Bozorgmehr wrote...
Charge would have been a tactical power without the shield boost, or on higher cd, or with less cover around, or enemies who instead of retreating, turned around and attacked player. The ability to instantly move between all enemies, get one shot (kill) for free and full shields - which gives you 2 seconds to get somewhere safe (=everywhere) is not very risky at all (it looks like it, feels like it, but using powers without a shield behind cover is equally, if not more ,dangerous).
All your Vanguard videos show how insanely powerful Charge is - if it, like you say, is a tactical power you could never pull off all those stunts. Also explain why Vanguards should be capable to go around without cover and other classes should not (beats me) - your Singularity comparison is a joke: Charge = one kill + shields back, Singularity = one trapped enemy + shields lost (if you had any).
Charge is tactical power, because when used correctly it is very powerful. The two are not mutually exclusive. A power can be tactical and powerful at the same time. Most of all, Charge is fun. I am all for a greater challenge, but I don't like your proposals (other than varied enemies in greater numbers). I think that adding separate cooldowns for powers is a bad idea. I would rather have the option to build my Shepard, pick my own powers from the pool of available powers, and with addition of improved enemies (numbers, AI, variety) it will do the job just as well, without any changes to Global Cooldown.
You keep saying Charge is OP or I-WIN button, but you lack perspective. Do you think an average player is as good as you? (S)he is not. That is simply a fact. You also say Charge is easy to use. Again, for you, perhaps.
But you again ignore the average player. That is a great mistake. Unlike you, I realize that it is not true (which means I try to consider all difficulty levels and all player groups..from casual to hardcore ME freaks, like you or me), despite the fact that I think (ok, may not sound humble, but it's true) I mastered all classes and all of them are easy to play for me on Insanity..but I still have FUN playing the game.
Compared to Cloak/Tech Armor/Adrenaline Rush/Drone you can't possibly think Charge is overpowered. Singularity is probably a bit weaker compared to the other 5 signature powers. (on Insanity, that is)
But any of these powers will win you the game, once you know how to use them. That's just the way it is.
So if Charge is overpowered, then any other Signature power, Energy Drain, Neural Shock, Throw, Pull, Reave, Dominate, Stasis, Inferno Ammo, Cryo Ammo, Warp, Sniper Rifle Zoom time-slowdown are overpowered too...in which case it does not matter, and overpowered is a meaningless term.
Also, I did not compare Charge to Singularity, I only said Adept is not build for CQC, unlike the Vanguard; and Vanguard is not CC class, unlike Adept..so I was surprised that you were surprised that Adept is not as good in CQC.
What? So now you're saying that because perfect balance is impossible we all should accept that fact and do nothing about it? This is the biggest nonsense you've posted thus far.
It is not nonsense.
You basically proposed adding extra power (as in, buff, not ability) to all classes (to make them more caster-like I guess), and you considered Insanity only.
And of course that we should accept that achieving perfection (in software) is not worth the resources. That is what they teach you at any University of Information technology.
You can't possibly think that all powers, and all builds will be equally effective on all difficulty levels. Some powers and some builds will always be better than others on different difficulty modes.
ME2 is poorly balanced game (between classes and the powers they can use). The Adept class needed Stasis and other dlc gear (Arc Projector, Mattock, GPS) to get them really going. I hope BW does a better job in ME3.
I disagree here. Mass Effect 2 is quite well balanced game. Once mastered, any class will dominate the game on Insanity. Just look at your Banzai Biotics compilation. Does that make Adept overpowered? No, it only shows you mastered the class.
How easy or hard it is to master the class is very subjective. Some people say Soldier is the easiest to play, other people say Adept or Engineer was their easiest playthrough etc. This is the ultimate proof that the game is balanced well.
Adept was very good prior to any DLC imho. I did dominate the game with the Adept, and I did not have Stasis or GPS to one shot defenses from a far. I rarely died. That does not make Adept overpowered. It only means I found the way to make the class effective.
If they can design something like Charge you can say "that's great keep it and **** everything else" or "damn, that's an awesome power - I want more stuff like that!"
No idea what you mean here. Could you explain please? Thanks!
I think we finally reached some kind of an agreement 
I hope you have/had a better time with the NHL playoffs than I did with Real Madrid - Barcelona, what a poor match 

It was glorious. Gotta love playoff hockey! Let's go Red Wings

Stardusk78 wrote...
So we agree that Charge and Vanguards are OP...hehe.
Are you serious? You of all people?
Just watch your own videos - some of the older ones (without Mattock, which is actually overpowered - confirmed by BioWare dev - because it has no drawback, and it was meant to be overpowered since the release of the DLC pack) - and honestly tell me if you are godlike/overpowered in those videos. Newsflash:
You aren't.I am sick of all the overpowered BS that gets thrown around here..overpowered this, overpowered that.
Of course that once players masters a certain power, the game will get easier. Do you want Shepard to be a weakling? (S)He is a goddamn cybernetically enhanced supersoldier..(s)he should have a way to frack up all enemies.
Modifié par Kronner, 17 avril 2011 - 09:22 .