Post your reaper strategy...
#26
Posté 16 avril 2011 - 07:44
Step 2. Reverse engineer the nanobots that liquefy people and turn them into human reapers.
Step 3. Set the nanobots to "reverse"
Step 4. Turn the reapers back into human head lice, or squids, or cuttlefish, or whatever-the-hell they used to be,
#27
Posté 16 avril 2011 - 07:45
#28
Posté 16 avril 2011 - 07:48
#29
Posté 16 avril 2011 - 07:49
Step 2: Roll a Quarian Paladin
Step 3: Forget about the Reapers.
#30
Posté 16 avril 2011 - 07:52
If I go down, I'm taking them with me!
#31
Guest_Arcian_*
Posté 16 avril 2011 - 07:56
Guest_Arcian_*
Doozie80 wrote...
Simple.
Pile up 10 or so galaxies and mash them into a giant ball of energy and fling it into the entire Reaper fleet.
*Puts on Kamina Glasses*
#32
Posté 16 avril 2011 - 08:01
#33
Guest_Arcian_*
Posté 16 avril 2011 - 08:01
Guest_Arcian_*
Shepard: Wrex, do we have wormsign?Mesina2 wrote...
My plan is to ride Thresher Maw against Harbinger!
Wrex: Shepard, we have wormsign the likes of which even God has never seen.
#34
Posté 16 avril 2011 - 08:25
MGIII wrote...
Gain their trust, mate with their women, and destroy them when they least expect it.
Aria? Is that you? ...... hell, it worked with the patriarch. Hmmmm....
#35
Posté 16 avril 2011 - 08:52
Regardless, I am going to take you seriously. My plan for the reapers is simple, sort of.
Quarians= Evacuation vessels
I will use the quarians huge fleet to evacuate colonies like Terra Nova and Elysium (examples based on size).
Geth=Up close and personal fleet
They geth are fast. They think fast, they move fast, and they can choose fast (Legion notwithstanding).
As such, they will be the ships engaging the Reapers in knife fight range. Why do that at all if the reapers have superior hardware? Because the strategy will be to pester and distract the Reapers while the quarians evac people. They can do precision, short range FTL jumps and avoid Reaper fire. They may also be able to send Legion-esque platforms that have no wireless network that can be hacked to board the Reapers and take a few down from the inside.
This possibility is dependent on whether the Reapers shields act like suit shields. If they aren't, the pestering them is the best that can be done.
I will also dedicate the geth to research and development of new technologies.
Krogan, Humans, Turians, Asari, and Salarians:
Ground troops and in the case of all but the Krogan as long range support for the Geth and Quarians.
#36
Posté 16 avril 2011 - 11:13
Its simple then:
GIVE THEM SPACE RABIES!!!!!!!!!
#37
Posté 16 avril 2011 - 11:18
Then wait for the end to come.
#38
Guest_Fiddles_stix_*
Posté 16 avril 2011 - 11:18
Guest_Fiddles_stix_*
#39
Posté 16 avril 2011 - 11:26
biotic prodigy wrote...
Reapers are part machine, part organic, right?
Its simple then:
GIVE THEM SPACE RABIES!!!!!!!!!
That would be a terrible idea. Can you imagine Reapers randomly going beserk all across the galaxy? Crashing headlong into planets then flying up and doing it again.
Though humorous, a 2 km long space ship crashing at FTL speeds into a planet tends to break a few things.
#40
Guest_Arcian_*
Posté 16 avril 2011 - 11:59
Guest_Arcian_*
The quarians don't have the kind of room on their ships for that kind of evacuation attempt. The only way to resolve that would be to find them a colony world.GuardianAngel470 wrote...
Quarians= Evacuation vessels
I will use the quarians huge fleet to evacuate colonies like Terra Nova and Elysium (examples based on size).
And cue ME3!
#41
Posté 16 avril 2011 - 03:40
The key to this will be attacking isolated reapers, or small groups of them, with overwhelming forces such that the Reapers are destroyed in the ensuing battle quickly with minimal losses on the part of the attackers. This is the classic "defeat in detail" strategy. There's only one way this works, though; the races will have to be willing to sacrifice entire colonies as bait to get the Reapers to split up. In fact, the best strategy is probably to wait for them to land on a world, and then nuke the ****** out of them while landed. This is only viable as a strategy if the military is allowed to consider worlds with grounded reapers on them as already lost.
