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What part of DA 2's story was most interesting to you?


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48 réponses à ce sujet

#1
Jedi Master of Orion

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We all know the game's story was kind of... disjointed. And there were several different threads that were followed at least for a little bit, from start to finish. The Mage vs Templars was obvioulsy the most prominent but there were a couple others. Which one would you most enjoy being revisted in the sequel?

As curious as the hints of a darkspawn resurgence are, I actually found the Qunari parts of the narrative most intruiging and fun. The second act was interesting because it felt like we were part of two different cultures clashing and being forced to either coexist or destroy each other. There are many places in the real world that are a sort of cultural crossroads where different relgions or communities exist together and are intermitentaly driven to conflict or compromise over the centuries.

If there is a new Qunari invasion of the Free Marches, I'd love to see some cities that find themselves caught in the middle and how both sides in that society react to that.

Kirkwall was just a bunch of guys that were stuck in the Docks. If there is a full scale war like Stroud feared there might be I'd enjoy seeing something like a Qunari version of the Crusader States.

Modifié par Jedi Master of Orion, 16 avril 2011 - 12:53 .


#2
TJPags

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I enjoyed the Qunari conflict. I would have been very happy to have explored that further, and in a lot more depth. The mage v templar conflict is of much less interest to me.

#3
Cutlass Jack

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More than anything else I enjoyed the way my companions developed lives and relationships between hanging out with me.

#4
hoorayforicecream

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Cutlass Jack wrote...

More than anything else I enjoyed the way my companions developed lives and relationships between hanging out with me.


Which made me very sad that I could not join them in doing the things they talked about.

#5
Maria Caliban

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The qunari conflict in Act 2.

#6
88mphSlayer

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another vote for the Qunari conflict

#7
Torax

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Even though he'll probably say "NO." and I will say "YES!!!" to the Qunari Conflict.

#8
Uzzy

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The Qunari conflict was pretty much the only interesting part of DA2's story.

#9
Foolsfolly

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Qunari.

I love the sense of dread, the feeling that two forces were about to collide and there was nothing you could do to stop it. The sides of the fight were human, Petrice was a well meaning monster, Arishok was a noble savage stuck in a position he hated, and the Viscount was just a man thrust into a position he could not cope with.

In the end...no one won. It was sad, it was epic (dueling the Arishok while romancing Isabela was great), and it was human.

Best, by far, storyline in the game.

#10
sphinxess

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The first year - helping build up the smugglars and defending them from the cartel or joining the mercenary group and building their reputation. It was great how all the quests tied together.


Too bad its all in my head

Modifié par sphinxess, 16 avril 2011 - 02:51 .


#11
XX55XX

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The companion quests (especially Merrill's) were the best things about the game. Main story quests, however, were a bit flat...

#12
Guest_PurebredCorn_*

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I love how complex having a relationship with Merrill is. I find myself torn every time between wanting to be a supportive friend and wanting to help her help her people, and wanting to protect her from herself. Her final companion quest is so well done.

Modifié par PurebredCorn, 18 avril 2011 - 08:50 .


#13
Foolsfolly

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Merrill's companion storyline was the best companion storyline. Easily. I love how cute and sweet she is and I love that they contrast that with her obsession with the darker magics. She's a wonderful contradiction wrapped in kittens and sunshine.

And once that patch comes out that stops ruining the pay-off of that story....

#14
Dante Angelo

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Does Mother Petrice's death count. I only wish I could've killed Petrice instead some Qunari Archer killed her. If I could've killed Mother Petrice my life would've been complete.

#15
KnightofPhoenix

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In theory, it should have been act 3. But in practice, Act 2 and the Qunari by far.

#16
TheBlackBaron

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I feel like the Mage-Templar conflict had the potential to be the most interesting, but it was poorly executed. The qunari conflict, on the other hand, is slightly less interesting to me, but it's still got plenty of grey areas and intriuging bits. On top of that, the whole slow buildup of tension and how it affects the city was just fantastically well done. Especially the little things, like how the elves joined the qunari because it was their best chance of getting out of the rut of their life.

Foolsfolly wrote...
And once that patch comes out that stops ruining the pay-off of that story....


They fixed that in 1.02. Tested it myself last night while on the Rivalry path. 

Modifié par TheBlackBaron, 16 avril 2011 - 02:30 .


