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I don't see how Renegades can "win" in Mass Effect 3


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#201
jbblue05

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The rachni queen just didn't want to take an acid bath

#202
Peer of the Empire

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Galactic Empire?  That's a win in my book!

#203
ddv.rsa

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How many krogan does it take to destroy even one reaper? They could breed unchecked for a thousand years, but I don't really see how any amount of krogan infantry could be much help against a fleet of invading dreadnoughts. Maybe the Rachni would be able to get some ships ready.

It's the turians, asari, and salarians (maybe Cerberus too) you should really be looking to for aid. They've got the fleets. The biggest problem I foresee for a renegade is having to beg the council races for help. After pulling a coup against them, they just might be inclined to let Earth burn.

#204
jbblue05

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ddv.rsa wrote...

How many krogan does it take to destroy even one reaper? They could breed unchecked for a thousand years, but I don't really see how any amount of krogan infantry could be much help against a fleet of invading dreadnoughts. Maybe the Rachni would be able to get some ships ready.

It's the turians, asari, and salarians (maybe Cerberus too) you should really be looking to for aid. They've got the fleets. The biggest problem I foresee for a renegade is having to beg the council races for help. After pulling a coup against them, they just might be inclined to let Earth burn.


Why would the Asari, Salarian, and Turians help you when the Reapers are simultaneously attacking them also.

The Reapers are smart they aren't going to focus just on humanity they are going to try to cut off or distract their reinforcements

#205
ddv.rsa

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Honestly, I always assumed Earth / the Alliance would bear the brunt of their initial attack. The Reapers seem to regard us as the biggest threat. I see ME3 playing out like DA:O, running around to various factions and sorting out their problems in exchange for help.

#206
Seboist

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ddv.rsa wrote...

How many krogan does it take to destroy even one reaper? They could breed unchecked for a thousand years, but I don't really see how any amount of krogan infantry could be much help against a fleet of invading dreadnoughts. Maybe the Rachni would be able to get some ships ready.

It's the turians, asari, and salarians (maybe Cerberus too) you should really be looking to for aid. They've got the fleets. The biggest problem I foresee for a renegade is having to beg the council races for help. After pulling a coup against them, they just might be inclined to let Earth burn.


Krogans (and Vorcha) would be great as great troops against husks and a the like.

#207
Gyroscopic_Trout

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88mphSlayer wrote...

this is just my observation but renegade/paragade players tend to think more about actually defeating the reapers, while pure paragon players tend to think more about companions and friendships with npc's

somebody should do a study on which side likes the idea of a deus ex machina ending more, because i'd think renegade/paragade players would be unanimously against it


This is just my observation but renegade players tend to think that there should be no consequences to their impulsive or antisocial actions and develop an accute sense of entitlement any time someone suggests that they should not always get their way, while paragon players tend to think more about actually defeating the reapers by fostering alliances and diplomacy through dialogue options and roleplaying.

Somebody should do a study on which side likes the idea of violent, macho Mary Sue protagonists more, because I'd think paragon players would be unanimously against it.

:whistle:

#208
ddv.rsa

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Gyroscopic_Trout wrote...

88mphSlayer wrote...

this is just my observation but renegade/paragade players tend to think more about actually defeating the reapers, while pure paragon players tend to think more about companions and friendships with npc's

somebody should do a study on which side likes the idea of a deus ex machina ending more, because i'd think renegade/paragade players would be unanimously against it


This is just my observation but renegade players tend to think that there should be no consequences to their impulsive or antisocial actions and develop an accute sense of entitlement any time someone suggests that they should not always get their way, while paragon players tend to think more about actually defeating the reapers by fostering alliances and diplomacy through dialogue options and roleplaying.

Somebody should do a study on which side likes the idea of violent, macho Mary Sue protagonists more, because I'd think paragon players would be unanimously against it.

:whistle:


Paragon vs Renegade comes down to carrot vs. stick. You don't need to be an antisocial little ass to be a renegade. Ultimately it's just the school of thought that says "ends justify means". 

Modifié par ddv.rsa, 19 avril 2011 - 09:41 .


#209
jbblue05

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ddv.rsa wrote...

