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Doesn't Widow Soldier basically make Infiltrator obsolete?


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#26
jamesp81

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Autoclave wrote...

 Adrenaline rush is more than a decent counterpart to cloak. You may have good arguments against it (which I will gladly read) but personally I feel like the AR is better than cloak.

If we forget about damage bonuses, which both powers can give you, what else does cloak bring? Move to cover? AR is very good at that too. You move at same speed while the world is slowed down, and soldier has bonus storm speed for that. And you cannot regen while cloaked. 

So the only other thing I can see on the table is incinerate and AI hack. If I need to destroy armor, I have widow with inferno ammo (which infiltrator does not have). AI hack? I have never been a fan of such sort of skills. I haven't seen many infiltrator builds that focus on AI hack. 

What does Soldier have that Infiltrator doesn't: Shotguns, Assault Rifle and Concussive shot. CS is no big deal, but you can see the overall picture: Infiltrator is more of less is a gimped soldier. 




I actually kind of agree.  If I want to play a sniper, I NEVER do it as an infiltrator, always a soldier.  Soldiers rely on AR and ammo powers like incendiary and disruptor.  Infiltrators rely on cloak, disruptor ammo, and incinerate (instead of incendiary ammo).  The infiltrator's tech powers (except incinerate, which is always good) are often situational, especially AI Hacking.  Cloak is a good way to get yourself into trouble if you use it to move to the wrong position.  When I've tried infiltrator, I've always ended up using cloak very little.  Infiltrators are also made of paper and die far too easily.

Soldier > Infiltrator.  If I want a tech power class, I use either Sentinel or Engineer.

#27
jamesp81

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Aklis wrote...

I preferred the Soldier in Mass Effect, because although snipers were nice, having only a pistol for back-up was sort of lame. Adding the Assault Rifle just made you a clone of Garrus, making him even more obsolete.

When I begun playing Mass Effect 2, I started out as an Infiltrator, but I quickly felt that the lack of ammo for the Mantis and the lack of a proper-backup weapon just felt silly. (A small pistol and an even smaller pistol. Come on?) So my next two playthroughs was as a Soldier. Then I found out how to mod the game using Ruby and whatnot, so I promptly added the AR to the infiltrator, which does make the class quite overpowered, but also much more fun to play.

I'll have to agree with the "Science of Sniping vs Art of Sniping", though.


I kind of disagree here....I had great fun playing infiltrator in ME1 using snipers and pistols.  The combat handgun is itself an artform.  I still don't like infiltrator in ME2, but the art of the combat handgun itself is one worth learning.

#28
jamesp81

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fegede wrote...

Sorry if I misquoted you then. For me, sniping with the widow is more enjoyable on the soldier, and sniping with the viper is way more fun with the infiltrator. I have to agree with the op that AR meshes better with the widow than cloak. Even on the mobility part, hitting AR and running like crazy works about as well as cloaking imo. the time dilatation in heightened ar and storm speed makes you almost untouchable when you run and cooldown is so low that you don't have to feel guilty about wasting it. Being seen also helps your teammates to stay alive. My widow infiltrator was doing the fights on his own too often


^^this

Heightened AR + increased storm speed pretty much makes you invulnerable.

#29
jamesp81

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Fiery Phoenix wrote...

While I find myself liking both alright, I actually have a preference for the Widow Soldier. It just has a lot more take-no-prisoners kickass to it.


What I like about it is that they Widow functions as a heavy weapon for use against elite enemies like Scions and Krogan.  Widow Soldier basically gets two heavy weapons instead of one.  I can use my actual heavy weapon slot for something that controls husks (arc projector) or the Cain for when I want to nuke a ****.  The Widow comes out for mini-bosses or just when I feel like sniping.  The rest of the time, I use the Vindicator or Mattock.

#30
AK404

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 It can be argued that a battleaxe does more damage than a scalpel.

That being said, you never want to see your brain surgeon carrying a battleaxe to work.

Right now, I'm brute-forcing my way through Insanity as a Soldier.  Previously, I had attempted this as an Infiltrator before the DCS stomped me down thoroughly.  I decided to step back and go at it as a soldier, and was amazed at my progress: as an infiltrator, I had to carefully plan out every mission, slowly learn my way past my mistakes and insta-gibs, maybe get one mission done a night.  As a solider, I slapped on the mattock and barrelled my way through three missions a night and only died when I tried to push the limits of adrenaline rush.

Sure, the soldier was an easier class to play with infinitely stronger weapons and abilities, but that doesn't mean I don't want to return to the Infiltrator on Insanity to see how I can beat it with a cloak.

It's not weaker or stronger, it's just different game play experience...with an absolutely OP power and a weapon custom-built to exploit it.

Modifié par AK404, 20 avril 2011 - 01:46 .


#31
termokanden

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AK404 wrote...

 It can be argued that a battleaxe does more damage than a scalpel.

That being said, you never want to see your brain surgeon carrying a battleaxe to work.

While this is very true, I would rather bring a battleaxe to war :)

Right now, I'm brute-forcing my way through Insanity as a Soldier.  Previously, I had attempted this as an Infiltrator before the DCS stomped me down thoroughly.  I decided to step back and go at it as a soldier, and was amazed at my progress: as an infiltrator, I had to carefully plan out every mission, slowly learn my way past my mistakes and insta-gibs, maybe get one mission done a night.  As a solider, I slapped on the mattock and barrelled my way through three missions a night and only died when I tried to push the limits of adrenaline rush.


I agree that soldier is easier to use (if you spam AR anyway). But my experience with the infiltrator was quite good as well. Died a couple of times because I decided to flank too many enemies at once, but in general I found this to be one of my easier playthroughs.

