GodWood wrote...
[Potential] Benefits of Renegade Decisions:
Sacrificing the council: Arms race between Humans and turians means more Ships to combat the Reapers.
Killing the Rachni Queen: No indoctrinated rachni soldiers, no rachni wars/hostilities post Reaper War.
Destroying Genophage Cure: Wrex's system stays in tact, smaller but unified krogan army, no krogan hostilities post Reaper war.
Blowing up Heretic Geth: Heretic geth's memories not intergrated with other geth - lessened chance of geth heretics popping up again.
Saving Collector Base: Greater knowledge of Reapers, new advanced technology.
EDIT: What other BIG choices is there?
Some counter possibilities for that are
Arms Race: One of the races goes broke, or tensions between the races results in another war. Also, other races from council probably will feel reluctant in helping Shepard.
Killing Rachni Queen: Having less troops, commiting genocide.
Genophage: I kept it and got renegade. Which was the right choice imo. Give it to Wrex, and then he can be a hero that unites the krogan and lets them have many baby dinos.
Heretic Geth: The geth reached the heretic status on their own. They could very easily do it again, but integrating them could prevent that.
Collector Base: The reason the Reapers were able to win so easily is because other species relied on the technology that the Reapers "created" apparently. Now what would happen if we only got, say, a years experience using reaper tech while they've been causing mass genocide for millions of years. Not a good thing to count on.
But no, Renegades could also bully or justify their actions to others, and create some very unique choices. Likewise, being all Paragon could allow old enemies to come back against you, or something to that effect. I think BioWare has done a good job not screwing up the ME choices and consequences.