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Just played the worst boss battle I've ever encountered in a game


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#1
Ryanachronism

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So I encountered the leader of the Qunari and he said 'lets dual', so I said 'can't we talk about it?' and he was like 'no, you will die!', so I thought, 'Fine, lets dual.'

My character is a mage who specialising in healing. I've stacked the stats heavily into magic and constitution while ignoring strength.

So it turns out Dragon Age 2 decided to 'temporary disable' all my useful attacking spells like lightning, freeze and crushing prison for some 'grand design' purpose (read: no freakin' reason whatsoever). So here I am fighting the Qunari boss, doing almost no damage and having no spells that will cause any damage. Mind Blast would only temporarily disable him but wore off at the same time as the cooldown of the casting of the spell, so once again, completely useless as we'd both be disabled during the spell casting cooldown in which I can't attack.

Also my mage never lost any health or mana during the whole battle, because my active healing spells and mana regeneration exceeded the speed at which the boss could deal damage. So basically here's a battle with no loss of health, no mana depletion and my damage to the boss was exceptionally slow. Zzzzzzzzzzzz.....

It took me 20 minutes of kiting his melee attacks to get his health down to half (he finally ran out of potions). Then another 10 minutes to finally get it down to zero. 30 minutes of my life I'd like back please. :-P

I went back and discovered a conversation branch that will allow your party to attack this boss together, but that's not exactly clear after he insists on a dual even after you resist.

My big question though is why on earth are half my spells disabled at this point? Especially the useful damage dealing ones. Nothing in this game explains the sudden disabling of certain spells. This battle is case and point as to why that was a poor design choice.

I'm sure people will say don't decide to dual with a fighter when you're a mage, but at the time I felt I had little other choice. If there was an conversation option to put another party member up for the dual, I surely would have gone with that.

So now Bioware has gone from my favourite game design team to the team that gave me the most memorable failure in game design. :-(

Modifié par Ryanachronism, 16 avril 2011 - 02:43 .


#2
Loc'n'lol

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Don't activate the spirit healer modal...
Also you don't have to duel. Yes the duel is bad, but you're making it worse for yourself. Just take the full 4-vs-many battle.

#3
lobi

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For healer class there should be a "would you like a lolly?" speech option where you can give the Arishok a sweet and he goes back to Parvollen a happy chappy.

#4
Roxlimn

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Facepalm.

#5
Nerdage

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My spirit healer duel with him was mercifully short, I reloaded when it was clear it would take days to kill him and refused the duel...

It was a terrible idea to just drop a boss level mob into a duel though. It really should've been like the Loghain duel where, if you attack with your party, he's boss level and has loads of adds around him, but if you duel him he's dropped down to lieutenant level to suit 1v1.

I had pleny of time to reflect on that with my warrior duel yesterday, when I spent 45 minutes dueling him! Maybe I could've done it quicker but after my first attempt died 10 minutes in I wasn't taking any chances. They must've known the only way to solo a boss like that is either spend ages whittling down his health and kiting him around or exploiting some OP combo (read: youtube), either way it hardly feels heroic and not in the least bit 'awesome'.

#6
Guest_Elvin Glass_*

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lobi wrote...

For healer class there should be a "would you like a lolly?" speech option where you can give the Arishok a sweet and he goes back to Parvollen a happy chappy.


I hear he does anything for cookies.

#7
Jman5

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It's all a matter of learning the mechanics for the boss fight and adjusting your character for 1v1 fights. (maker sigh is cheap as hell)

If you refuse to do that or you can't then as others mentioned, just fight as a party.

#8
Apathy1989

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Yeah either makers sigh, or don't duel him. Choosing not to dual means you kill everyone but still have your group.

#9
SuicidalBaby

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lol selfown

#10
naughty99

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Ryanachronism wrote...

It took me 20 minutes of kiting his melee attacks to get his health down to half (he finally ran out of potions). Then another 10 minutes to finally get it down to zero. 30 minutes of my life I'd like back please. :-P


That's actually pretty fast, took me around 45min or so to beat him with a rogue on nightmare. 

and how the heck can your health regen be faster than his damage? Is your healing aura bugged so that it makes you almost invincible?

He could kill my rogue really quickly if I let him catch me.

Modifié par naughty99, 16 avril 2011 - 05:03 .


#11
_Aine_

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That kind of was a kiting fight as a duel no matter what spec you were, what class you were I find. I found it easiest on my force mage, with a lot of sprinting around poles waiting to be able to keep him in place again to damage-spell him. *shrug*

It would have been nice to be able to volunteer one of your companions for the battle though. The group fight, despite the much larger number of enemies, was *much* easier.  Especially for my rogue, but I was playing on a higher difficulty setting then I think, so not sure the comparison mage/rogue is valid for my particular experience.  

Modifié par shantisands, 16 avril 2011 - 04:57 .


#12
Amioran

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shantisands wrote...
That kind of was a kiting fight as a duel no matter what spec you were, what class you were I find. I found it easiest on my force mage, with a lot of sprinting around poles waiting to be able to keep him in place again to damage-spell him. *shrug* 
 


With a Force Mage it is a walk in the park. You just have to take care of the fact that he cannot be immobilized *prior* to rushing (so to don't waste a spell/potion by firing it at the wrong time), but then he is considered just an elite, so he gets completely immobilized for 20s with a targeted Gravitic Ring.