Difference in playstyle? Don't know, but I'm very sure the infiltrator isn't as bad as it sometimes sounds one these forums.

#32
Stardusk78

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I like the Soldier a lot (I like all classes) but the Infiltrator is a lot more fun and tactical for me. I also enjoy the constant sniper slowdown of 60% vs. always having to wait for AR to kick in...granted it is only 3 seconds but I still like the constant Infiltrator passive.

#33
AK404

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I have to admit that as much fun as the Soldier can be, I enjoy my Infiltrator more. Sure, I find myself reloading more often wondering why my Infiltrator can't do what my Soldier can do, but it's precisely because my Infiltrator can't do what a Soldier can do that makes them more challenging and rewarding.

#34
Taura-Tierno

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I loved playing as an Infiltrator (my first Shepard) not because of damage, but because of the style it came with. Felt much more tactical than Soldier (because of the cloak), and that made for an entirely different playstyle. In my opinion, that's more important than who deals the most damage.

#35
Guest_Aotearas_*

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Soldier may be more effective, but m as a german I am more concerned with efficiency. And he Passive Diletation you get is way more efficient than the AR power, simply because there is no cooldwon to wait for. If here is a chance, I can take it, powers ready or not.

#36
termokanden

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Once you can one-shot without Cloak, that is in fact a really good point. You can keep one-shotting people without using a power to do so, and you still get time dilation. You can even mix in other powers while sniping.

#37
DJ CAVE SLAVE

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The first few playthroughs I did, I was a soldier, and I picked the revant. Then I did a few Infiltrator playthroughs and got the widow. A few days ago I decided to do a widow soldier playthrough, and the widow's so much stronger. Even with an assassin, assassin's cloak, warp ammo, and a visor the soldier was still better with the widow. That's with a commando with Inferno ammo, heightened adrenaline rush, and no visor.

#38
Kaylord

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As a sniper, I had more fun as a widow-soldier. The Mattock basically is an addional sniper rifle, similar to a Viper. I felt more tactical with the infiltrator; played him all wrong as a sniper, though, and next playthrough I want to concentrate on battlefield movement and CQC instead of shooting from the back, and abusing cloak merely for the damage bonus.

#39
lolwut666

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I think both are good.

Cloak can be a life-saver sometimes.

Even with Adrenaline Rush, there are times when you can't kill an enemy who gets too close before he kills you.

Plus Infiltrator has Incinerate, which is an awesome power. And AI Hacking, if you're into that.

#40
termokanden

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I finished Arrival last night on my Infiltrator on insanity. It's actually the first time I've done that on insanity (and only the second time through Arrival so that's why). It was surprisingly easy. There's no way they can hurt you - just move to another cover if you're in trouble.

I somehow missed a pyro once. Cloaked, moved away and sniped his tank. In fact the pyros were a good weapon for me in that fight. Not sure how this whole thing plays with a soldier, but Infiltrators are certainly more than powerful enough, and I like the playstyle.

One thing I'd like to add about Arrival though: Why is it so insanely bugged? Last time I got stuck under an elevator midfight. This time through my class passive suddenly stopped working (no time dilation while sniping). Seriously, how can a mission even mess with your class passive?

Modifié par termokanden, 05 mai 2011 - 12:17 .


#41
Kronner

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termokanden wrote...
This time through my class passive suddenly stopped working (no time dilation while sniping). Seriously, how can a mission even mess with your class passive?


PC or xbox version?

#42
termokanden

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PC. Last time was on xbox.

#43
lolwut666

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I never bugged in Arrival.

Played it with only with the Adept and the Vanguard, though.

#44
termokanden

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I should add that it was only gone in one area. The one after you control the mech and get your weapons and armor back. After the next area transition, it was back to normal.

On the xbox I Charged someone on an elevator and ended up beneath it :)

#45
Kronner

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termokanden wrote...

PC. Last time was on xbox.


Interesting, I've seen it bug out on xbox, but not on PC yet. But yeah, Arrival has been tested very poorly, obviously.
E.g. Drone doing nothing in certain fights etc.

#46
naledgeborn

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I think Drone is "disabled" in Arrival because enemy Engineers can't use them either. Maybe that spilled over into Shepard's drone. Imagine how much harder fight for your life would be if those Engineers could use drone?

#47
kstarler

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Kronner wrote...

termokanden wrote...

PC. Last time was on xbox.


Interesting, I've seen it bug out on xbox, but not on PC yet. But yeah, Arrival has been tested very poorly, obviously.
E.g. Drone doing nothing in certain fights etc.

I hadn't heard of this bug, but I did notice on my Soldier Arrival run (PC) that the Storm dilation wasn't working, even after a restart of the mission.

On to the main topic, while it's true that Soldiers can be far more powerful with the Widow than Infiltrators, I prefer to play Revvy Soldiers and save the Widow for the Infiltrator. It ultimately boils down to personal preference (but then, that's the answer to 90% of threads like this).

#48
lolwut666

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Widow Soldier = damage

Widow Infiltrator = survivability

Both are good.

#49
termokanden

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naledgeborn wrote...

I think Drone is "disabled" in Arrival because enemy Engineers can't use them either. Maybe that spilled over into Shepard's drone. Imagine how much harder fight for your life would be if those Engineers could use drone?


Good point. I was actually wondering last night why the engineers weren't using drone.

#50
tonnactus

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The soldier for sure is the better sniper,from the beginning to the end.
The infiltrator has absolutly nothing that made him interesting in the first game: Almost all good tech powers of the engineer,as much weapon damage as one soldier and only little less surviability.