Suggestions for Dragon Age II
#1
Posté 15 avril 2011 - 08:28
#2
Posté 15 avril 2011 - 08:29
#3
Posté 16 avril 2011 - 02:18
#4
Posté 16 avril 2011 - 07:53
#5
Posté 16 avril 2011 - 09:49
Are these really suggestions for DA2 or for DA3? This stuff is pretty much set in stone for DA2. It's not an MMO so I don't see why they'd add/remove talent trees, remove quests, or change game balance at this point.
Also want to say that the "Weapon and Shield" tree is already plenty offensive and defensive. Assault and Scatter are very strong attacks, Shield Bash sets up the easiest CCCs to pull off and has a short cd, and there are the passive defensive bonuses.
#6
Posté 16 avril 2011 - 10:10
mercenary hero wrote...
1. The Standard Definition glitch (on the Xbox 360) needs to be fix. There are not enough people with High Definition T.V.s for the game to be made strictly in HD.
2. Delivery Side Quests need to go. I could understand quests that take place because of the events in Dragon Age: Origins, however the picking up of random objects and delivering it to random people is very unnecessary and repetitive.
3. One-Handed Weapon Talent Tree for Rouges and Warriors needs to be added. I realize that the sword and shield branch was meant to be the One-Handed Weapon Talent Tree, however it was meant for more defensive rather than balanced, which is what the One-Handed Weapon Talent Tree would be. Warriors need a weapon tree that can be both an offensive and a defensive tree. It would not have as much benefits to each as the other trees would, however it would have benefits to both, thus making it balanced. Rouges need a weapon tree that can be a balance between the high speed daggers and the powerful bow & arrow. Of course, warriors would require Strength to equip them, whereas Rouges would require Dexterity.
4. Ranged and Passive combat behaviors need to be fixed. Passive behavior was designed for companions who would fight until they had low health and then they would retreat. However, all it does in Dragon Age II is make the companion stand there and show-off their weapon. Ranged behavior is a good concept but it doesn't work. If the companion is surrounded they would not do anything. If there is no safe place to go, then the character should still keep fighting.
5. At the very beginning of the game, we should be able to choose the ability we start out at on level 1 and the six attribute points that go along with it. That being said, I feel like 6 attribute points per level would be better than 3.6.
6. REMOVE THE COOLDOWN ON HEALTH POTIONS!!!!
7. Customizable voice would be nice, however I realize that is a lot of work.
I've made it clearer for some people to read. People would just complain otherwise.





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