Since a reaping is a slow process, even while splitting up, the defenders have some time before their homeworlds are lost. All diplomatic efforts should be spent to recruit as much as help as possible. This means getting Geth, Rachni, Quarian, and Krogan assistance.
So, the basic overall strategy is one of hit and run. You can't beat them all at once, so don't. Wear their asses out slowly until they can't resist you any more.
Fleet-wise, I think the best fleet composition will be heavy on carriers, fighters, and frigates. Anything a reaper shoots pretty much insta dies, so rather than hang expensive dreadnoughts out there, concentrate on fighters and wolf pack squadrons of frigates, both armed with thanix cannons. Such nimble craft have the best chance of staying out of reach of a reaper's main guns, and losses are much more easily replaced among these ships. Use of cruisers armed with long range missiles would also mesh well with this fleet if you time missile salvos to arrive at the same time as fighter strikes; enemy defenses would be forced to choose to defend against missile salvoes or fighter squadrons. Missile salvoes should also include some missiles that don't have warheads, but are decoys or other ECM type systems to confuse enemy sensors.
Reaper ground forces consist mostly of various kinds of husks. Allied ground forces should consist primarily of Krogan battlemasters commanding large forces of Rachni soldiers. These can be supported by human or turian units operating APCs, artillery, tanks, and tactical aircraft. In the open, APCs and tanks would slowly advance into husks, covered by withering artillery fire, air strikes, and orbital bombardment. For a good novel detailing what this might look like, read John Ringo's Posleen books. In close terrain such as cities, forest, or jungle, Krogan and Rachni soldiers would take the lead. Krogan because they're the best at close quarters fighting, and Rachni because they have the numbers to stand against most any horde of husks; a Rachni soldier also should be able to engage and kill many husks at once. Air strikes would be used in these situations for heavy ground forces like Scions and Praetorians.
Again, a reaping is a slow process; the defenders will have time to look for weaknesses. First thing I'd do is go to Feros and find Shiala plus all the colonists that were affected by the Thorian, and figure out how the Thorian countered reaper indoctrination. One of the Reaper's greatest weapons has always been indoctrinated agents. Since the Reapers can't isolate everyone by shutting down the relay network this time, these agents would be all the more important to them. I would attempt to counter this as soon as possible. Breaking indoctrination would deprive them of a major strategic weapon. There is also a chance that the organic components of each Reaper are also indoctrinated. This would make an anti-indoctrination system a powerful weapon against the Reapers themselves, as you would be able to greatly reduce their combat capabilities.
Another strategy would evolve around the Mass Relays. Since Normandy has a Reaper IFF, it should be possible to study the Relays and determine how they are controlled. The Reapers own trick could be used against them then; selectively opening and closing certain relays could buy the defenders time, or even used to set a trap for the enemy where he could be ambushed. We would NOT be destroying relays, as in arrival, as a major strategy. This would erode the defender's ability to communicate and organize and would ultimately play into the Reaper's favor.
Modifié par jamesp81, 16 avril 2011 - 03:43 .
#42
Posté 16 avril 2011 - 03:44
Arcian wrote...
Shepard: Wrex, do we have wormsign?Mesina2 wrote...
My plan is to ride Thresher Maw against Harbinger!
Wrex: Shepard, we have wormsign the likes of which even God has never seen.
Funny enough in the game a thresher maw does fight a reaper.
#43
Posté 16 avril 2011 - 03:47
It's useless anyway...
#44
Posté 16 avril 2011 - 03:49
Khran1505 wrote...
I plan to find a way to remote detonate Mass Effect relays across the galaxy when Reapers are in the vicinity. Sure, we'll lose more and more star systems but then we'll die either way.
If I go down, I'm taking them with me!
I think the point of the game is to not go extinct
#45
Posté 16 avril 2011 - 03:50
#46
Posté 16 avril 2011 - 03:54
#47
Posté 16 avril 2011 - 03:55
I've posted my Reaper strategy in my thread The end of the Reaper War - a believable scenario.
