My character is a mage who specialising in healing. I've stacked the stats heavily into magic and constitution while ignoring strength.
So it turns out Dragon Age 2 decided to 'temporary disable' all my useful attacking spells like lightning, freeze and crushing prison for some 'grand design' purpose (read: no freakin' reason whatsoever). So here I am fighting the Qunari boss, doing almost no damage and having no spells that will cause any damage. Mind Blast would only temporarily disable him but wore off at the same time as the cooldown of the casting of the spell, so once again, completely useless as we'd both be disabled during the spell casting cooldown in which I can't attack.
Also my mage never lost any health or mana during the whole battle, because my active healing spells and mana regeneration exceeded the speed at which the boss could deal damage. So basically here's a battle with no loss of health, no mana depletion and my damage to the boss was exceptionally slow. Zzzzzzzzzzzz.....
It took me 20 minutes of kiting his melee attacks to get his health down to half (he finally ran out of potions). Then another 10 minutes to finally get it down to zero. 30 minutes of my life I'd like back please. :-P
I went back and discovered a conversation branch that will allow your party to attack this boss together, but that's not exactly clear after he insists on a dual even after you resist.
My big question though is why on earth are half my spells disabled at this point? Especially the useful damage dealing ones. Nothing in this game explains the sudden disabling of certain spells. This battle is case and point as to why that was a poor design choice.
I'm sure people will say don't decide to dual with a fighter when you're a mage, but at the time I felt I had little other choice. If there was an conversation option to put another party member up for the dual, I surely would have gone with that.
So now Bioware has gone from my favourite game design team to the team that gave me the most memorable failure in game design. :-(
Modifié par Ryanachronism, 16 avril 2011 - 02:43 .





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