The basic premise of the mod being that you will get many more skill points on level up (around 5 or 6) however basic versions of skills will be weaker. There will be additional upgrades which allow the skill to become equal to the strength in-game now, or even surpass it.
Furthermore, not all skills and upgrades need to be the same cost, though for the sake of reducing confusion I am leaning towards everything being a cost of 2 AP. If I can find a way to edit the text shown so it includes the costs, then a variable cost system might work.
There are a couple of mods that overlap a bit concept-wise -- Dragon Age II Lvl 50 and Super Lots of Skill Upgrades however that particular combination is rather like a lot like cheating.
The goal in this mod would not be to have any changes to number of levels gained or even the general arc of player strength, but rather allow for characters to be more specialist or more generalist as the points and upgrades system would be more flexible/have more options.
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On to the questions. I only have three problems so far that I haven't found the answers to yet.
1) Editing skill text - names and descriptions - I know what IDs to look for, but honestly, I don't know where to look. I've been digging through all of the rim and erf files but haven:t found anything that looks like what I need.
2) Editing skill effect templates - I expect there are multiple templates, I even have a good idea which column it is ($1ABD665 I think). Same problem, and maytbe the same solution as the above.
Modifié par Signo Vir, 16 avril 2011 - 02:54 .





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