#48
Posté 16 avril 2011 - 03:58
Can I safely assume that you used to be in the military?jamesp81 wrote...
The strategy will depend on what the Reaper's strategy is. I think we're going to see the slow, inexorable march of doom type strategy from them. They will split their fleet up initially, because without doing that, they'd never have time to get the whole galaxy reaped. It would take thousands of years to complete their goal if they all stayed grouped up in one big fleet. Giving the enemy that sort of time to prepare defenses almost guarantees an eventual defeat. So, they will split into multiple fleets and try to keep everyone off balance enough that they can't respond.
The key to this will be attacking isolated reapers, or small groups of them, with overwhelming forces such that the Reapers are destroyed in the ensuing battle quickly with minimal losses on the part of the attackers. This is the classic "defeat in detail" strategy. There's only one way this works, though; the races will have to be willing to sacrifice entire colonies as bait to get the Reapers to split up. In fact, the best strategy is probably to wait for them to land on a world, and then nuke the ****** out of them while landed. This is only viable as a strategy if the military is allowed to consider worlds with grounded reapers on them as already lost.
Since a reaping is a slow process, even while splitting up, the defenders have some time before their homeworlds are lost. All diplomatic efforts should be spent to recruit as much as help as possible. This means getting Geth, Rachni, Quarian, and Krogan assistance.
So, the basic overall strategy is one of hit and run. You can't beat them all at once, so don't. Wear their asses out slowly until they can't resist you any more.
Fleet-wise, I think the best fleet composition will be heavy on carriers, fighters, and frigates. Anything a reaper shoots pretty much insta dies, so rather than hang expensive dreadnoughts out there, concentrate on fighters and wolf pack squadrons of frigates, both armed with thanix cannons. Such nimble craft have the best chance of staying out of reach of a reaper's main guns, and losses are much more easily replaced among these ships. Use of cruisers armed with long range missiles would also mesh well with this fleet if you time missile salvos to arrive at the same time as fighter strikes; enemy defenses would be forced to choose to defend against missile salvoes or fighter squadrons. Missile salvoes should also include some missiles that don't have warheads, but are decoys or other ECM type systems to confuse enemy sensors.
Reaper ground forces consist mostly of various kinds of husks. Allied ground forces should consist primarily of Krogan battlemasters commanding large forces of Rachni soldiers. These can be supported by human or turian units operating APCs, artillery, tanks, and tactical aircraft. In the open, APCs and tanks would slowly advance into husks, covered by withering artillery fire, air strikes, and orbital bombardment. For a good novel detailing what this might look like, read John Ringo's Posleen books. In close terrain such as cities, forest, or jungle, Krogan and Rachni soldiers would take the lead. Krogan because they're the best at close quarters fighting, and Rachni because they have the numbers to stand against most any horde of husks; a Rachni soldier also should be able to engage and kill many husks at once. Air strikes would be used in these situations for heavy ground forces like Scions and Praetorians.
Again, a reaping is a slow process; the defenders will have time to look for weaknesses. First thing I'd do is go to Feros and find Shiala plus all the colonists that were affected by the Thorian, and figure out how the Thorian countered reaper indoctrination. One of the Reaper's greatest weapons has always been indoctrinated agents. Since the Reapers can't isolate everyone by shutting down the relay network this time, these agents would be all the more important to them. I would attempt to counter this as soon as possible. Breaking indoctrination would deprive them of a major strategic weapon. There is also a chance that the organic components of each Reaper are also indoctrinated. This would make an anti-indoctrination system a powerful weapon against the Reapers themselves, as you would be able to greatly reduce their combat capabilities.
Another strategy would evolve around the Mass Relays. Since Normandy has a Reaper IFF, it should be possible to study the Relays and determine how they are controlled. The Reapers own trick could be used against them then; selectively opening and closing certain relays could buy the defenders time, or even used to set a trap for the enemy where he could be ambushed. We would NOT be destroying relays, as in arrival, as a major strategy. This would erode the defender's ability to communicate and organize and would ultimately play into the Reaper's favor.
I think that Ilos is the key.
Modifié par Bomb In My Pants, 16 avril 2011 - 03:59 .
#49
Posté 16 avril 2011 - 04:12
#50
Posté 16 avril 2011 - 05:05





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