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DA2 is awesome. DA3 will be SUPER AWESOME!!!


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#1
Darkhour

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Dear customer,

Although we have read your concerns you need to realize that we are professionals.  Many gamers don't honestly know what they want.  You may think you don't like DA2, but in reality you do.  We here at Bioware are an AAA+ game developer. Do you know what that means? It means our **** does not stink. We make what we want to make and you have to deal. That's how it works. It is our game. Not yours. You have no right to dictate to us the future of the RPG genre (which we control).

We have, in fact, decided to change our course (although not because of any external influence. We could care less what players think).  We no longer desire the CoD crowd, not that we ever did in the first place. What we really want (and wanted all along) was the God of War crowd. DA3 has been in development for 2 months now is almost ready to go.

Streamlining decisions include:

1. No companions. Controlling multiple party members is too mentally tasking for the audience we wish to expand into, Our target audience tends to get confused as to which character they are supposed to be,

2. No armor choices. Players will wear the same thing throughout the game. Also, to complex for the common man who has not had an Ivy League education. We are not pandering to quantum physicists after all. However, you will be able to take off your character's clothes and look at their butts while they walk.

3. No weapon choices.  Players will have a single weapon throughout the entire game. Stat and Attribute numbers go right over most people's head.

4. No character creator.  Everyone will be a blonde haired, blue eyed, androgynous, hermaphrodite Asian female who looks, sounds and walks like like man with a horrible Jersey spray tan. We wished to please everyone and yet no one.

5. We have removed all heterosexual dialog. We want everyone to enjoy our romances and this seems to be the obvious direction to go in. Only male NPCs will proposition players which our San Francisco focus groups thought was very progressive and open-minded. We like being progressive and open-minded because it shows how great of a company we are. Furthermore all of the non- romanceable women in the game will have a G cup, wear knee high boots, a string bikini top and thong panties.

6. There will be no more dialog choices. Our target audience has enough on their hands in real life: Homework, football practice, who to take to the dance, their english essay, feeding the dog, explaining their C- to their parents, rather or not the ride in the front or back seat on Friday; they don't need any further stress.

7. Players will now move directly from level to level. No more hub areas. Similar to great games like Sonic the Hedgehog you will seamlessly teleport from one environment to the other. Our focus group said our target audience doesn't have the required attention span to walk around talking to NPCs and buying stuff. To quote one individual from our test group, "Ware da akshun @???"

8. We have decided to replace "intimate scenes" with hand holding scenes instead. The scene will shade to black as their fingers begin to interlock. Still too steamy for our target audience, but we wanted players to know that they were going steady.

9. We have increased the awesome factor. Many fans said that Varric’s telling of the story at the very beginning was the best part of the game.  So we have all but taken away stamina/mana and health. Players will start with all the talents they will ever need. We don't want to flood potential new customers with complex decisions like what talents to get. Have no fear, we streamlined it for you. You will fight like a Dragon Ball Z villain, think like Michael Bay.

10. Body explosions have been fixed. Prior to an all out explosion enemies will have an appendage dismembered with each attack you launch against them.  Blood will literal pour out of their wounds and will not fade away after time. You will literally be waste deep in blood and entrails. Explosions now splatter on the screen and block your view of the battle adding to the immense tactical gameplay. We have also introduced talents that are performed by button combinations as well as finishing moved ala Mortal Kombat!! AWESOME!!!
 
And last but not least, let me let you in on a little secret…
 
*SPOILER ALERT*
 
The Old God baby is in DA3 rather you sleep with Morrigan or not. She doubles back to Riordan’s room and got it on with him. You know the other grey warden that she seemingly completely ignores. Well, she didn't forget him; How could she? There were only 3 of them.
 
*END OF SPOILER*
 

Thank you all in advance for your future purchase of Dragon Age III.


Rick Sanchez
EA/Bioware Public Relations Manager

Modifié par Darkhour, 16 avril 2011 - 02:05 .


#2
AlexXIV

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I heard DA3 features the most important character of Dragon Age. Just sayin'.

#3
Darkhour

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AlexXIV wrote...

I heard DA3 features the most important character of Dragon Age. Just sayin'.


And all her decisions will shape the course of the story.

#4
Kesica

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Just my opinion, 

If  Da 3 is anything like Da 2 I will pass and buy something else,,, if its like Dao than i'm preordering

I love games with replay value, Dao had all the different races and the storyline was so much better. but I did like the new combat system in 2.

Modifié par Kesica, 16 avril 2011 - 03:11 .


