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Doesn't Widow Soldier basically make Infiltrator obsolete?


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#76
ezrafetch

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My style of play aligns much more with the Soldier. I prefer the Admiral David Glasgow Farragut approach: "Damn the torpedoes, full steam ahead!" kind of thing, a wrecking ball of epic proportions. The higher damage, better health and AR help out a bunch. Sometimes AR actually throws off my sniping since the aim assist becomes painfully obvious, but I appreciate it for the sheer damage bonus and easy maneuverability on the battlefield.  Not to mention that melee speed is unaffected by AR, so you can throw tons of punches for kills.

I don't think the Infiltrator passive of scope time is that useful for me anyways; when I snipe in ME2, I try to quickscope as much as possible, and it's easy to in ME2 (I don't consider myself a good quickscoper in the CoD sense, but it's really easy to quickscope in ME2), so "scope time" is pretty useless for me.

Modifié par ezrafetch, 12 mai 2011 - 07:20 .


#77
termokanden

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Are you playing on the 360 ezrafetch? Because that's what made me hate sniping originally. Time dilation is actually a big disadvantage with the aim assist. I play on the PC now and really enjoy sniping (no this is not a PC vs xbox thing, it's just one issue that they really need to consider for ME3).

I find the slowdown extremely helpful. Always nice with more time to react, and with the slowdown you'll be hit less while you aim.

I don't really know if you mean what I think you mean when you mention quickscoping. When I hear that term I think of someone running around doing CQC with a sniper rifle, thinking it makes them look cool. To be honest though, I find these guys easier to beat then the actually good long-range snipers, so maybe they're not so bad.

What I do is just aim without zooming first, then zoom and make a minor adjustment. That's just good sniping. To me "quickscoping" is one of the most silly things in CoD.

Modifié par termokanden, 12 mai 2011 - 08:23 .


#78
AK404

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Wait....I was the reverse. Sniping on the PC was ruined for me, but easy as pie on the 360.

Best part about being an infiltrator is quoting Private Jackson.  Very hard to do that with a 6s cooldown.

Modifié par AK404, 12 mai 2011 - 08:27 .


#79
termokanden

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I don't get it. This is a typical situation where it fails for me:

My target is in my sights, nobody else around. Right when I'm about to pull the trigger, some other enemy runs past my target in the background, and my scope automatically follows.

Another example would simply be a moving target. The aim assist compensates quite drastically for this.

Maybe it's a playstyle thing, but it ruins my sniping completely.

#80
AK404

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Oh, I make sure to only target things when they're separated from everyone else. If they're bunched up, it's arc projector time...or flashbang time. I knock them off one at a time with the SMG, and then wait for them to start running into their positions before I start with the headshots.

#81
ezrafetch

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termokanden wrote...

Are you playing on the 360 ezrafetch? Because that's what made me hate sniping originally. Time dilation is actually a big disadvantage with the aim assist. I play on the PC now and really enjoy sniping (no this is not a PC vs xbox thing, it's just one issue that they really need to consider for ME3).

I find the slowdown extremely helpful. Always nice with more time to react, and with the slowdown you'll be hit less while you aim.

I don't really know if you mean what I think you mean when you mention quickscoping. When I hear that term I think of someone running around doing CQC with a sniper rifle, thinking it makes them look cool. To be honest though, I find these guys easier to beat then the actually good long-range snipers, so maybe they're not so bad.

What I do is just aim without zooming first, then zoom and make a minor adjustment. That's just good sniping. To me "quickscoping" is one of the most silly things in CoD.


Yeah, I'm on 360.  The time dilation really messes with the sniping when enemies start strafing most of all.  It's still nice for all the benefits, but the aim assist mechanics was the one aspect that they really dropped the ball on.

Quickscoping is exactly what you say it is: zoom in and make a minor adjustment.  Spending more than 1-2s to line up a shot is moving out of quickscoping territory and into plain old sniping.  I'm still hanging out in the back picking off dudes with well-timed headshots.  CQC with a sniper like a lot of folks do in CoD is absurd and silly.  Sniper CQC is not even quickscoping, really; it's pure cheese, with a healthy dose of getting ludicrously lucky as flavor.  There really is no skill in CQC "sniping" (if you can call it that).

