Arcane Warrior/Blood Mage Optimal Build
#1
Posté 18 novembre 2009 - 10:53
(This build assumes you make it to level 22 and use both talent books)
Arcane Shield
Rock Armor
Spell Shield
Vulnerability Hex -->Affliction Hex --> Misdirection Hex --> Death Hex
Winter's Grasp --> Frost Weapons --> Cone of Cold --> Blizzard
Mind Blast --> Force Field --> Telekinetic Weapons --> Crushing Prison
Weakness --> Paralyze --> Miasma --> Mass Paralysis
Combat Magic --> Aura of Might --> Shimmering Shield --> Fade Shroud
Blood Magic --> Blood Sacrifice --> Blood Wound
I was considering changing the ice line for the Drain Life line (thoughts?)
I also thought about glyphs but since I already would have mass paralysis glyphs seem a little pointless.
Thoughts/Input on the build?
#2
Posté 18 novembre 2009 - 11:16
I don't like that lineMind Blast --> Force Field --> Telekinetic Weapons --> Crushing Prison even the combo ain't really worth it for how hard it's to use I would prefer Sleep and horror causing nightmare. Sleep is AoE which is pro but the problem is your other characters will wake em up.
For my mana I just use the pots that keep dropping the lyrium near fights and having a good stats build you may not need of recharging since after a death cloud that you ice cone in to stop mobs if your other characters are a bit good(using shale that kills everything in a sec). Everything dies fast and you just recharge of after fight.
But nice def build i would have make comment like having another mage with heal on it. And a though about your fatigue. I use morrigan to heal and rej mana. But why tank with AW when you can paralyze so many ways. mass, bloodwound, glyphs, ice cone, blizzard. Just use your menus if u need sometime to think of what spell.
#3
Posté 18 novembre 2009 - 11:59
http://social.biowar...20/index/164126
#4
Posté 19 novembre 2009 - 12:12
The Sleep spell line is always a good crowd control choice with some decent damage on sleeping enemies.
mind blast tree is great if you use it right. Slam the elite baddies with force field and crushing prison and go to work on the trash mobs then when you get in a jam mind blast and use a health potion.
One thing is I find 4 talent books for mages. 1 in denerim mage shop, 1 at the circle tower, and 2 from the dwarf in my party camp. His stock seems to reset after a while in the game allowing you to buy the one he carries twice. (I have all the DLC if that matters)
#5
Posté 19 novembre 2009 - 12:17
Arius777 wrote...
I'm in the process of trying to create the optimal BM/AW build and do a solo nightmare run. For a Build I have -
(This build assumes you make it to level 22 and use both talent books)
Arcane Shield
Rock Armor
Spell Shield
Vulnerability Hex -->Affliction Hex --> Misdirection Hex --> Death Hex
Winter's Grasp --> Frost Weapons --> Cone of Cold --> Blizzard
Mind Blast --> Force Field --> Telekinetic Weapons --> Crushing Prison
Weakness --> Paralyze --> Miasma --> Mass Paralysis
Combat Magic --> Aura of Might --> Shimmering Shield --> Fade Shroud
Blood Magic --> Blood Sacrifice --> Blood Wound
I was considering changing the ice line for the Drain Life line (thoughts?)
I also thought about glyphs but since I already would have mass paralysis glyphs seem a little pointless.
Thoughts/Input on the build?
First can you tell me how many Skills & Spell you can get. I know you can find some BOOKs to give you point but
How many can you get without the BOOKs and How many can you get with the BOOKs
I going to try to solo Hard Mode
#6
Posté 19 novembre 2009 - 01:46
I would do without Fade Shroud and Spell Shield.Arius777 wrote...