#5
aaniadyen

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Yeah...I'm watching Bioware really carefully now. Bioware probably could have made a much better game given more time and resources...but I have a feeling EA interfered with that. That's a company wide issue now, so it's not only this franchise I'm wary of, but ME as well. They are trying to appeal to the wider audience to make a quick buck, and I guess that's their right, but I'm definately not playing their games anymore if this is the route they keep taking.

#6
Dante Angelo

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aaniadyen wrote...

but I have a feeling EA interfered with that.

They probably indoctrinated Mike Laidlaw

#7
aaniadyen

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Dante Angelo wrote...

aaniadyen wrote...

but I have a feeling EA interfered with that.

They probably indoctrinated Mike Laidlaw


Well, I don't mean anything crazy like that. Just...pushing them to release the game before they were ready, or limiting their budget.

#8
Darkhour

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Kesica wrote...

Just my opinion, 

If  Da 3 is anything like Da 2 I will pass and buy something else,,, if its like Dao than i'm preordering

I love games with replay value, Dao had all the different races and the storyline was so much better. but I did like the new combat system in 2.


Dear customer,

Did I mention that if you preorder you will get an exclusive bonus character named Murasa, a vashoth saarebas born and raised by the Tal-Vashoth. I'm just going to throw these words out there: "LOVE" and "INTEREST".

You'll also get the Mantle of the Black City. This item makes the wearer equal distant from all foes and allies. They can always see you, but never get close enough to physically attack you. (Note: item only works in the Fade) 

A pet dragonling that you can summon in combat. This dragon grows over the course of the game, which spans 400 years (there is time travel, intradimensions and all kinds of AWESOME stuff) into a drake, mature drake and then a high drake.

Staff of the Maker. This staff has 2% Mana Clash proc and 5% chance to banish any fade spirit or undead foe.

All of this, a $40 value, is free only if ou pre-order by April 20th.


Thank you in advance for your upcoming pre-order of Dragon Age III.



Rick Sanchez
EA/Bioware Public Relations Manager

Modifié par Darkhour, 16 avril 2011 - 03:52 .


#9
Fast Jimmy

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aaniadyen wrote...

Yeah...I'm watching Bioware really carefully now. Bioware probably could have made a much better game given more time and resources...but I have a feeling EA interfered with that. That's a company wide issue now, so it's not only this franchise I'm wary of, but ME as well. They are trying to appeal to the wider audience to make a quick buck, and I guess that's their right, but I'm definately not playing their games anymore if this is the route they keep taking.


I'm not worried about Mass Effect, honestly. The reason Dragon Age 2 got a sloppy final cut was to make sure all resources, budgetting and attention go to the end of the Mass Effect trilogy, which in turn results in higher sales. They put DA2 on the chopping block of a release that was way too early in order to make sure it didn't compete in any way shape or form with ME3... so I'm taking that as a sign that it will be everything Bioware has been capable of in the past, plus some.

The OP makes so pretty over the top remarks, but it does show that Bioware took a faster, corner-cutting approach to some aspects of DA2 and tried to compensate it with some even more cheap polish. If sales and these forums are any indicator, Bioware will not be reaching into the fire again. It is sad that they had to get burned in the first place at all, however.

#10
Fast Jimmy

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Darkhour wrote...

A pet dragonling that you can summon in combat. This dragon grows over the course of the game, which spans 400 years (there is time travel, intradimensions and all kinds of AWESOME stuff) into a drake, mature drake and then a high drake.


As bad as this sounds, if they did this (minus the time travel...maybe... :whistle:), I would get my pre-order in by the 20th!

Do you take check?

#11
Kesica

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I wish we had a Slim Couldry in Da 2, or been able to join a thiefs guild. We have no exclusive rogue quest :I loved stealing in Doa :(

#12
ejoslin

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aaniadyen wrote...

Yeah...I'm watching Bioware really carefully now. Bioware probably could have made a much better game given more time and resources...but I have a feeling EA interfered with that. That's a company wide issue now, so it's not only this franchise I'm wary of, but ME as well. They are trying to appeal to the wider audience to make a quick buck, and I guess that's their right, but I'm definately not playing their games anymore if this is the route they keep taking.


They could have made a much better game had they decided to build on and tweak what they had already rather than completely rebuiding everything about the game from the ground up.

They did have time constraints -- severe ones.  Which is all the more reason that completely redoing everything, from the artwork to the UI to the conversation system to the combat really was probably not the best idea.  Had they tweaked things instead of trashed them, I bet they could have done more with the story and the interaction and the actual combat encounters.