#82
rubyreader

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Autoclave wrote...

Originally I forgot to write that
1. AR has a shorter cool down than cloak
2. Soldier has much more health than infiltrator. With hardened AR and right armor components you can reach as high as 750 effective health (500 + 50% damage reduction), all this while you receive significantly less shots during bullet time. Factor in the 1 second of "invulnerability" when your shields go down and your health is not draining.


Doesn't the Infiltrator's sniper slowdown NOT affect cooldown? Basically meaning you cooldown faster because the clock the power cooldown is running on doesn't also slow down? I t's something I've heard, and I feel like I'vve done it but it's been a while since I played Infiltrator.

#83
AK404

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What I tend to do with strafing enemies is move my scope where I think they're going to go, then fire the second they touch those crosshairs. It takes a bit of practice, but it's a satisfying kill every time.

Modifié par AK404, 13 mai 2011 - 02:35 .


#84
ezrafetch

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AK404 wrote...

What I tend to do with strafing enemies is move my scope where I think they're going to go, then fire the second they touch those crosshairs. It takes a bit of practice, but it's a satisfying kill every time.


Problem is, on 360 when the enemy starts to strafe, your scope automatically moves with them at that speed.  So if you're a couple hairs off when you scope in and they start to move, your scope will still be a couple hairs off during and after their strafing action.  Countering the aim assist is tough at best (even after trying to work around it for so long, since it depends on enemy speed in addition to other factors), though I will admit when I do manage to get it right and correct the aim assist perfectly for a headshot, it's absolutely satisfying. :devil:

#85
termokanden

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Aim assist is supposed to help you. It doesn't. It may be satisfying when you manage to beat the aim assist, but let's not kid ourselves here. This is a technical issue that I really hope gets fixed for ME3.

There are other aiming issues as well. Aim sensitivity increases for me if I use Cloak just after zooming. Completely throws off my aim. I can't remember if this is also an issue on the xbox though.

Modifié par termokanden, 13 mai 2011 - 12:13 .


#86
ezrafetch

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termokanden wrote...

Aim assist is supposed to help you. It doesn't. It may be satisfying when you manage to beat the aim assist, but let's not kid ourselves here. This is a technical issue that I really hope gets fixed for ME3.

There are other aiming issues as well. Aim sensitivity increases for me if I use Cloak just after zooming. Completely throws off my aim. I can't remember if this is also an issue on the xbox though.


I totally agree, but you gotta admit, when you defy the overwhelming odds that the game stacks against you to pull off something as rudimentary and theoretically simple in-game as a sniper shot (because sniping in real life is totally nothing like it is in any war/shooter game), it's totally awesome.

Modifié par ezrafetch, 13 mai 2011 - 06:35 .


#87
IMNWME

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An Infiltrator with the Viper is a monster sniper, I don't see how it's "obsolete." Especially if he's also toting a Shotgun.

Of course, if you're using Cloak like Adrenaline Rush for the damage boost, then yeah, of course the Infiltrator is second rate. That's not what Cloak is supposed to be used for.

#88
AK404

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IMNWME wrote...

An Infiltrator with the Viper is a monster sniper, I don't see how it's "obsolete." Especially if he's also toting a Shotgun.

Of course, if you're using Cloak like Adrenaline Rush for the damage boost, then yeah, of course the Infiltrator is second rate. That's not what Cloak is supposed to be used for.


http://www.youtube.c...z5VlDm1yY]word.[/url]

#89
Guest_Saphra Deden_*

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It's not like the classes need to be balanced vs one another. This isn't an MMO. They aren't in competition.

#90
termokanden

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A soldier won't suddenly pop up in your infiltrator game and take your raid spot. However. that does not mean the classes should not be balanced.

I think a lot of people care about this, myself included. I don't agree that infiltrators are obsolete though.

