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Arcane Warrior/Blood Mage Optimal Build


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38 réponses à ce sujet

#1
Arius777

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I'm in the process of trying to create the optimal BM/AW build and do a solo nightmare run. For a Build I have - 
(This build assumes you make it to level 22 and use both talent books)

Arcane Shield 
Rock Armor
Spell Shield 
Vulnerability Hex  -->Affliction Hex  --> Misdirection Hex  --> Death Hex
Winter's Grasp  --> Frost Weapons  --> Cone of Cold  --> Blizzard
Mind Blast --> Force Field --> Telekinetic Weapons --> Crushing Prison
Weakness --> Paralyze --> Miasma --> Mass Paralysis 
Combat Magic --> Aura of Might --> Shimmering Shield --> Fade Shroud
Blood Magic --> Blood Sacrifice --> Blood Wound 

I was considering changing the ice line for the Drain Life line (thoughts?)
I also thought about glyphs but since I already would have mass paralysis glyphs seem a little pointless.

Thoughts/Input on the build?

#2
PureFury

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I made pure caster and you have many of my spells. You should think of letting AW down and just go mage. The 6 spells i set are Ice cone stonefist(shatter), vulna hex, drain life(x2) and death hex, death cloud(death entropy 250-300 damage+ the death cloud normal damage). I use Arcane sheild i get like 70 def, Death magic (heal when you kill). When i get the aggro i cast Glyphs,repulsion alone and repulsion + paralyze= Paralyze Aoe. When there's many many mobs, I cast Blizzard earthquake they stop moving completly. Some may shatter and I use blood wound if i can't aim them well. Group heal when everybody is low.

I don't like that lineMind Blast --> Force Field --> Telekinetic Weapons --> Crushing Prison even the combo ain't really worth it for how hard it's to use I would prefer Sleep and horror causing nightmare. Sleep is AoE which is pro but the problem is your other characters will wake em up.

For my mana I just use the pots that keep dropping the lyrium near fights and having a good stats build you may not need of recharging since after a death cloud that you ice cone in to stop mobs if your other characters are a bit good(using shale that kills everything in a sec). Everything dies fast and you just recharge of after fight.



But nice def build i would have make comment like having another mage with heal on it. And a though about your fatigue. I use morrigan to heal and rej mana. But why tank with AW when you can paralyze so many ways. mass, bloodwound, glyphs, ice cone, blizzard. Just use your menus if u need sometime to think of what spell.

#3
Tyrax Lightning

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The work for an awesome Arcane Warrior/Blood Mage is already done:
http://social.biowar...20/index/164126

#4
Colma

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I just play nightmare, so for me blizzard and most other direct damage AoEs would be of very limited use. Also in nightmare most primal spells really don't pack enough punch. I tried a pure caster and just couldn't come close to the dps of my party members and basically just kept to crowd control spells.



The Sleep spell line is always a good crowd control choice with some decent damage on sleeping enemies.



mind blast tree is great if you use it right. Slam the elite baddies with force field and crushing prison and go to work on the trash mobs then when you get in a jam mind blast and use a health potion.





One thing is I find 4 talent books for mages. 1 in denerim mage shop, 1 at the circle tower, and 2 from the dwarf in my party camp. His stock seems to reset after a while in the game allowing you to buy the one he carries twice. (I have all the DLC if that matters)

#5
X-Box 360 CidALMIGHTY

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Arius777 wrote...

I'm in the process of trying to create the optimal BM/AW build and do a solo nightmare run. For a Build I have - 
(This build assumes you make it to level 22 and use both talent books)

Arcane Shield 
Rock Armor
Spell Shield 
Vulnerability Hex  -->Affliction Hex  --> Misdirection Hex  --> Death Hex
Winter's Grasp  --> Frost Weapons  --> Cone of Cold  --> Blizzard
Mind Blast --> Force Field --> Telekinetic Weapons --> Crushing Prison
Weakness --> Paralyze --> Miasma --> Mass Paralysis 
Combat Magic --> Aura of Might --> Shimmering Shield --> Fade Shroud
Blood Magic --> Blood Sacrifice --> Blood Wound 

I was considering changing the ice line for the Drain Life line (thoughts?)
I also thought about glyphs but since I already would have mass paralysis glyphs seem a little pointless.