Modifié par ejoslin, 16 avril 2011 - 04:28 .


#13
aaniadyen

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Fast Jimmy wrote...

I'm not worried about Mass Effect, honestly. The reason Dragon Age 2 got a sloppy final cut was to make sure all resources, budgetting and attention go to the end of the Mass Effect trilogy, which in turn results in higher sales. They put DA2 on the chopping block of a release that was way too early in order to make sure it didn't compete in any way shape or form with ME3... so I'm taking that as a sign that it will be everything Bioware has been capable of in the past, plus some.


To be fair, we can't have any way of knowing that...but I really, really hope you're right.

ejoslin wrote...

They could have made a much better game
had they decided to build on and tweak what they had already rather than
completely rebuiding everything about the game from the ground up.

They
did have time constraints -- severe ones.  Which is all the more reason
that completely redoing everything, from the artwork to the UI to the
conversation system to the combat really was probably not the best idea.
 Had they tweaked things instead of trashed them, I bet they could have
done more with the story and the interaction and the actual combat
encounters.


Oh, I agree completely. I didn't mean to lay the blame entirely on EA. If the project direction played it safer (stuck more to what Origins did) I'm sure it'd have been a much better game as well.

Modifié par aaniadyen, 16 avril 2011 - 04:35 .


#14
YohkoOhno

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I'm so sick of sarcasm. Constructive criticism is much better and will get more done...

#15
Paper420

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Obvious troll

Only thing I really disliked in DA2

Not being able to speak to your party

#16
aaniadyen

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YohkoOhno wrote...

I'm so sick of sarcasm. Constructive criticism is much better and will get more done...


All the constructive criticism Bioware needs they've already gotten. They've been pointed to lots of very objective reviews and even opened a forum section just for people to tell them where they messed up...and many forumites were all too happy to comply. At this point Bioware will do what they're going to do...all we're doing is venting frustrations a bit.

Modifié par aaniadyen, 16 avril 2011 - 04:37 .


#17
ejoslin

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aaniadyen wrote...

ejoslin wrote...

They could have made a much better game
had they decided to build on and tweak what they had already rather than
completely rebuiding everything about the game from the ground up.

They
did have time constraints -- severe ones.  Which is all the more reason
that completely redoing everything, from the artwork to the UI to the
conversation system to the combat really was probably not the best idea.
 Had they tweaked things instead of trashed them, I bet they could have
done more with the story and the interaction and the actual combat
encounters.


Oh, I agree completely. I didn't mean to lay the blame entirely on EA. If the project direction played it safer (stuck more to what Origins did) I'm sure it'd have been a much better game as well.


It was just a very odd decision.  Take a very successful, well-received game and add onto that a severe time restraint, and completely strip away the first game and rebuild it from scratch to try to capitalize on its success. 

The only way that decision makes any sense is if development started well before DAO was released (which means there were a few more months at least).

If there is a DA3, I'm hoping they stick with the style of one and make a better game.  No more redoing everything.  I am sad to think of what they could have accomplished had those resources for redesigning the artwork completely had been used elsewhere -- like dungeon design.  Had the combat system been devoted to making interesting encounters instead of awesome buttons.  Had more been put into the conversation system.

After awakening, the devs defended the new conversation system saying the old one was broken.  But maybe they should have listened to what their most devoted fans were saying -- we LIKE being able to talk to our companions whenever.  We actually want to be able to get to know them and question them.  Apparently we're not just a vocal minority -- we're just the ones who actually care enough to spend the time here and talk about it.  Just because someone isn't as interested doesn't mean they don't share the same opinions (if that makes sense).

Anyway, I'm hoping they do put out good DLC.   

Modifié par ejoslin, 16 avril 2011 - 05:30 .


#18
Merced652

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YohkoOhno wrote...

I'm so sick of sarcasm. Constructive criticism is much better and will get more done...


why'd you break up the beatles HUH? 

#19
Darkhour

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YohkoOhno wrote...

I'm so sick of sarcasm. Constructive criticism is much better and will get more done...


Yeah, like all the constructive criticism of DA:O "got more done" in DA2. Face it. Bioware DOES NOT listen to constructive criticism because they think their **** doesn't stink.  They toss everything (good and bad) and start from stratch each new game.

Modifié par Darkhour, 16 avril 2011 - 05:41 .


#20
DanteCousland

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best line was we want to please everyone but no one lol.