Honestly, I always assumed Earth / the Alliance would bear the brunt of their initial attack. The Reapers seem to regard us as the biggest threat. I see ME3 playing out like DA:O, running around to various factions and sorting out their problems in exchange for help.


that would be so lame and retarded.
I hope Bioware does not do this in ME3

ME3 should be about Shepard finding the instant-win weapon.becuase extra fleets aren't going to help us, because we can not match the Reapers capabilities

#210
ddv.rsa

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jbblue05 wrote...

that would be so lame and retarded.
I hope Bioware does not do this in ME3

ME3 should be about Shepard finding the instant-win weapon.becuase extra fleets aren't going to help us, because we can not match the Reapers capabilities


It's not much to go on, but that's just the feeling I got from the official plot summary (maybe I'm waaaay off):

Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth.


Modifié par ddv.rsa, 19 avril 2011 - 09:25 .


#211
Gyroscopic_Trout

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ddv.rsa wrote...

Paragon vs Renagade comes down to carrot vs. stick. You don't need to be antisocial little ass to be a renegade. Ultimately it's just the school of thought that says "ends justify means". 


Fair point.  I just find it odd that renegade players get so bent out of shape about potential consequences for their actions.  I prefer paragon, and I always just assume that at some point some of Shepard's decisions will come back to haunt him, like letting Rana Thanoptis go free twice.

#212
JockBuster

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GodWood wrote...

Ausstig wrote...
Saving Feros, though I did that as a renegade.

Feros isn't in the PS3 comic thing so I doubt it'll have any major impact in ME3.

Until ME3 actually shows up and is playable, I would NOT count ANYTHING out from either ME1 or ME2. Quoting BW " there are things in ME1 AND DLC that WILL show up in ME3." They (of course) have NOT said what (or who) or what the consequences will be, ie cheating on your ME1 LI etc. Plus they are going to make another "comic" for ME3 (good luck on that one, read the PS3 complaints). I play on an Xbox360.

Modifié par JockBuster, 19 avril 2011 - 10:11 .


#213
Aggie Punbot

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So let me get this straight, original poster:

You suggest that all of the other races will deliberately sabotage Jerk Shepard's efforts in defeating the Reapers because they don't like him/her? The Reapers. You know, the race of sentient machines that wants to wipe out all organic life and not just humanity. You honestly think that that is in any way logical? You think every single other race will say, 'Meh, let's go ahead and die then because we don't want to work with Shepard'?

Let's be honest: even with all of the other races united against the Reapers, victory is still far from assured. Having everyone deliberately segregate themselves from the war because of a petty grudge with the spearhead of the resistance is incredibly self-defeating.

I don't know about you but if my only choices were 1). Work with a colossal jerkass or 2). Let everyone I know and love die, I know which one I would pick.*

* Hint: I'd choose option 2.

Modifié par TS2Aggie, 19 avril 2011 - 10:32 .


#214
Guest_Saphra Deden_*

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Renegades are actually the best poised to "win" because they have taken the most practical step towards achieving victory, namely saving the Collector base.

The Paragons are relying on dues ex machina to win for them.

#215
Aggie Punbot

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Yeah, sorry to say it but being nice != insta win, in real life or in video games. Sometimes tough choices need to be made for the greater good regardless of how nice you want to be.

Incidentally, in ME1 it is totally possible to end up with a full renegade bar even after making all major paragon decisions (Saving the colonists on Feros, sparing the Rachni Queen, saving the council, letting Balak go) given the right set of circumstances.

Modifié par TS2Aggie, 19 avril 2011 - 10:38 .


#216
ExtremeOne

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Gyroscopic_Trout wrote...

ddv.rsa wrote...

Paragon vs Renagade comes down to carrot vs. stick. You don't need to be antisocial little ass to be a renegade. Ultimately it's just the school of thought that says "ends justify means". 


Fair point.  I just find it odd that renegade players get so bent out of shape about potential consequences for their actions.  I prefer paragon, and I always just assume that at some point some of Shepard's decisions will come back to haunt him, like letting Rana Thanoptis go free twice.



  





Its the fact that Bioware decided that when it comes to the 3rd game the only choices that matter are the ones of the Paragons. They put in a option to either be Paragon or renegade in these games. We renegade players want our renegade choices to matter. or the whole syetem from Mass Effect 1 was a big f**king joke.  thats why we are pissed. its as not the fact of worrying about the aftermath of our choices. 

