ezrafetch wrote...
Yeah, I'm on 360. The time dilation really messes with the sniping when enemies start strafing most of all. It's still nice for all the benefits, but the aim assist mechanics was the one aspect that they really dropped the ball on.
Quickscoping is exactly what you say it is: zoom in and make a minor adjustment. Spending more than 1-2s to line up a shot is moving out of quickscoping territory and into plain old sniping. I'm still hanging out in the back picking off dudes with well-timed headshots. CQC with a sniper like a lot of folks do in CoD is absurd and silly. Sniper CQC is not even quickscoping, really; it's pure cheese, with a healthy dose of getting ludicrously lucky as flavor. There really is no skill in CQC "sniping" (if you can call it that).
I hate the aim assists messing up my shots, and I hope we'll be able turn them all off in ME3. But ScroguBlitzen did come up with a cheap trick: pull the firing trigger and then release it quickly. The time dilation prevents you from instantly getting off a shot, at the same it bypasses the aim assist. This only works when you're glued behind cover, though.
Back on topic, "Do Soldier make Infiltrators obsolete" assumes that Infiltrators are a pure sniping class, but I disagree. I think Infiltrators are supposed to
infiltrate, and sniping only is one aspect of infiltration. Just like Soldiers are not pure snipers, they are supposed to be experts at combat, and sniping is only one aspect of combat. So I think the more accurate question is: which class makes a better
sniper? Soldiers deal more damage, but Infiltrators have passives that makes them naturally better with sniper rifles (er, not counting the aim assist screwing it up).