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DA:O...I'm doing it wrong


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#1
Nyphlah

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I am playing on the PC and not very far into the game (maybe 10-15 hours).  I am playing on "Hard" mode, so perhaps the problem is unique because of that (and maybe I just suck).  :)

I feel like I'm multi-boxing four character from an MMORPG here, so I must be doing something very wrong.

Still, I cannot get my party to do the very basics in combat.  I have (3) "tactics slots" open (for allies) and find myself having to manually control every detail of combat, ad nausem, to keep them from the assdummery they seem so hell-bent on.

Here's what I'd like to accomplish for the party:
*  If your about to die, go ahead and drink that potion
*  Attack what the main character is attacking - don't run up the stairs into that crowd of darkspawn until we're all ready
*  If there isn't anyone around you, go ahead and use your ranged attack - it's okay, we're not short on arrows
*  If your under 10% health, run for your life *away* from combat (again, no need to go up the stairs just yet!)
*  Fight with your back to a wall (or corner) rather than stand there and let two guys backstab you while you assist the tank.  It's hard to focus when there's a greatsword in your lumbar...
*  If you have a special ability up, use it; that's why I bought it

There are many more "advanced" tactics I'd like to use but, until I can get these down, the game is too frustrating; each combat taking minutes to complete.  Can someone help a newbie get these tactics down or at least let me know these are possible (even if not early in the game, sometime in the future)?  Thanks!!

#2
Denlath Vestor

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Try going over this.

#3
xenogod

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yea, i used to have problems with the other party members running off and doing whatever. what i ended up doing was i would have my party what a couple corners back, lay traps, glyphs, and then have alistair pull mobs to the group, also, setting your party to hold position is pretty usefull too. mages will auto attack whatevers in range with their staff, and archers will shoot, as long as their tactics spells are on cooldown.

#4
FalloutBoy

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Try normal mode for your first playthrough. I am an RPG and an MMORPG veteran too and this game is plenty challenging at normal when you don't know all the mechanics. Figure out how the tactics menu works and it makes it a lot easier.



Feels like multiboxing... that's a good thing isn't it? That's what I love about it.


#5
Nattfare

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I gave up quickly on the tactic slots, I prefer to pause and direct the members manually anyway.

#6
JamesX

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If you want to just ramrod through the game, seriously try to use Easy Mode. That is what it is there for. That mode is designed to do just what you want. Bioware said very early on that Easy Mode is for when you don't want to control your companions.

#7
Mason Reed

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To start, the tatics system is fairly limited.  No matter what, you'll end up micromanaging your party most of the time.  In regards to your specific issues:

Nyphlah wrote...
Here's what I'd like to accomplish for the party:
*  If your about to die, go ahead and drink that potion

This you can do -- "If health < 50 %, then drink health potion".  This should be near the top of your command list, to ensure that it has priority over other actions.

*  Attack what the main character is attacking

Doable -- the condition is under "Currently Controlled PC" or "Main Character", depending on how you want to do it.

 - don't run up the stairs into that crowd of darkspawn until we're all ready


How is the game supposed to know when you are "ready"?  One option is to use the "Hold" command (PC this is "H"), but this prevents the other characters from following the controlled character around.  Even then, you have to manually release it when you are "ready".

*  If there isn't anyone around you, go ahead and use your ranged attack - it's okay, we're not short on arrows


This is doable, but it takes more tactic slots than what you have.  Fundementally, you'll want to check the range to the enemies, if nothing is close switch to ranged weapons, then attack.

*  If your under 10% health, run for your life *away* from combat (again, no need to go up the stairs just yet!)


The AI supports a "run away" command, but it isn't enabled in the tactics you can select.  The reason is the second part of your comment -- how is the game supposed to know which directions are "safe"?  The answer is that it can't, so you'll have to disengage by hand.  Keep in mind that in many cases attempting to disengage is suicide (because the enemy will follow you).

*  Fight with your back to a wall (or corner) rather than stand there and let two guys backstab you while you assist the tank.  It's hard to focus when there's a greatsword in your lumbar...


This isn't possible with the tactics system.  It is highly questionable if this is implementable at all, even given a full SDK -- assuming that all opponents are not in the right place (and they won't be), how do you determine when it is appropiate to retreat against a wall and when it isn't?  Which wall should you choose (the closest wall might be behind the enemies).  Moving "against a wall" might expose other characters to attacks, defeating your whole strategy, which would be very fusturating.

*  If you have a special ability up, use it; that's why I bought it


You'll need one tactics slot for each special ability that you wish the NPCs to use (minimum).  If there isn't an explicit tactic to use an ability, then they will only use it when you explicitly order them to do so.  In many cases this is good -- you may want to save a key ability until the character is in the right position to deploy it for maximum benfit, which is very situational.

#8
orpheus333

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Switch all melee fighters to defensive all mages and ranged rogues to ranged. That should fix your running away problem. Always switch to Hold Position mode when you start a fight. In tactics put a Self: Health > 50% | Use Health Poultice: least powerful. On everyone. Use Self: Surrounded by no enemies | Switch to ranged weapons. On those that you want too. etc The backstabbing thing can't be done but you can add a. Self: Surrounded by 2 enemies | Mind Blast. That normally works for me. Or even better a Morrigan: Being attacked by melee | Taunt.



You will need to still hit pause and select targets. You can have all party members attack the controlled characters target but i don't do that so i don't know how. Mostly my party act pretty smart, i still have to grab control of wynne if you she runs low on mana or a tank needs major healing though.

#9
KalosCast

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Yeah, I only play on lower difficulties because I pretty much hate the "tactic" system. If I wanted to write my party's AI, I'd become a programmer. An RTS with vague RPG elements is a good idea, an RPG with vague RTS elements is just irritating.



Also, why is there only "suicidal charge" and "never move your goddamn feet" for movement choices? Where's guard or skirmish behavior?

#10
RedShft

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I can help you a bit with some of your requests.



1.



To make your party member use health potions try: Self: Health < 25% (or 50%, 75% etc.) - Use item: Health Poultice



2.



To have them switch to ranged weapons: Enemy: At medium or long range - Switch to ranged weapons



****Also, make sure you have a tactic that says:

Self: Being attacked by melee - Switch to Melee weapons





3.



For focused fire: Enemy: Target of Main Character - Attack



You can alter the above tactic so that they use their special ability instead which works because they will attack if it is on a cooldown. So something like this:



Enemy: Target of Main Character - Use Ability > Shield Bash



As far as your run away and positioning requests, sadly, I haven't found a way to do that yet.



This also might be of interest of you, if you don't like microing, like myself, then download this mod. It gives every character 25 tactic slots, I am using it on my playthrough on hard right now and it alleviates much of the micromanagement needed.



http://social.biowar.../9/index/133699