Autoclave wrote...
Adrenaline rush is more than a decent counterpart to cloak. You may have good arguments against it (which I will gladly read) but personally I feel like the AR is better than cloak.
If we forget about damage bonuses, which both powers can give you, what else does cloak bring? Move to cover? AR is very good at that too. You move at same speed while the world is slowed down, and soldier has bonus storm speed for that. And you cannot regen while cloaked.
So the only other thing I can see on the table is incinerate and AI hack. If I need to destroy armor, I have widow with inferno ammo (which infiltrator does not have). AI hack? I have never been a fan of such sort of skills. I haven't seen many infiltrator builds that focus on AI hack.
What does Soldier have that Infiltrator doesn't: Shotguns, Assault Rifle and Concussive shot. CS is no big deal, but you can see the overall picture: Infiltrator is more of less is a gimped soldier.
I actually kind of agree. If I want to play a sniper, I NEVER do it as an infiltrator, always a soldier. Soldiers rely on AR and ammo powers like incendiary and disruptor. Infiltrators rely on cloak, disruptor ammo, and incinerate (instead of incendiary ammo). The infiltrator's tech powers (except incinerate, which is always good) are often situational, especially AI Hacking. Cloak is a good way to get yourself into trouble if you use it to move to the wrong position. When I've tried infiltrator, I've always ended up using cloak very little. Infiltrators are also made of paper and die far too easily.
Soldier > Infiltrator. If I want a tech power class, I use either Sentinel or Engineer.





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