#91
pedal2metal

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The answer is no. It's about gameplay & playstyle choices. If DPS was all that mattered, there'd be 1 class (soldier) & that's it. So it's about enjoying the game in different ways. I've completed Insanity w/all the classes, & I'm still learning new ways to play each class. Every class is fun because each class has a different gameplay style affinity. I love Infiltrators for the tactical flexibility that Cloak provides. It's one of the most flexible classes in the game gameplay-wise as you can play it in so many different ways: CQC, sniper, battlefield controller (w/ AI Hacking & Dominate).

With regards to "run & gun" playstyle (i.e.: soldier style), the Mattock AR w/Incendiary Ammo (or AP Ammo) can kill everything in the game easily (even the Thresher Maw & Human Reaper w/o using any heavy weapons). There is no other weapon necessary. As a result, any class can feel like soldier by simply getting this gun. This gun is ridiculuous & once fully upgraded, it's unstoppable. In a soldier's hands, as noted in this thread, it is simply absurd. You can literally run through levels at full speed w/Mattock, Incendiary, & AR & wipe everything out. The only thing that will slow you down is running out of ammo.

Obviously, for the same reason that only using the Mattock can become boring, so is only playing the game 1 way. If you love soldiers, by all means play them. But it's a mistake to think that just because soldier DPS is higher there isn't room for other classes such as Infiltrator.

best regards,
Pedal2Metal

#92
Tony Gunslinger

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ezrafetch wrote...
Yeah, I'm on 360.  The time dilation really messes with the sniping when enemies start strafing most of all.  It's still nice for all the benefits, but the aim assist mechanics was the one aspect that they really dropped the ball on.

Quickscoping is exactly what you say it is: zoom in and make a minor adjustment.  Spending more than 1-2s to line up a shot is moving out of quickscoping territory and into plain old sniping.  I'm still hanging out in the back picking off dudes with well-timed headshots.  CQC with a sniper like a lot of folks do in CoD is absurd and silly.  Sniper CQC is not even quickscoping, really; it's pure cheese, with a healthy dose of getting ludicrously lucky as flavor.  There really is no skill in CQC "sniping" (if you can call it that).


I hate the aim assists messing up my shots, and I hope we'll be able turn them all off in ME3. But ScroguBlitzen did come up with a cheap trick: pull the firing trigger and then release it quickly. The time dilation prevents you from instantly getting off a shot, at the same it bypasses the aim assist. This only works when you're glued behind cover, though.

Back on topic, "Do Soldier make Infiltrators obsolete" assumes that Infiltrators are a pure sniping class, but I disagree. I think Infiltrators are supposed to infiltrate, and sniping only is one aspect of infiltration. Just like Soldiers are not pure snipers, they are supposed to be experts at combat, and sniping is only one aspect of combat. So I think the more accurate question is: which class makes a better sniper? Soldiers deal more damage, but Infiltrators have passives that makes them naturally better with sniper rifles (er, not counting the aim assist screwing it up). :bandit:

#93
termokanden

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The aim assist messes with soldiers when sniping with ARush too. I believe it's worst when you have Heightened.

#94
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termokanden wrote...

A soldier won't suddenly pop up in your infiltrator game and take your raid spot. However. that does not mean the classes should not be balanced.


They should be balanced but just how balanced isn't really important. As long as each class is fun to play then that's all that really matters.

#95
termokanden

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I do agree with you on that, but then again it is annoying to a lot of people that soldiers do more damage with sniper rifles with ARush than Infiltrators with Cloak (with a higher cooldown). So I think there is a balance isssue here that's big enough that they should take a look a Soldier/Infiltrator balance in ME3.

Still I have to say, I've been aruing in this thread that Infiltrator is still a fun class and you shouldn't let this ruin it for you. I enjoy the class much more than Soldier myself.

Modifié par termokanden, 18 mai 2011 - 09:57 .


#96
AK404

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I do have to admit, it is fairly annoying.

I can only hope for critical hit modifiers in ME3: say, a Soldier does more regular damage than an Infiltrator with regular weapons, but Infiltrators get massive critical hit bonuses with the sniper rifle, more so when cloaked.