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Gaider: DAII mages defy the cardinal rules of magic


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#176
David Gaider

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nightscrawl wrote...
I just assumed he used the blood magic to see the location of Alessa and then we walked/ran there. The next thing we see is us entering the foundry, skipping the usually boring travel time. Similar devices are used in movies all the time.


That is the case, as far as I know (it's been a while, though, and I barely remember what I did last week). As I recall, he tracks the victim with her blood. It's a narrative jump... not a magical teleportation jump.

Modifié par David Gaider, 21 avril 2011 - 04:33 .


#177
hoorayforicecream

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David Gaider wrote...

That is the case, as far as I know (it's been a while, though, and I barely remember what I did last week). As I recall, he tracks the victim with her blood. It's a narrative jump... not a magical teleportation jump.


Times like this, I miss simple things like footstep sounds for transitions. :?

#178
WhiteKnyght

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David Gaider wrote...

nightscrawl wrote...
I just assumed he used the blood magic to see the location of Alessa and then we walked/ran there. The next thing we see is us entering the foundry, skipping the usually boring travel time. Similar devices are used in movies all the time.


That is the case, as far as I know (it's been a while, though, and I barely remember what I did last week). As I recall, he tracks the victim with her blood. It's a narrative jump... not a magical teleportation jump.


A little surprising nobody in Hawke's party makes the comparison between Gascard's blood tracking and the Phylacteries the Templars use.

#179
David Gaider

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The Grey Nayr wrote...
A little surprising nobody in Hawke's party makes the comparison between Gascard's blood tracking and the Phylacteries the Templars use.


Because hunting for your friends missing and possibly endangered mother is a good time for trivia?

#180
Zeevico

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David Gaider wrote...

The list for DAO would be larger-- by far. There are hundreds of things that never got implemented like we wanted (or at all) in DAO, despite (or perhaps because of) the longer period of development. DA2's scope was smaller, and most things that got cut were cut fairly early in the process-- which is still heartbreaking, but hardly as bad as some of the cuts for DAO were.

But that happens with every game. I know you guys don't like to hear about things like deadlines or cuts-- and why would you? All you care about are results, which is as it should be. So having a discussion over things like resources and limitations isn't likely to be helpful to anyone involved.


Quite true. Which is why I was happier with a bigger and better game with more content.

As you no doubt know, many players (myself included) are prepared to accept inconsistencies between gameplay and the game world provided the game world is otherwise well developed. In other words, it's less annoying to me that few people reacted to the use of blood magic in DAO than in DA2, simply because DAO took the game in other directions, and the game world did react to your choices and character in other ways. There are many paths to go down in any game and DAO developed many paths--so the fact that it didn't develop some other paths was fine. DA2 developed only a few paths, so the flaws in those limited paths are all the more glaring.

#181
WhiteKnyght

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David Gaider wrote...

The Grey Nayr wrote...
A little surprising nobody in Hawke's party makes the comparison between Gascard's blood tracking and the Phylacteries the Templars use.


Because hunting for your friends missing and possibly endangered mother is a good time for trivia?


Well there is a gap in time between meeting Gascard and Leandra's kidnapping to consider it. And time after. :P

#182
TEWR

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Deified Data wrote...

The Ethereal Writer Redux wrote...

Icy Magebane wrote...

It probably just means that Champion and Arcane Warrior still exist in the lore, but not in DA2. They might give mages a teleportation spell at some point, but that's a 50/50 shot as far as I can tell.


And really, the Arcane Warrior specialization being absent actually made sense considering it was a long lost type of magic where the only person who remembered an inkling of it was trapped inside an ancient phylactery that the Warden stumbled across.

And that enemy Arcane Warrior in the sacred ashes quest, who has the unique sword.

There's also one in the "secret" proving fights, if I recall.


Oh yea. So we have 3.


It's still lost magic.

#183
TEWR

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David Gaider wrote...

Fruit of the Doom wrote...
I want to know why it seems to start raining bellicose bandits every now and then.

Is it a common occurrence in the Free Marches?


Yes. The "It's Raining Men" effect was part of our Gay Agenda. Didn't you know?


this needs to become a sig. ASAP.

