There is already huge amount of games he would enjoy so we dont need to change RPG games so shooter players can enjoy them
Im not siting in shooter games forums shouting to put more RPG elements for me.
Modifié par xkg, 16 avril 2011 - 12:42 .
Modifié par xkg, 16 avril 2011 - 12:42 .
xkg wrote...
So there is simple answer - your friend was playing wrong kind of game.
There is already huge amount of games he would enjoy so we dont need to change RPG games so shooter players can enjoy them
Im not siting in shooter games forums shouting to put more RPG elements for me.
The thing is that some would gladly pay for DA2 just for the story,
well at least for other BioWare games - so why not make one difficulty
setting for all those that doesn't want the combat and gear mechanics?
Modifié par mordarwarlock, 16 avril 2011 - 02:45 .
Roxlimn wrote...
randName:
Shrug. Combat on Hard went really fast for me. As I said, most of the tedium was in waiting for the spawns to materialize. I would hardly call it a "morass." I mean, some encounters are over in less than 10 seconds. It's not what I could really call a "grind."
As I said, if combats are not going fast enough for you, you probably shouldn't be playing on Hard. Optimized encounter speed on Hard requires a fair bit of adaptation, so my guess is that you're just slogging through stuff without really optimizing and that's why it's taking so long.
bEVEsthda:
Making a game that's suitable for people who are not long time fans of the genre is key to expanding the market and sustaining the genre in the long term. And yes, that means that it's not a crime for a game to be made so that children can play it.
mordarwarlock wrote...
and why can't bioware create a FPS with a great story, or a TPS to please these kind of fans?, why should they destroy a well done RPG in hopes of pleasing them?, they never wanted an RPG, they wanted a great story, and you don't necesarily need an RPG to tell a great plot, take a look at bioshock or Half life for example
as a fan of Story driven FPS's and RPG's in general I feel insulted that they have to come up with these excuses
Boiny Bunny wrote...
I haven't played on Hard, but on Nightmare, in my opinion, many 'boss' or 'elite' type enemies have far too much HP and defense - it can take 5 - 10 minutes for a single battle sometimes. I believe the Act 1 boss took me around 1 hour.
With respect to your second comment, you are correct, it is no crime on Bioware's part to make a game that is not really designed for their 'core' fans, but more for casual gamers to expand the market. I think a lot of the dissapointment arises from the fact that the game in question is sequel to the title ultimately developed for core fans. People expected DA2 to retain the 'spiritual successor to BG' type approach I would say - which obviously didn't happen.
Modifié par randName, 16 avril 2011 - 03:13 .
I haven't played on Hard, but on Nightmare, in my opinion, many 'boss' or 'elite' type enemies have far too much HP and defense - it can take 5 - 10 minutes for a single battle sometimes. I believe the Act 1 boss took me around 1 hour.
And you don't even need to balance it will, just take normal, add more health to the PC, and more damage - and then make the PC just faint instead of die, he will never really fail - it will be perfect for a few people, at a low expense production wise - and you would have more people playing through DA:O (I know several that stopped since they found it too hard, it's a bit comical for me, but there is it).
And you wouldn't cheapen the experience for the rest.
Modifié par Dragoonlordz, 16 avril 2011 - 03:44 .
Volourn wrote...
"It's a misconception that DA:O is a rpg, it's a puzzle game"
You have a ridiculous notion ofm what a 'puzzle' game is. Have you, per chance, played Tetris? THAT'S a puzzle game.
Volourn wrote...
"It's a misconception that DA:O is a rpg, it's a puzzle game"
You have a ridiculous notion ofm what a 'puzzle' game is. Have you, per chance, played Tetris? THAT'S a puzzle game.
Flayling wrote...
Me personally? Dragon Age Origins was a brilliant game, but I'm a hardcore gamer. I could easily handle all the complex situations.
..... Now let's analyze my best friend's gaming style. He is not video game savy. He installed Dragon Age and absolutely loved the game. But....
1. He kept dieing on casual mode over & over & over again.
2. He didnt' even know that you can have four party members.
3. He had no idea that you could equip new armor and weapons for your hero or companions
4. He never looted anything off corpses
5. He had no idea there was a "party camp".
6. He skipped through dialogue to get to the "action".
The list goes on and on. Sadly these types of gamers make up a majority of Bioware's consumers.
Before I saw my friend play Dragon Age Origins I thought Bioware was completely retarded in how they designed DA2. But after seeing my friend play Dragon Age Origins I understand why Bioware made DA2 the way they did.
Basically Bioware is catering to people who have no clue about video games and have no idea what an RPG is. Sad but true.......
Everything Mike Laidlaw or any of the other bioware employees say MAKES PERFECT sense when I compare their comments to how retarded my friend played Dragon Age Origins.
Food for thought.
Modifié par billy the squid, 16 avril 2011 - 04:32 .
mdugger12 wrote...
Teredan wrote...
It doesn't make sense, they should have instead implemented better tutorials?
I doubt your friend lacks the ability to learn? (And learning new mechanics can be made fun if done right)
I don't think it's about lacking the ability to learn, I think that casual gamers or even gamers that aren't hardcore RPG fans don't want to go through hours of tutorials before they can start enjoying a game. It's a hurdle that Bioware faced in trying to share the DA universe with more people. I don't see that as being wrong, it's something worth sharing with the world. Still, I totally understand how some fans are disappointed that DA 2 isn't quite the love letter to RPG fans that DA:O was.
Badger8126 wrote...
It's a misconception that DA:O is a rpg, it's a puzzle game
Modifié par Mecher3k, 16 avril 2011 - 05:32 .
Roxlimn wrote...
randName worte
And you don't even need to balance it will, just take normal, add more health to the PC, and more damage - and then make the PC just faint instead of die, he will never really fail - it will be perfect for a few people, at a low expense production wise - and you would have more people playing through DA:O (I know several that stopped since they found it too hard, it's a bit comical for me, but there is it).
And you wouldn't cheapen the experience for the rest.
The no-death option was in effect for Prince of Persia. It did not seem very effective. For my part, I think Hard is where you ought to play the game. Nightmare's borked with elemental immunities and vulnerabilities being stretched too far, and Normal's, well, Normal.
You shouldn't die on Hard, but that's because this isn't DA:O. It's not the same game.
Mecher3k wrote...
And to anyone who found DA:O too difficult even on casual, go play another game. Simple as that, DA:O was not meant for you. But Farmvile was.
Modifié par randName, 16 avril 2011 - 07:03 .
Guest_Puddi III_*
Filament wrote...
Origins was probably too difficult on
Normal and too easy on Nightmare. I think DA2 does it better, made
Normal easier and Nightmare harder.
Paper420 wrote...
Rand, you need to make a thread and post from 'at one point...' down
Modifié par randName, 16 avril 2011 - 07:09 .