Arcane Shield
Rock Armor
Spell Shield
Vulnerability Hex -->Affliction Hex --> Misdirection Hex --> Death Hex
Winter's Grasp --> Frost Weapons --> Cone of Cold --> Blizzard
Mind Blast --> Force Field --> Telekinetic Weapons --> Crushing Prison
Weakness --> Paralyze --> Miasma --> Mass Paralysis
Combat Magic --> Aura of Might --> Shimmering Shield --> Fade Shroud
Blood Magic --> Blood Sacrifice --> Blood Wound
Arcane Shield
Rock Armor
Combat Magic --> Aura of Might --> Shimmering Shield
Blood Magic --> Blood Sacrifice --> Blood Wound
Vulnerability Hex -->Affliction Hex --> Misdirection Hex --> Death Hex
Weakness --> Paralyze --> Miasma --> Mass Paralysis
Drain Life --> Death Magic
Winter's Grasp --> Frost Weapons --> Cone of Cold --> Blizzard
Mind Blast --> Force Field --> Telekinetic Weapons --> Crushing Prison
#7
Posté 19 novembre 2009 - 01:59
I was thinking about getting glyphs, but I'll already have some good CC and have Mass Paralysis so would the glyphs be worth sacrificing other spells for?
I heard the ice chain was extremely effective, especially against bosses, but that could be wrong.
#8
Posté 19 novembre 2009 - 02:26
#9
Posté 19 novembre 2009 - 03:21
#10
Posté 19 novembre 2009 - 04:15
Arcane Shield, Rock Armor, Miasma, Mass Paralyses, and Shimmering Shield are the essentials.
I would like to add Frost Weapons and Telekinetic Weapons too if I am in the melee mood.
Add in armor adjustments ... and ... well I am at a loss of how much Willpower I will need.
Le sigh
#11
Posté 19 novembre 2009 - 03:51
As far as stats, for a AW/BM I would go 2 magic per level and maybe 1 const. Mana will be there for sustained abilities, but you will be casting out of your health via blood magic.
Modifié par Arius777, 19 novembre 2009 - 04:17 .
#12
Posté 19 novembre 2009 - 05:13
as for combat training, its handy to get 2 ranks in it, since the 2nd rank gives some mana regen and for when u get beaten up much while trying to use the spells with a casting time.
The glyphs chain i can also reccomend, since doing a repulsion glyph in a doorway will keep everyone away from u
#13
Posté 20 novembre 2009 - 02:47
#14
Posté 20 novembre 2009 - 04:44
only chain i can't really advice is Lightning, the first 3 are nice, but chain lighting has rather low damage(even on normal) altrough friendly fire is rarely an issue.
#15
Posté 20 novembre 2009 - 04:51
And its really a handy tree if u go solo, so try it out
#16
Posté 21 novembre 2009 - 08:49
Should I get the 4th glyph?
And should I takes hexes? or are they not going to be very effective against bosses and such?
#17
Posté 22 novembre 2009 - 04:29
#18
Posté 22 novembre 2009 - 04:29
I have't tried the fourth glyph, but from the description, i could be quite handy against caster bosses, just make sure u don't walk in it i gues.
As for the hexes, GO get them! they are wicked against bosses, misdirection hexx buys u time to do some damage witout getting any, so great against ogre's and such, death hex is simply a great finisher if u have eneugh melee members with u, i used them with succes against bosses like the broodmother and Flemeth, so try it out
#19
Posté 22 novembre 2009 - 04:50
So as far as stats goes I'm thinking 2:1 magic/constitution every level (and 5 to cun for coercion). Do I need to add any points to dexterity? Any suggestions on stats?
#20
Posté 22 novembre 2009 - 05:36
Btw, i can reccomend 2h weapons, since they do lots of damage, using an 2h axe with 3 rune slots in it on my own char atm, till i get the AW blade anyway, works great
#21
Posté 22 novembre 2009 - 05:43
Do you think that a spirit healer/Arcane Warrior combo would be better then a AW/BM?
#22
Posté 22 novembre 2009 - 06:42
so feel free to try them both out
#23
Posté 22 novembre 2009 - 06:57
DO NOT add 5 points to cunning for coercion. Do the Circle Tower quest first for the free 4 points to cunning...always do the circle tower first for any character just for that reason. Use your brains people
#24
Posté 22 novembre 2009 - 09:07
#25
Posté 22 novembre 2009 - 09:20
Also what are some good combos?
BTW I going to Solo the game. I will try Hard Mode. Now if I can find a good build for a AW so I do not get **** up by like the first 2 hour of gameplay before I get my AW at level 7 I will try out the HARDEST MODE.
Modifié par DA CidALMIGHTY, 22 novembre 2009 - 09:47 .





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