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Atypical Builds


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#1
jnrhrt

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Well, we a lot of threads based on finding the best possible builds to beat the game, i.e., the Vanguard Berserker, the BloodForce Mage, the DW Rogue, etc. However, I haven't seen many people post a lot of atypical builds.

I know the game limits a lot of our creativity by making the best armors require two class-specific, primary attributes, but there has to be some way to make decent builds for S&S Mages, DW Warriors, and........actually, I don't know what to do with Rogues.

Anyway, what have you guys made and/or what do you want to try out? Post some builds in this thread and let's see what we can do.

#2
IN1

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Given there are only 5 cross-class weapons/shields in this game, the possibilities are rather limited. Define "atypical", though. Chances are, you will find all of my builds quite atypical: my warriors wear robes, and my rogues wield shields. Again, class restrictions really limit the options in this respect.

#3
silverspirit2001

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see my post below - duelist shadow.

Still waiting for an answer on To The Death and Decoy synergies. I so hope it works as planned. 15 seconds of party hitting an elite, while he attacks a decoy till it dies will be fun, and perhaps quite effective.

#4
jnrhrt

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I didn't realize there were only 5 cross-class weapons/shields. Do you know of a list?

#5
IN1

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jnrhrt wrote...

I didn't realize there were only 5 cross-class weapons/shields. Do you know of a list?


Allure's Crook, Corrupted Acolyte Staff, Void's Hammer, Defender of the Wall, Volcanic Shield.

#6
jnrhrt

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IN1 wrote...

jnrhrt wrote...

I didn't realize there were only 5 cross-class weapons/shields. Do you know of a list?


Allure's Crook, Corrupted Acolyte Staff, Void's Hammer, Defender of the Wall, Volcanic Shield.


Are you sure that's all of them? I guess that rules out the S&S Mage.

#7
IN1

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jnrhrt wrote...

IN1 wrote...

jnrhrt wrote...

I didn't realize there were only 5 cross-class weapons/shields. Do you know of a list?


Allure's Crook, Corrupted Acolyte Staff, Void's Hammer, Defender of the Wall, Volcanic Shield.


Are you sure that's all of them? I guess that rules out the S&S Mage.


Yes, I've gone over every single piece of weaponry in the game. I'm sure. Strictly speaking, there are also Champion's thingies you are equipped with during the Prologue, but they are "fake" (not obtainable by in-game methods).

#8
jnrhrt

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So, basically that leaves us with D&S Rogues, Staff Warriors (and I guess Rogues), 2H Mages/Rogues (which probably suck), and that's it.

Can Rogues use 2 handed weapons with their talents?

EDIT: Also just saw this about the Void's Hammer.

Image IPB
Bug! Is Glitched
and lacks the "Two-handed" requirement allowing it to be equipped on any
character who meets the strength requirement. When equipped on a mage
this allows for an exploit where all spells are cast at the speed of a
normal melee swing and the spells Winter's Grasp, Fireball, Stonefist, Chain Lightning, and Spirit Bolt lose their cooldowns. As a result those five spells can be used as rapidly as the warrior ability Bolster.

Modifié par jnrhrt, 15 avril 2011 - 08:40 .


#9
aethernox

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silverspirit2001 wrote...

see my post below - duelist shadow.

Still waiting for an answer on To The Death and Decoy synergies. I so hope it works as planned. 15 seconds of party hitting an elite, while he attacks a decoy till it dies will be fun, and perhaps quite effective.


I assumed that the OP is looking for builds that are both atypical and actually effective. I mean, I could just as easily suggest a dual-weapons rogue build that takes every talent in the archery tree or an archery rogue who focuses on optimizing the Rush skill, but neither of those are reasonable suggestions, nor is a duelist/shadow for normal play. Functional, perhaps, but obviously and purposefully crippled in party-play.

On topic, though, I'm bummed out by stifling of creativity caused by weapon restrictions, especially since IN1 has been asked by one of the devs to collaborate in order to have the un-linked weapons fixed in a future patch. The Allure's Crook templar was legimately cool, and entirely unbroken. The damage calculations for D&S rogues are broken, but the concept is entirely reasonable.

#10
jnrhrt

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jnrhrt wrote...

EDIT: Also just saw this about the Void's Hammer.

Image IPB
Bug! Is Glitched
and lacks the "Two-handed" requirement allowing it to be equipped on any
character who meets the strength requirement. When equipped on a mage
this allows for an exploit where all spells are cast at the speed of a
normal melee swing and the spells Winter's Grasp, Fireball, Stonefist, Chain Lightning, and Spirit Bolt lose their cooldowns. As a result those five spells can be used as rapidly as the warrior ability Bolster.