So just mix that with Pull and a Combustion Granade (or similar), fire away, run a little away while cooldowns and bye Arishok (since he cannot either heal while immobilized).

Modifié par Amioran, 16 avril 2011 - 05:20 .


#13
Toastedsnow

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Grenades. Lulz.
First off, goatmen are lightning immune or super resistant depending on difficulty. Secondly, if you're in healing aura, you can't cast offensive spells - I think force spells "evade" that lock along with a few select others. Thirdly, every class duel will involve kiting - it's that kind of fight. I have yet to find a build that allows me to trade blows with him toe to toe.

#14
RubiconI7

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Ryanachronism wrote...

So I encountered the leader of the Qunari and he said 'lets dual', so I said 'can't we talk about it?' and he was like 'no, you will die!', so I thought, 'Fine, lets dual.'

My character is a mage who specialising in healing. I've stacked the stats heavily into magic and constitution while ignoring strength.

So it turns out Dragon Age 2 decided to 'temporary disable' all my useful attacking spells like lightning, freeze and crushing prison for some 'grand design' purpose (read: no freakin' reason whatsoever). So here I am fighting the Qunari boss, doing almost no damage and having no spells that will cause any damage. Mind Blast would only temporarily disable him but wore off at the same time as the cooldown of the casting of the spell, so once again, completely useless as we'd both be disabled during the spell casting cooldown in which I can't attack.

Also my mage never lost any health or mana during the whole battle, because my active healing spells and mana regeneration exceeded the speed at which the boss could deal damage. So basically here's a battle with no loss of health, no mana depletion and my damage to the boss was exceptionally slow. Zzzzzzzzzzzz.....

It took me 20 minutes of kiting his melee attacks to get his health down to half (he finally ran out of potions). Then another 10 minutes to finally get it down to zero. 30 minutes of my life I'd like back please. :-P

I went back and discovered a conversation branch that will allow your party to attack this boss together, but that's not exactly clear after he insists on a dual even after you resist.

My big question though is why on earth are half my spells disabled at this point? Especially the useful damage dealing ones. Nothing in this game explains the sudden disabling of certain spells. This battle is case and point as to why that was a poor design choice.

I'm sure people will say don't decide to dual with a fighter when you're a mage, but at the time I felt I had little other choice. If there was an conversation option to put another party member up for the dual, I surely would have gone with that.

So now Bioware has gone from my favourite game design team to the team that gave me the most memorable failure in game design. :-(


"My big question though is why on earth are half my spells disabled at this point? Especially the useful damage dealing ones. Nothing in this game explains the sudden disabling of certain spells. This battle is case and point as to why that was a poor design choice."

Assuming you know...
1. Healing Aura active disables any offensive spells.
2. Spirit Healer passives makes the mage nigh-invincible is a well documented bug/phenomenon.

#15
Justin2k

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I duelled him on nightmare as sword and board tank. Again pretty slow, mostly due to him being strong against physical attacks, shield defense lowering my damage and him having a godly amount of potions (which I matched).  Didn't kite, just straight up fought him.

The dog helps. But yeah, i guess this is a fight for an attacker..

Modifié par Justin2k, 16 avril 2011 - 06:12 .


#16
partydotcom

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My first duel with Arishok took about 5 min with my rogue. Decoy makes him stand still until you use a potion of any kind. Assassinated his ass until his demise.

EDIT: Nightmare difficulty ofcourse.

Modifié par partydotcom, 16 avril 2011 - 07:35 .


#17
Mr.House

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Looks like someone did not read the talent descriptions.

#18
ezrafetch

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naughty99 wrote...

That's actually pretty fast, took me around 45min or so to beat him with a rogue on nightmare. 

and how the heck can your health regen be faster than his damage? Is your healing aura bugged so that it makes you almost invincible?

He could kill my rogue really quickly if I let him catch me.


Arishok's DAMAGE is good, but his DPS is just not enough.  You can kite+auto-attack for 10s and end up with full health with the regular Healing Aura on.  Without the stacking bug too, this is what I did (I normally never have HA on except for casting Group Heal and Revival).  I was a FM/SH controller so I had virtually no offensive capabilities (forgot to respec, no grenades AT ALL) and spent the whole fight just auto-attacking him with a cold staff, casting Gravitic Ring and only toggling Healing Aura off to cast Petrify :pinched:.  With all the bonuses from gear and spec, I had probably around ~300 life which meant I could tank him if I really wanted too.  Poor Arishok...what a sop.

Modifié par ezrafetch, 16 avril 2011 - 08:00 .


#19
Tainan7509

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Mr.House wrote...

Looks like someone did not read the talent descriptions.

LOL that's what i'm thinking right now. But i must agree about the boss fight is really boring tho.

#20
spacepopeadventures

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What I don't get is how the OP managed to never run into this issue before. Seriously, is this the first time you've tried to cast an offensive spell since specing into Spirit Healer?

#21
frustratemyself

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If you're not playing as a blood mage why would you be stacking constitution?

#22
Elhanan

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Sorry; not even close to the worst. My cold spells and auto-attacks worked well, though I am playing on Normal difficulty, and skipped any Lighting spells for practice. While I pref other battles over another kiting session, this one was way more fun than the Harvester from GoA, and it is far from the worst.

#23
SuicidalBaby

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it is pretty lame

The mechanics reminds me of the first frog boss from Master Blaster NES