#21
Halo Quea

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@ejoslin

Well we're trying to be as loud as we can now. What exists now is the prevailing impression that those who complained about everything in Mass Effect (Mako, planet exploration, inventory, stats, weapons) and Origins (gameplay mechanics, combat, inventory, story pace) were heard by Bioware because they were the loudest voices. And simply put, they were.

Those of us (a much larger number) who liked both games as they were didn't realize until it was too late just how much Bioware was listening. Many of us were stunned when we saw how ME2 was stripped down but we tried our best to deal with it. But none of us thought Dragon Age would get the ME2 treatment. Origins sold something between 3.5 - 4 million copies, what would need to be changed or stripped down from a game that successful? Apparently Bioware wasn't happy with those numbers and decided to develop and market the sequel for a very different audience.

So now it's just about trying to be as vocal as we can. There is some slight evidence that we may have been heard on Mass Effect as more ME1 elements are reportedly returning for the final game. GOOD.

So sometimes raising your voice actually helps. And that's really all this is. We know now that we have to be louder and more numerous than those posting "Greatest game ever" and "Better than the original". It's silly but we have to almost drown them out to make sure that the message is clear.

No one is saying that DA didn't need to improve it's combat or it's epic pacing, if those things had been ADDED instead everything else being stripped then it all would have worked out fine. So here we are again, being loud, being vocal, being a pain. lol

And no one can deny. IT WORKS.

Modifié par Halo Quea, 16 avril 2011 - 06:16 .


#22
Alexander1136

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From what i've read they're going to stick to the same lame ass action fast paced gameplay. The market is flooded with games like that, if they want to re-define the traditional rpg as a faced paced action game with stats that don't matter i'll pass. Maybe im alone in this but I preferred not button smashing more realistic feel of DA:O da2 felt more like dynasty warriors than Dragon age if you ask me.. i could continue to rant about the lack of depth and ****ty companions but thats been done to death on the forums.

Modifié par Alexander1136, 16 avril 2011 - 06:19 .


#23
Darkhour

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Dear customers,

I may be mistaken, but it sounds like you guys are implying that the smash hit, Dragon Age 2, was rushed, unpolished and dare I say, a steaming pile of feces. Clearly, that cannot be true as we are professionals.  Bioware is an AAA company. Our ****s don't steam, our turds are polished and we never rush a good duece.

Chris Priestly wrote...





Has Dragon Age 2 been rushed?

No.

Next question?Image IPB
 



Image IPB


Chris Priestly wrote...

bjdbwea wrote...

What's your definition of "rushed"?


Rushed - not enough time taken to make the item top quality.



Image IPB


So clearly it was definitely NOT rushed. And is definitely of the highest quality, the same high quality you can expect in all our future games.

Dragon Age: Origins was dull, slow and boring. That much was made exceedingly clear. I would liken it to the following:



The True Biomaniacs™ have spoken, What did these True Fans© have to say? I'll tell you. They said, "DA1 iz 2 deep, 2 much thinkin put N2 it, 2 much emotion, I'm only 7 yrs old what do I no bout this kinda ****?".

We took this to heart and gave everyone what they REALLY wanted, rather they realized it or not.

And therefore Dragon Age 2 was AWESOMIZED!!! It appealed to True RPGamers℗ who aren't stuck in the past. Many years from now when our True Fans© have grown up and are trying out for varsity football they'll still rmember DA2. They'll probably even use our tips to get girls (but mostly homosexual boys and/or transvestites) by simply making a single romantic comment and BOOM - sexy time - the gay man of their dreams will be over to their house with their pants down that same day. Like a song, a game should not be bogged down with good wrrting, complex issues, etc. We at Bioware would liken DA2 to the following:



Fun, fun, fun!!! That just about sums up the party that is Dragon Age 2. AWESOME!!!

I hope I've cleared up alot of your confusion and you now realize how wrong you are about Dragon Age 2 being a rushed turd.  If anything it's lemon scented, polished and slow pushed.

Again, thank you for your future purchase of Dragon Age III.  We could never do it without you.


Rick "my **** don't stink" Sanchez
EA/Bioware Marketing Director and Public Relations Manager

Modifié par Darkhour, 16 avril 2011 - 08:07 .


#24
YohkoOhno

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Why is this in the wrong forum. It has nothing to do with Campaign Quests and Story...it should be in one of the general forums.

#25
Fallstar

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Well he is kind of telling the story of DA:2. I find it amusing anyway. I did quite like DA:2, but I can see its flaws, and also how terribly ironic the marketing campaign was in retrospect.