Thoughts/Input on the build?


First can you tell me how many Skills & Spell you can get.  I know you can find some BOOKs to give you point but
How many can you get without the BOOKs and How many can you get with the BOOKs

I going to try to solo Hard Mode

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#6
Taldren

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Arius777 wrote...

Arcane Shield 
Rock Armor
Spell Shield 
Vulnerability Hex  -->Affliction Hex  --> Misdirection Hex  --> Death Hex
Winter's Grasp  --> Frost Weapons  --> Cone of Cold  --> Blizzard
Mind Blast --> Force Field --> Telekinetic Weapons --> Crushing Prison
Weakness --> Paralyze --> Miasma --> Mass Paralysis 
Combat Magic --> Aura of Might --> Shimmering Shield --> Fade Shroud
Blood Magic --> Blood Sacrifice --> Blood Wound

I would do without Fade Shroud and Spell Shield.

Arcane Shield 
Rock Armor
Combat Magic --> Aura of Might --> Shimmering Shield

Blood Magic --> Blood Sacrifice --> Blood Wound
Vulnerability Hex  -->Affliction Hex  --> Misdirection Hex  --> Death Hex
Weakness --> Paralyze --> Miasma --> Mass Paralysis 
Drain Life --> Death Magic
Winter's Grasp  --> Frost Weapons  --> Cone of Cold  --> Blizzard
Mind Blast --> Force Field --> Telekinetic Weapons --> Crushing Prison

#7
Arius777

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So would the ice chain even be worth it on nightmare? would the drain life chain end up being a better choice for the death hex / death cloud combo?



I was thinking about getting glyphs, but I'll already have some good CC and have Mass Paralysis so would the glyphs be worth sacrificing other spells for?



I heard the ice chain was extremely effective, especially against bosses, but that could be wrong.




#8
demireamer

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Mass Paralysis, has a long cast time i didnt much care for it on my AW/SH, but it can work wonders when your fight a huge group,

#9
Arius777

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As far as talents go, is combat training useful enough to take?

#10
Taldren

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The real question is stats ... how much, where, and when. Obviously you need high Magic, high Con, and enough Willpower to activate all your upkeep abilities before switching to blood magic. What those values are ... no idea.

Arcane Shield, Rock Armor, Miasma, Mass Paralyses, and Shimmering Shield are the essentials.

I would like to add Frost Weapons and Telekinetic Weapons too if I am in the melee mood.

Add in armor adjustments ... and ... well I am at a loss of how much Willpower I will need.



Le sigh

#11
Arius777

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Would the Waking Nightmare chain be a better choice then the death cloud chain?

As far as stats, for a AW/BM I would go 2 magic per level and maybe 1 const. Mana will be there for sustained abilities, but you will be casting out of your health via blood magic. 

Modifié par Arius777, 19 novembre 2009 - 04:17 .


#12
Takrandro

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Aside from the drain life spell, the waking nightmare chain is in my opinion better, since sleep really has a big aoe, and waking nightmare's is only a little smaller, so u can (most of the time) hit all sleeping enemys with it, just keep in mind that the spells have a long cooldown, so use them early in big fights, and make sure your party members are't waking enemys up. use Vulnability hex against colored enemies to have a better chance for it to effect them also.

as for combat training, its handy to get 2 ranks in it, since the 2nd rank gives some mana regen and for when u get beaten up much while trying to use the spells with a casting time.

The glyphs chain i can also reccomend, since doing a repulsion glyph in a doorway will keep everyone away from u :)


#13
Arius777

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Think the waking nightmare chain would be better then the ice chain?

#14
Takrandro

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No, ice is still the best CC chain, since Cone of Cold has such a short cd, as well that u can instant kill enemys by shattering them. but waking nightmare chain is definitely a close second, it just depends with witch other chains u combine it, like on my first playtrough, i went with the hex chain,fire and lightning on my main,while going ice and Waking nightmare on Morrigan, having 1 mage in the party was handy but with morrigan added to the mix with these spells i had more then eneugh options, for both groups as well as bosses( misdirection and death hex are great against bosses!)

only chain i can't really advice is Lightning, the first 3 are nice, but chain lighting has rather low damage(even on normal) altrough friendly fire is rarely an issue.

