-Skorpious- wrote...
Ariella wrote...
-Skorpious- wrote...
Interviewer: "Reception to DA2 has been very mixed. Can you elaborate on the situation please?"
Mike Laidlaw: "Does it matter? We've sold copies faster than Origins did, so everybody else can get over themselves and learn to like our game."
Me: Really Mike? Really?!
The above comment (slightly paraphrased) is why I worry about DA3.
Slightly paraphrased doesn't cut it. If you tried this kind of thing in a history or english class you'd get your butt booted. If you're going to make an argument use the exact darn quote in context with reference to the original work.
I made a mistake. it was Ray, not Mike who I "paraphrased". Sorry Mike. Anyways, here it is -
*interviewer asks about the games mixed feedback*
Muzyka: "It’s been polarizing to see the feedback, frankly. There’s been a lot of people that have been really delighted about what we’ve provided in Dragon Age II. People rating it 90 to 100 and really being happy with all the features and the focus on action intensity and the voiced protagonist and the way the story unfolds with the framed narrative and a lot of the things that are quite innovative and different.
There are other people that were expecting more Dragon Age Origins and more of the spiritual successor to Baldur’s Gate. Some of them have expressed disappointment. It’s something we really take seriously. We’re taking that feedback to heart and we’re seeing what we can do to continue to surprise and delight our fans in the future.
We’ve actually attracted a lot of new people to the franchise. Dragon Age II is selling faster than Dragon Age Origins. It’s probably part because it’s drawing a lot of new fans in. And that’s exciting to us. But our core fans are really important to us. I can’t emphasize that enough. They helped get us to where we are today. They’re the core of what we do, and we want to make sure we’re making games that satisfy them."
Ray basically avoided the subject of negative feedback. In fact, he never even properly addressed it - all he did was go on and on about how successful DA2 is.
As such, I interpreted Ray's statements in the following way - "Sorry old fanbase, we have a new one now who likes DA2. If you can't learn to like DA2, then too bad."
Again, where'd the quote come from. It's seems a great deal more genunine than what you paraphrased before, so I believe you when you say it's legit, I just wantn to be able to read the entire interview and so I have context. Feel free to blame the historian in me for that.
However he does provide an answer )about the negative criticisms in the second paragraph, that they are taking what's been said to heart and trying to find a so theres's something for both newcomers and old timers. I doubt he's going to acknowledge the "Fire (x)" threads or anything else.
Also if you want to go back and take a look at some of the interviews that came prior to release, I think you'll see Laidlaw comments a lot of the things that got changed: art, revamped combat etc, did come from old timers giving feedback on DAO. Hell, one of the biggest complains I've seen on DAO until DA2 came out was that the visuals were generic "rip offs" of LotR, or Song of Ice and Fire or Wheel of Time etc etc. I didn't agree then, as I kinda liked the watercolor look for Fereldan. However, enough people repeated that, so Laidlaw and Darrah and the rest of the leads got together and tried to figure out a way to do it better. Maybe they went to far in the other direction, I don't know as I enjoy DA 2.
One of the big things we PC gamers need to learn is that we console gamers (yes I'm both) are going to stay and the console market is a viable one for Bioware to try and tap for revenue. I'm playing on both my laptop (which saved my sanity while I was stuck in the hospital with supposed heart trouble... also playing DA2 on Dilauded is wacky), and my Xbox and the evenness between systems is wonderful compared to DAO PC va DAO Xbox, mostly due to the fact that the Xbox was farmed out, and in many ways a lot hard to judge things like how much XP one had for level since one couldn't mouse over the bubbling green bar that looked more at home in a Doc Horrible blog

. All this combined with the admittedly unconventional storytelling technique frustrated some people, and I not only respect that but understand it. But the best way to make a better DA3 is to give logical criticism, as detailed as you can, without engaging the emotions. That's what's going to make things better, because these guys do listen. DA 2 really is testament to that, though many people don't see it right now.
I also apologize for snapping. I really am an academic at heart, and quotation and correct attribution is a huge deal in my little world so it's a hot button, but I shouldn't have been so snappish. I apologize.