#184
Guest_Puddi III_*

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David Gaider wrote...

The Grey Nayr wrote...
A little surprising nobody in Hawke's party makes the comparison between Gascard's blood tracking and the Phylacteries the Templars use.


Because hunting for your friends missing and possibly endangered mother is a good time for trivia?


TBH some of the stuff companions said in that quest was already a bit inappropriate.

#185
nightscrawl

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Zeevico wrote...

As you no doubt know, many players (myself included) are prepared to accept inconsistencies between gameplay and the game world provided the game world is otherwise well developed.


Perhaps I should point you to this thread, all about Anders transition from Awakeings to DA2 to show how people dislike inconsistencies. I am much more concerned with lore, story and plot than I am with gameplay. I don't really care that some mages can "teleport" and I cannot. Some things I can excuse away, as I understand that ultimately companies like Bioware are a business, and if having to change a thing here or there makes it so they can keep developing the content I enjoy, I don't mind it. It's not like a movie or novel that is passive. Because it's a game, there are many more factors involved. That's the great thing about a fake universe though, isn't it? Things can be changed!


Filament wrote...

TBH some of the stuff companions said in that quest was already a bit inappropriate.


"Maybe we'll find more than just bones this time."

Gee, thanks Anders -_-.

Modifié par nightscrawl, 21 avril 2011 - 05:59 .


#186
Zeevico

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Perhaps I should point you to this thread, all about Anders transition from Awakeings to DA2 to show how people dislike inconsistencies. I am much more concerned with lore, story and plot than I am with gameplay. I don't really care that some mages can "teleport" and I cannot. Some things I can excuse away, as I understand that ultimately companies like Bioware are a business, and if having to change a thing here or there makes it so they can keep developing the content I enjoy, I don't mind it. It's not like a movie or novel that is passive. Because it's a game, there are many more factors involved. That's the great thing about a fake universe though, isn't it? Things can be changed!

Oh, I don't doubt it/ For example, in BG2 your mages can't use Dimension Door. It's a plot hole, sure, and a gaping one, but ultimately, is the game so much worse for it? The rest of the game is great. And the fact is that you have to take that attitude to these games. There's too much fridge logic, and not enough thoughtful and developed content.

Modifié par Zeevico, 21 avril 2011 - 10:38 .


#187
originalgamer89

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I have a thought on who we can break the cardinal rules useing a few events and specializations from DAO/a.
First no telepotation, disproven by the arcane Horror in the werewolfs lair by useing premade glyphs the horror moves between 4 glyphs. It may know how to do this because it maybe possessing the body of an arcane warrior who would have some memories of how the devices worked as well as the ability to partially enter the fade which is a active ability we can use. This leads to the sceond rule of how you can not enter the fade without a ton of lyrium and blood sacrifices. This is disproven by the aforementioned Arcane warrior and the spirit warrior spec which allows a warrior to wear the veil like cloak and partially entering the fade in both cases I surmize you are useing a differnet approch to passing though the veil then the magisters of old. Lastly I do not think the fade is not bound to geography true in blackmarsh and the circle we are sent to a reflection of the area but that maybe because the spirits use mortals to create the enviroment they inhabit so the crop of minds it is observing are the basis for its creations. Thus if the fade is not bound to where you are in thadas you could enter in one location and exit in another. The last rule on ressurction is disproven by Wynne when she is revived by a spirit of faith when she died in the tower fighting a demon. Both Wynne and Patra agree that Wynne was dead. These events were mostly observed or related to our wardens if they were a mage I suppose they could put these obervations to use in DA3.

#188
Gavinthelocust

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Screw the rules I have blood magic.

#189
Lewie

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Sorry i bumped this i was curious about something.

Similarly, even when you send your mind into the Fade, your body remains behind. Only once has this barrier been overcome, and reputedly the spell required two-thirds of the lyrium in the Tevinter Imperium as well as the lifeblood of several hundred slaves. The results were utterly disastrous.

The few times i have seen this i think it refers to a dreamer, Fenryiel. I don't think it has anything to do with 5 metre jumps. He is only the second to have the power of entering the fade as a mortal, the first apparently caused the first blight. So if you save him..

More darkspawn? A new blight? :blink: