AdmiralCheez wrote...
GodWood wrote...
]This is a common paragon opinion of why renegades play renegade.
But as someone who actually is a renegade I must say that is not my reasoning at all for choosing to play as one.
Well, sure, there's also the more realistic/ruthless mindset that goes with it, but since I don't think that way, this is my excuse. My brains, they think differently from your brains.
Totally understand the merits/reasoning outside of pure entertainment value, though. But since OP is paragon, I thought the good ol' "shush, red text = awesome" would be sufficient.
Also, Devbrains = different from your brains, possibly.
Sometimes I think back to Yahtzee's famous "Captain Picard vs. Dirty Harry" analogy. The ending for Dirty Harry isn't sunshine and rainbows, with everyone offering him hugs and cash and favors. It's him saying "well, I got the job done" and walking away with nothing, essentially. That's why he is so awesome. That is why that movie is considered a flippin classic, while the Star Trek movies are considered, at best, loltastic.
Do I think some things will go better for Renegades than Paragons? Heck yeah. Do I think their ending will necessarily be equally "feelgood?" Hells no. That's why I am so confused about Renegades ire at the result of the saving the Council decision - this darker world is perfect for you to operate in.
In some ways, I think the universe after the Council dies may be a warning - if you keep treating people like this, there may be dark times ahead. Do you really want to tread this (decidedly awesome) path? Think carefully, now. Those dark times may offer you unforeseen opportunity for profit, and vengeance, and badassery, but they will still be dark times.