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Bungled Potential?


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FabianGrey

FabianGrey
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If DA2 was truly an experiment to try a game that focused on the passage of time, then I am somewhat baffled why Bioware didn't use that concept more to their advantage.

From the top of my head:

Things Bioware could have done with the time theme

1. Have a slums section in Kirkwall that you can choose to sink money into, help out through quests etc. and then watch as the years pass how the community either thrives, or perhaps is completely obliterated if you chose to extort money from the poor instead - going for a more greedy/oppressive route. Either of which leads to new quests (so its not just a cosmetical change in the city, but an actual important game affecting choice. (With real consequences too, like say having a riot on your hands eventually from extorting too much)

2. Instead of having random waves of thugs spawn and attack you when walking at night, have a heavy presence of thug NPC's in lower parts of the city where the law holds less sway, actually make them a real faction (or many different rivaling factions of crime lords). Then allow the player to choose either to support one of the factions, or obliterate them all - Again, this will later be reflected in *actual* change in Kirkwall when time passes, so that if you supported a crime lord, the whole district will now be fully corrupted, and criminal elements have started to pour into higher parts of the town - or if you chose to oppose the crime lords, the district becomes filled with new settlers, shops open up, etc. Again, either path leads to new quests.

3. Implement a MUCH deeper system for how the city life flowed, and see the changes you make to the city reflected
in their gossip and interaction with eachother on the streets. (and for heavens sake, let the guy outside the guardhouse in, so we can stop hearing "Good luck in getting in! Hmf, I've been waiting all daaay!". How many years have that guy waited?)


Just some ideas/examples of how Kirkwall could have been made more interesting and interactive, with the time theme specifically in mind.


Edit: Another thing that somewhat baffles me is how Bioware chose to throw away the emphasis on the Grey Wardens (even making the main character a non-warden was pretty surprising tbh) when pretty much the whole franchise is based on the Grey Wardens, and a large portion of DA:O was spent in building that legend.

Modifié par FabianGrey, 15 avril 2011 - 08:44 .