#17
alaska the 1st

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Act 2 all the way

#18
KnightofPhoenix

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TheBlackBaron wrote...

I feel like the Mage-Templar conflict had the potential to be the most interesting, but it was poorly executed. The qunari conflict, on the other hand, is slightly less interesting to me, but it's still got plenty of grey areas and intriuging bits. On top of that, the whole slow buildup of tension and how it affects the city was just fantastically well done. Especially the little things, like how the elves joined the qunari because it was their best chance of getting out of the rut of ther life


Agreed, and I think this helped a lot in pumping me up.

I think the power of soundtracks should never be underestimated when it comes to ambience and general feeling, and the "climax" of the game did not deliver in that regard (or in any regard for that matter).

Modifié par KnightofPhoenix, 16 avril 2011 - 02:30 .


#19
Foolsfolly

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360 guy, BB.

Our patch 1.01 is your patch 1.02 and it comes out sometime next week.

#20
Esbatty

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The Shepherding Wolves questline was hands down a cathartic experience. Ketojan/Saarebas one of my favorite NPCs in Dragon Age media. Him and Sten make me want more interaction with the Qunari and the Kossith people.

#21
Skokes

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sphinxess wrote...

The first year - helping build up the smugglars and defending them from the cartel or joining the mercenary group and building their reputation. It was great how all the quests tied together.


Too bad its all in my head


I know, right? I suspect the lack of overaching story in Act I is due to a desire to keep the experience open - to let the player explore what they want when they want, but it seems like doing that stright out of the gate is an odd choice. Games typically provide guidance early on and then become more open as they go along.

Anyhoo, to respond to the Qunari discussion:

I said the following in this thread.

While DAII has three 'acts,' it's arguable that it doesn't follow the
traditional three act structure. The game essentially tells three
separate stories, one of which has almost no form (the first act, which
is the length of the other two acts combined), and the climax of the
second of which serves as the inciting incident of the story of the
third act. It's this last bit that, in my opinion, makes the game feel
so rushed towards the end. If things with the Arishok were resolved
earlier (say at the end of Act I) and more of the mage/templar conflict
stuff came afterward, the game might feel more even.

But then the
story would be more about the things that the Champion did rather than
what Hawke did on his way to becoming Champion (which, to an extent,
would be similar to DA:O, and thus perhaps not something BioWare was
interested in retreading).


I feel that both of the major stories suffered for being crammed together into a game the length of DAII. Were it as long as DA:O, perhaps both would have had more room to expand to their potential. As is, either story could have held up a game.

That said, and to answer the OP's question, I was most interested in another story we never really got, the story of the forces in conflict in Kirkwall. Carta, Coterie, Armada, guards, nobility, smugglers, and merchants. I was incredibly excited by the write-ups for some of these groups (and the attending heraldry) that went up on the blog shortly before the game came out. I would have loved more interaction with these groups, choices to aid some, to harm others, and to carve my way to power. Early on, when we were battling Carta (before realizing they were essentially random encounters) and eavesdropping on plots to harass Amaranthine with piracy, I even thought we were going to get that story.

Maybe I just want to play Fallout: Kirkvegas.

Modifié par Skokes, 16 avril 2011 - 04:51 .


#22
NvVanity

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Loved Act 1. The whole concept of Hawke getting enough coin to go on the expedition and start living the easy life was great as it also introduced us to the beginnings of several more plot lines in the overall story by having Hawke do odd jobs for people like Petrice to introduce the Qunari/Chantry conflict.

#23
Kingthlayer

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The Deep Roads. Because it's the only quests that involve Dwarves. And well Dwarves well dwarf every other race in being awesome. DA3 needs more Dwarves. And a Dwarf romance option. The 3 best characters from DA:O and DA2 are Dwarves and not a romance option.

#24
Sabariel

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The Arishok and any part of the story that surrounded him.

#25
TheBlackBaron

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Esbatty wrote...

The Shepherding Wolves questline was hands down a cathartic experience. Ketojan/Saarebas one of my favorite NPCs in Dragon Age media. Him and Sten make me want more interaction with the Qunari and the Kossith people.


I think it's the self-immolation he does at the end that really pushes it over the top. I mean, honestly, before that it's really a pretty standard side quest. But then you get a nice little crash course in qunari society from that little conversation at the end. 

Modifié par TheBlackBaron, 16 avril 2011 - 05:22 .