With the current system implemented in ME 2, once you use a power you're locked out from using your other abilities for a set amount of time
Under the GCC system, you would still have the low cooldown of powers in ME 2 but have the ability to use your other available powers right after but at a cost.
Under the GCC SYSTEM for example, as a vanguard you can use charge and wait 6 seconds for its cooldown but then you decide you want to use pull right after, this would add onto the global rehcarge and now you're waiting 9 seconds for both powers to cooldown but still have the choice to use your other remaining available powers; which again if you decide to use would futher add onto the global cooldown. Once that global cooldown resets, all the powers that you used would become available again.
Under the current ME 2 Global cooldown: CHARGE--->6 seconds-->PULL-->3 seconds-->Shockwave-->6 seconds--> and so and so forth..etc
Under the Suggested GCC System for ME 3: Charge-->Pull-->Shockwave-->15 seconds--> all 3 powers become available again
It's essentially the ME 2 system but with a extra dynamic to it.
To eleborate a bit further, if use a power such as charge and you decide to use another power like pull with 1 second left before charge cooldowns, the cooldown of pull would be added to that remaining 1 second increasing the GCC to 4 seconds.
Im not the best typer:huh:, so if something isn't clear please let me know. Input is gladly welcomed.
Modifié par ralx22, 15 avril 2011 - 06:26 .





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