arcane warrior weapon choices
#1
Posté 18 novembre 2009 - 11:02
Hitting things hasnt been a big problem so far, so Im not worried about twohanders slower attack speed. Dualwield I could see the benefits when having a couple weapon buffs on. Sword and shield is the most conservative one.
Basically what should I be using, currently I am trying dualwield, seems ok, a previous game I did twohander (didnt complete it, was just getting a feel for the class).
If this game wasnt so vague with its info, Id know what weapons are best for me (if It could have a dps window, that would be wonderful....)
#2
Posté 18 novembre 2009 - 11:05
Modifié par vhatever, 18 novembre 2009 - 11:06 .
#3
Posté 18 novembre 2009 - 11:08
#4
Posté 18 novembre 2009 - 11:47
#5
Posté 19 novembre 2009 - 12:12
#6
Posté 19 novembre 2009 - 12:30
P.s., Arcane Warrior is imba and I love it.
#7
Posté 19 novembre 2009 - 02:03
#8
Posté 19 novembre 2009 - 02:19
#9
Posté 19 novembre 2009 - 02:22
#10
Posté 19 novembre 2009 - 02:36
#11
Posté 19 novembre 2009 - 04:30
I would use just a single blade (spellweaver) but I despise the animations for sword+shield. I'd pay for DLC that gave us a unique set of animations for wielding a single blade in two hands that wasn't the boat-oar swinging of a greatsword.
#12
Posté 19 novembre 2009 - 04:55
I'm not sure if you get penalties to your main hand weapon if you duel wield or if it's just the off hand?
If you only get penalties for your off hand the answer is clear but if you get it to your man hand as well one might consider just going with 1 weapon.
Anyone know the answer to this?
Modifié par Jacks-Up, 19 novembre 2009 - 04:56 .
#13
Posté 19 novembre 2009 - 09:19
#14
Posté 19 novembre 2009 - 05:13
#15
Posté 09 décembre 2009 - 12:09
#16
Posté 09 décembre 2009 - 07:11
I have a level 13 Arcane Warrior and I just got the the Wardern Commander's armor from the WK dlc, and thats what i plan to be wearing for now at least.
I have pumped points into WILL and MAG and plan maybe to put some in CONST if I decide to go Blood Mage as well. But hearing how some people seem to be hitting hoplessly with melee has got me thinking should I be saving some attribute points to put into DEX?
Why are people having varied expereinces with melee hitting?
I was planning on using SPELLWEAVER for one weapon set and a staff for another and the STARFANG single-handed for Alistar but know Im wonderingwether i should create 20handed STARFANG for myself seeing as how I want to have some fun hitting opponents as well.
Alistar is my TANK, Morrigan is my prim. MAGE and Leli as my ARCHER. Im planning to be a support MELEE fighter and a support/CC MAGE.
So yea, do I need to put points into DEX to achieve the desired role effectively? or What spells do i need to improve melee attack rating?
#17
Posté 09 décembre 2009 - 07:42
Also had Bard Song going, Miasma (which lowers enemy defense, so basically an attack boost), and rally (pre PC patch broken-ness). My hit rate was 86% I think. Used Spellweaver Longsword as my weapon, and NO staff so i could insta-cast fireball and CoC by switching weapon sets.
#18
Posté 09 décembre 2009 - 07:57
*edit* I was looking on the wiki and saw a light helm called logrunner's helm that give 1 stamina regen as well...anyone know where this is dropped? I'd like to find it and test to see if you can keep haste, aura, and shimmering shield up with that superior dragonbone, spellweaver, Andruil's blessing and one of the + stamina regen shields...that's + 5 total so it may be enough.
Modifié par Saeculum, 09 décembre 2009 - 08:08 .
#19
Posté 09 décembre 2009 - 08:33
#20
Posté 09 décembre 2009 - 01:19
Would you have a higher attack rating with the single sword over sword+dagger or the sword+shield?
#21
Posté 09 décembre 2009 - 02:04
#22
Posté 09 décembre 2009 - 04:02
Surberus wrote...
I personally roll with the sword and board as the only reason I went AW was to give myself the buffed defense.
Hmm....Fair enough.
Just wondering though, those who use shield and sword was your AW the tank of your group? Becuase I have Alistar in my group, and so Its not likely that Ill be swarmed around so a shield doesnt really factor so much for me (Also at the aesthetics of having two armoured characters with sword and shield seems a bit repetitive).
One reason I went AW was so I can ocassionaly come in close range and get one of those nice kill animations too. So attack rating is on my mind a bit more rather than just being a solid fortress...
#23
Posté 09 décembre 2009 - 04:11
2h I assume has penalties, but I don't know.
I had Al in my group as the tank... my AW would use BM Blood Wound at the start of the fight, deactivate BM, and wade in. I would then control a rogue to pp like mad before everything died. Had Wynne as a SH/AW. Worked out fine, but I was playing on Normal and really just discovering game mechanics. Not an optimal setup or anything.
Modifié par AKOdin, 09 décembre 2009 - 04:12 .
#24
Posté 09 décembre 2009 - 05:09
AKOdin wrote...
@ DIO: As I understand it from the oh so correct manual, having a 1h weapon only gives no bonuses or minuses. Having a 1h/board adds to fatigue, but doesn't impose any attack penalties. DW w/out any talents gives you penalties to damage, attack rating.
2h I assume has penalties, but I don't know.
I had Al in my group as the tank... my AW would use BM Blood Wound at the start of the fight, deactivate BM, and wade in. I would then control a rogue to pp like mad before everything died. Had Wynne as a SH/AW. Worked out fine, but I was playing on Normal and really just discovering game mechanics. Not an optimal setup or anything.
Thanks for the breakdown!
Thats the kind of info I was looking for. Now just to find out about the penalties of two-handed weapons without talents.
Right now, I have Alistar tanking, Leli as range damaged and my AW and Morrigan following up with Frost spells and Prison spells. 2 Winters grasp, 2 CoC, 2 Force Fields, 2 crushing prisons and a bit lightning from her and Fire from me and Im blanketing the field with CC and spell damage. When my mana pool is getting low or most of my spells are on cooldown I THEN Turn on COMBAT MAGIC and switch to melee to chop down the crippled enemies.
Its working fine so far, but Im only around lvl 14 (on hard) so Im not sure how that style will work well in the higher lvl battles...





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