#15
Takrandro

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btw, did u know about the glyph combo? apperently, by putting a paralysis glyph on a repulsion glyph paralyses everyone,had it happen once, and could't do a thing...(neither could the enemy, but that aside)

And its really a handy tree if u go solo, so try it out ;)

#16
Arius777

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Should I take I get blizzard as well in the ice chain? and yeah I just tried the glyphs. That combo is so good!

Should I get the 4th glyph?



And should I takes hexes? or are they not going to be very effective against bosses and such?

#17
Mehbazu

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Wow, I really can't believe how many people are so fond of drain life. The basic heal spell is far more reliable, can be used to help other team mates in a pinch, and cas be cast with a drawn sword. As far as death magic goes, I hate it. It looks good in theory, but in practice you could be surrounded by corpses and only occassionaly will it proc and when it does you only get about 15hp. Also, make sure to get haste. You'll have to go through three spells to get it, but you should be the one to have it toggled, and here's why: the plate armor you can equip later in the game such as the Warden's chest and dragon bone plate boots will give you a large mana pool independent of your % toggles. It's better to have haste running on you than say your dedicated healer.

#18
Takrandro

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Arius, u should take blizzard if u got the points for it, since its the best AoE spell if u ask me, since it freezes ppl and knocks them down aside from the damage it does :) just make sure u are't in it.

I have't tried the fourth glyph, but from the description, i could be quite handy against caster bosses, just make sure u don't walk in it i gues.

As for the hexes, GO get them! they are wicked against bosses, misdirection hexx buys u time to do some damage witout getting any, so great against ogre's and such, death hex is simply a great finisher if u have eneugh melee members with u, i used them with succes against bosses like the broodmother and Flemeth, so try it out :)

#19
Arius777

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Alright thanks for the info!



So as far as stats goes I'm thinking 2:1 magic/constitution every level (and 5 to cun for coercion). Do I need to add any points to dexterity? Any suggestions on stats?

#20
Takrandro

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Well, Colma said that u might need to boost your Dex for the hit rating, so that u hit more in melee, but aside from that, i think u'll be fine, u might wanna check out his thread on this forum about it.

Btw, i can reccomend 2h weapons, since they do lots of damage, using an 2h axe with 3 rune slots in it on my own char atm, till i get the AW blade anyway, works great :)


#21
Arius777

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Thanks again for the info.



Do you think that a spirit healer/Arcane Warrior combo would be better then a AW/BM?

#22
Takrandro

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that depends on yourself, i mean, the main difference is the big healing spells, but no acces to blood magic, and i think for SH u better go BM couse of the exstra options, using health for mana is a big plus, maybe something to turn Wynn in? SH/AW just cost your spells to much if u ask me, but like all things, it will work in its own way, and i prefer more offensive/CC spells on my main then healing spells, since that is why i got the other ones for. 1 healing spell is eneugh.



so feel free to try them both out ;)

#23
Colma

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if you're not playing on nightmare, and sometimes even then, any build can grind through the game regardless of what talents/spells you pick. AW/SH build would be hard to manage in terms of mana, but its wouldn't be bad by any means.

DO NOT add 5 points to cunning for coercion. Do the Circle Tower quest first for the free 4 points to cunning...always do the circle tower first for any character just for that reason. Use your brains people :P

#24
Arius777

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Oh so then I only have to put one point in cunning? and what other stat points do you get from the Circle Tower?

#25
DA CidALMIGHTY

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So is Fire row worth the 4 points for a AW and BM?

Also what are some good combos?

BTW I going to Solo the game.  I will try Hard Mode.  Now if I can find a good build for a AW so I do not get **** up by like the first 2 hour of gameplay before I get my AW at level 7 I will try out the HARDEST MODE.

Modifié par DA CidALMIGHTY, 22 novembre 2009 - 09:47 .