#217
Aggie Punbot

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As a renegade player, I don't particularly care if my choices "matter" so much as I don't want to see anyone pander to the paragon crowd and punish us for playing in a different way. However, that really isn't even remotely likely to happen so I'm not worried.

#218
ddv.rsa

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Saphra Deden wrote...

Renegades are actually the best poised to "win" because they have taken the most practical step towards achieving victory, namely saving the Collector base.

The Paragons are relying on dues ex machina to win for them.


Paragons have the rachni, krogan, rewritten geth and probably the council on their side. Maybe even the quarians if you convinced them to remain at peace. Weighed up against all of that renegades have the collector base and a lot of ill will from the council races.

So paragons have quite a bit, probably even more going for them. 

#219
Seboist

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TS2Aggie wrote...

So let me get this straight, original poster:

You suggest that all of the other races will deliberately sabotage Jerk Shepard's efforts in defeating the Reapers because they don't like him/her? The Reapers. You know, the race of sentient machines that wants to wipe out all organic life and not just humanity. You honestly think that that is in any way logical? You think every single other race will say, 'Meh, let's go ahead and die then because we don't want to work with Shepard'?

Let's be honest: even with all of the other races united against the Reapers, victory is still far from assured. Having everyone deliberately segregate themselves from the war because of a petty grudge with the spearhead of the resistance is incredibly self-defeating.

I don't know about you but if my only choices were 1). Work with a colossal jerkass or 2). Let everyone I know and love die, I know which one I would pick.*

* Hint: I'd choose option 2.


I know the Vorcha will have my Paragade Shep's back.  They respect someone who isn't a sissy like Paragon Shep.

#220
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ddv.rsa wrote...

Paragons have the rachni, krogan, rewritten geth and probably the council on their side.


What good are fleets without the tech necessary to win?

An entire fleet was barely enough to kill just one Reaper. So great, you have a dozen fleets, that's enough to take down maybe a dozen Reapers, if you are lucky. Too bad there are hundreds, maybe thousands.

#221
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Aren't you convinced that nobody can win anyways?

#222
ddv.rsa

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Saphra Deden wrote...

ddv.rsa wrote...

Paragons have the rachni, krogan, rewritten geth and probably the council on their side.


What good are fleets without the tech necessary to win?

An entire fleet was barely enough to kill just one Reaper. So great, you have a dozen fleets, that's enough to take down maybe a dozen Reapers, if you are lucky. Too bad there are hundreds, maybe thousands.


Apparantley the point of ME3 is to rally the civilizations of the galaxy to fight the Reapers. You've got to admit that paragons have a head start on that. I'll go as far as saying they've got it made. Btw I play renegade. 

#223
88mphSlayer

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Gyroscopic_Trout wrote...

ddv.rsa wrote...

Paragon vs Renagade comes down to carrot vs. stick. You don't need to be antisocial little ass to be a renegade. Ultimately it's just the school of thought that says "ends justify means". 


Fair point.  I just find it odd that renegade players get so bent out of shape about potential consequences for their actions.  I prefer paragon, and I always just assume that at some point some of Shepard's decisions will come back to haunt him, like letting Rana Thanoptis go free twice.




yeah... see the problem here is that renegade players really WANT consequences to their actions, but get none

remember when renegade players let the council die and allowed an all human council to take over the galaxy? yeah apparently it didn't mean anything... now apparently letting Cerberus get their hands on intact new reaper tech doesn't change anything either and no matter what TIM wants to kill us, how consequential <_<

#224
ExtremeOne

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ddv.rsa wrote...

Saphra Deden wrote...

Renegades are actually the best poised to "win" because they have taken the most practical step towards achieving victory, namely saving the Collector base.

The Paragons are relying on dues ex machina to win for them.


Paragons have the rachni, krogan, rewritten geth and probably the council on their side. Maybe even the quarians if you convinced them to remain at peace. Weighed up against all of that renegades have the collector base and a lot of ill will from the council races.

So paragons have quite a bit, probably even more going for them. 

  



Oh please paragon players have the backing of Bioware because its real clear that ME 3 is slanted towards the Paragons. we know Bioware does not respect us renegade players and its sad that the idea of paragon and renegade choices in this franchise has turned out to be one fat joke. 

#225
Someone With Mass

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When Renegades are doing what they do and are not expecting consequences for those actions, they're just fooling themselves.

But until I've seen more of ME3, I won't count any side as "unable to win".