Actually, I might look into making a Mage build around Void's Hammer. I could probably just boost my constitution too and go Blood Mage with Warrior armor.

#11
jnrhrt

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Double post. Removing. 

Modifié par jnrhrt, 15 avril 2011 - 08:51 .


#12
Bones40

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aethernox wrote...

silverspirit2001 wrote...

see my post below - duelist shadow.

Still waiting for an answer on To The Death and Decoy synergies. I so hope it works as planned. 15 seconds of party hitting an elite, while he attacks a decoy till it dies will be fun, and perhaps quite effective.


I assumed that the OP is looking for builds that are both atypical and actually effective. I mean, I could just as easily suggest a dual-weapons rogue build that takes every talent in the archery tree or an archery rogue who focuses on optimizing the Rush skill, but neither of those are reasonable suggestions, nor is a duelist/shadow for normal play. Functional, perhaps, but obviously and purposefully crippled in party-play.

On topic, though, I'm bummed out by stifling of creativity caused by weapon restrictions, especially since IN1 has been asked by one of the devs to collaborate in order to have the un-linked weapons fixed in a future patch. The Allure's Crook templar was legimately cool, and entirely unbroken. The damage calculations for D&S rogues are broken, but the concept is entirely reasonable.


Wow, there's really no need to be such a ******.  Duelist/Shadow Rogue is not comparable to a build that takes talents it never intends to use (i.e. your reference to DW Rogues maxing the archer tree etc.)

He's clearly looking for unique builds that are different than the min/max God builds.  If they were God builds, then they wouldn't be atypical for long.

Having said that, I think he is looking for more along the lines of IN1's builds.

#13
mr_afk

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jnrhrt wrote...

Actually, I might look into making a Mage build around Void's Hammer. I could probably just boost my constitution too and go Blood Mage with Warrior armor.


I wouldn't recommend it unless you don't mind really cheesy/easy gameplay.
I specced merrill out to try it and with it you can basically spam chain lightning/fireballs etc without any cooldown making most fights ridiculously easy. The only slightly annoying part is the way her tactics kept resulting in her chasing down enemies to hit with her hammer haha.

With a decent bloodmage build (i.e. heaps of mana) you'll probably be next to invincible - and while these game mechanics quirks can be amusing for a time, in the long run it's not as satisfying as a more 'legit' build that doesn't make nightmare seem like casual (though arguably the build is legit as it can be done in vanilla)
These cross-class weapons aren't restricted only to hawke you know. You could try speccing out isabela with a shield - Don't think it'll be as effective as DW hawke but she'll probably be able to one-shot twin fang any assassins. And maybe see if sebastian is effective with allure's crook - given the fast attack speed of that staff (relative to bows) you'll probably be able to max out his chain faster.

But yeah, I guess my idea of an atypical build is something like IN1's elemental characters or a blood mage in warriors armour//rogues armour - something that doesn't isn't using an overpowered cross-class weapon (allure's crook seems pretty balanced) but clever manipulation of the restrictions and requirements in place. But do whatever I guess...

jnrhrt wrote...
Can Rogues use 2 handed weapons with their talents? 


Yes they can for some, but quite a few are broken as well.
For example vendetta with cross-class weapons (besides the shields) doesn't work, assassinate does crap all damage.. It's sorta fun to have non-single target damage though..
That's probably what makes the hugest difference between warriors and rogues. Been able to whack many enemies at once (and preventing them from hitting back)

I did an allure's crook shadow assassin (no point taking duelist without vendetta) which was fun for a while - but severely underpowered. It was able to rapid fire crit though, which made the xbox controller an awesome continuous buzz. :lol:

Modifié par mr_afk, 16 avril 2011 - 03:48 .


#14
aethernox

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Bones40 wrote...
Wow, there's really no need to be such a ******.  Duelist/Shadow Rogue is not comparable to a build that takes talents it never intends to use (i.e. your reference to DW Rogues maxing the archer tree etc.)

He's clearly looking for unique builds that are different than the min/max God builds.  If they were God builds, then they wouldn't be atypical for long.

Having said that, I think he is looking for more along the lines of IN1's builds.


Shadow builds don't really get anything from Duelist (Throw the Gauntlet deliberately interferes with Shadow Talents, leaving you with good +% attack, negligible +% defense and Vendetta. The good options there are solely for damage, and if a shadow wanted to deal additional damage they wouldn't have gone Duelist. There is literally no synergy between the two specializations, much like the lack of synergy in the examples I posited) and I actually would strongly suggest that all DW rogues carry a bow, since the additional range can often come in handy.

I didn't suggest a "min/max God build." It is possible to create builds that are both unique and effective. Duelist/Shadow is only one of those.