.c...YRmGI0bUWgnT1nN

hope you enjoy it, I don't have a way to capture vids but I'm sure others can if they choose to try it.

Modifié par mokponobi, 15 avril 2011 - 06:12 .


#2
RPJer001

RPJer001
  • Members
  • 117 messages
What SnS weapons do you recommend by act? I found the mace available from the vendor in darktown the best for act 1 and I am now in act 2 and not sure if I should be saving up for anything.

thanks

#3
aethernox

aethernox
  • Members
  • 136 messages
Your points in Warmonger and Battlemaster are somewhat wasteful, as getting Deathblow and Fervor would be a much better way to use your points. Additionally, I prefer to use Might+Control or just Might/just Control to Bravery, since the large hit to your mana pool is frustrating as a Berserker, and you already have to take points in the Control/Might sustains.

Otherwise, all you've done is posted a standard build for a Reaver/Berserker pre-weapon school points.

#4
mokponobi

mokponobi
  • Members
  • 323 messages
The weapons you choose per act depend on how much money you want to spend.

Act 1: SnS Weapons
Desdemona’s Blade (nature damage, found at Emporium)
Thudpucker’s Fist (Physical damage, found at Lems shop, below docks area)

Act 1: Two Handed
Hayder's Razor (Physical damage, DLC)
The Anderfel Cleaver (Fire Damage, Emporium).

Use the elememtal weapons for creatures weak to each respective type, qunari (earth), raiders (fire).

Act 2:SnS
Markham Heart Stopper (Physical, weapons shop at gallows)
Sataareth (Fire damage, reward for defeating Arishok)

Act 2: Two Handed
Oath-Breaker (Physical, start out with this, its free from deep roads)
Voids Hammer or Barbarian Blade (Nexus golem/emporium, physical)

Act 3: SnS
Blade of a thousand battles (Emporium, physical)
Glandivalis (Electricity, The Awiergan scrolls)

Act 3: Two Handed
mutiple elementals (I'd go with Celebrant, spirit damage, then sundering as backup), I wouldn't recommend any physicals for act 3.

#5
mokponobi

mokponobi
  • Members
  • 323 messages

aethernox wrote...

Your points in Warmonger and Battlemaster are somewhat wasteful, as getting Deathblow and Fervor would be a much better way to use your points. Additionally, I prefer to use Might+Control or just Might/just Control to Bravery, since the large hit to your mana pool is frustrating as a Berserker, and you already have to take points in the Control/Might sustains.

Otherwise, all you've done is posted a standard build for a Reaver/Berserker pre-weapon school points.


Keep in mind that this build is a party focused build, fervor is nice but really Anders keeps you almost constantly hasted if he's spec'ced properly and barrage adds another 50% speed...30% more is not needed considering how many points you have to spend to get it.

btw, you hardly ever run out of mana, most of the time your mana bar does not diminish at all if you wear the right gear giving you continues bonus damage from berserk.

Also, i did test extensively with all possible variations including the one you are suggesting. This build consistenly came out ahead for a balanced consistant per hit damage dealer and suvivabilty, then adding the ability to use both one and two handed weapons as a level of flexibility that is very neat.

Modifié par mokponobi, 15 avril 2011 - 08:16 .


#6
aethernox

aethernox
  • Members
  • 136 messages
+30% is still huge, and you only have to spend two points, which is less than what you've spend in Warmonger. Do you suggest against using the Primal Lyrium rune, too, since it's "only" +37%?

#7
mokponobi

mokponobi
  • Members
  • 323 messages

aethernox wrote...

+30% is still huge, and you only have to spend two points, which is less than what you've spend in Warmonger. Do you suggest against using the Primal Lyrium rune, too, since it's "only" +37%?


Clearly you can do what you wish, I would suggest that you test your build out, then test mine out and just see how they play, you have a much more in control feel i would suggest with mine. thanks for your input.

#8
aethernox

aethernox
  • Members
  • 136 messages
You see, the differences between my last warrior build and this build are really minute. Bolster and Deep Reserves are extraordinarily weak talents, and you don't even touch the upgrades to Second Wind, which are in large part why it is a useful ability (that I think is only worthwhile on a Reaver/Templar who focuses on burst, rather than sustained, damage).

Doing a little math shows us that, innately, Berserk adds 15% of your stamina to your damage. You get 5 stamina per point of WIllpower (at 100% stamina), and so you receive +.75 damage per point of Willpower while Berserk is active. This compares well to the .5 damage per point of Strength that warriors get normally. However, by activating Might and Bravery, you reduce this damage to .375 per point of willpower, which negates the point of investing any points into willpower at all.

Bravery also only grants you damage bonuses when you're surrounded, which implies that you're fighting normals/critters, as there are rarely enough elites to actually surround you. This implies that the bonus stats from Bravery are only applied when you're fighting enemies that you could easily dispatch normally. While it could be useful in a solo game, in normal play Bravery's effect is underwhelming compared to Might/Control, and a waste of point.

Also, going Bloom/Celebrant end-game is probably for the best, as there are no enemies that resist both types and Cold is a better type for handling end-game bosses than Electricity.

#9
mokponobi

mokponobi
  • Members
  • 323 messages
@aethernox
I'm not sure if you are saying I should upgrade second wind or not. If so, I didn't find it worth it, I use 2 talents during fights cleave and barrage. I wear some stamina regenerating equipment in addition to the passive mana regens from some talents my stamina is always full minus might and bravery.

Bravery is beast but really depends on your playstyle, I typically pull as much threat and I can, then if there is a lieutenant or rogue or boss I go to it pulling all the minions with me if I can, this dramatically boosts my damage against that guy, I let my teammates mop up the normals with CCC from my staggers.

I wish I could post a vid but I don't have the means. I fully agree that there are stronger builds for burst damage and solo play, this build does rely on teammates especially in this order Anders, Merril, Varric but I found that it just works, I can't say why, I run into a room ahead of everyone swinging my two hander, I get an instant haste from Anders, I head to the big baddy with all its minions around me, switch to SnS, then turn off hold position, my team enters the room and we do work.

#10
aethernox

aethernox
  • Members
  • 136 messages
I'm saying that you shouldn't use Second Wind unless you're playing a Vanguard Templar. Which you aren't.

My two-handed warrior also pulls as much threat as possible, and my party is also Anders - Merrill - Varric. I kill normals and critters first, generally, because they have a habit of grouping and it lowers the chance of a random critter archer stunlocking Anders.

I'm not saying that your build doesn't work. It does, but mostly on the back of the Vanguard tree. I think that taking points out of Battlemaster would improve the build. I'm just pointing out things that could make the build better, not trying to tell you that it's bad.

#11
mokponobi

mokponobi
  • Members
  • 323 messages
@aethernox
I understand, the concept is to have a weaponsmaster or a swordsmaster in this case...so if you take out the bravery line and the second wind line, that releases 7 talents, frankly you could take those and put them elsewhere...the question then is where?, how do you maintain the ability to use SnS and Two handed weapons effectively.

You could theoretically take a few talents in SnS and Two-handed, but that locks out some skills based on the wielded weapons, the concept I went for was the ability to use all talents regardless of which weapon.

One way would be to either fill out the reaver tree till fervor, or go templar. I still think you run into situations where your mana gets drained half way through fights and that never happens in my build.

I don't like reaver as a tactical plan...you've seen the vids, allowing your health to drop so low that you then do massive burst damage and kill everyone...what those vids don't show is how many times they died doing stuff like that.

I want the swordsmaster to be in control of the field.

#12
Apathy1989

Apathy1989
  • Members
  • 1 966 messages
Actually mokponbi, the beserker/reaver vanguard build is highly survivable. Only problem is you tend to get carried away, either forgetting about your teammates who die, or accidently kill them from your manic swings.

Bravery is a good on paper skill, but in reality a waste of points. Without some basic 2H warrior upgrades, you have heavily gimped its use.

If you want to control the field I suggest just playing normal 2h, using rally with defender skills to bolster your teammates. Draw and control aggro and let them do damage. Your current setup doesn't do much exceptionally well.

eg http://biowarefans.c...Y0XZ1mktGnyx0bd

Modifié par Apathy1989, 16 avril 2011 - 01:26 .


#13
aethernox

aethernox
  • Members
  • 136 messages
You're running with both Anders and Merrill, right? They both have access to Barrier and Arcane Fortress, and my end-game warrior ended up with 47% innate Damage resistance. Once my health got to a good level, it was quite easy to stay there.

You're underestimating Deathblow. That talent gives you giant stamina regeneration against everything but bosses, and berserk is a bad talent against bosses in the first place.

To start, you could grab the knockback immunity talent in the defense tree. Even with my colossal fortitude, some elites could disrupt me. Then sink two points into getting Fervor and two points into getting Deathblow.

#14
mokponobi

mokponobi
  • Members
  • 323 messages
All great points guys, however, I already beat the game with my build on NM and felt very comfortable, I think your suggestions are right on, I could see losing bravery, possible dipping into the defender tree, I actually could see using some of the defender skills to hone my build more and gain some more control but becoming tied to either SnS or Two hander is a no-go.

The build you posted however is just not my playstyle, its a straight SnS that requires a lot of micro-management of skills and stamina.

The reaver/berserker build you mentioned is beast, i saw the vids, as you suggested your teammates dies often as you madly swing, slaying all in your path.

so, after feedback from you guys i re-structured the build a bit, so at level 20, it looks like this. I can't honestly tell you that it did better, mostly the same in general but the burst damage from sacrificial frenzy when my health dipped was awesome.

http://biowarefans.c...1YRmGHInNpL0EDC

Modifié par mokponobi, 16 avril 2011 - 02:50 .