Mage AoE spell tweak?
#1
Posté 16 avril 2011 - 06:00
As in, press fireball, and the fireball would launch to your current target. As in, your target would be the center of the AoE.
I know it isn't much effort to just press it with my mouse, but it would be a nice tweak, one I'm sure a lot of other lazy mages out there would want, were it possible.
#2
Posté 16 avril 2011 - 06:35
#3
Posté 16 avril 2011 - 07:09
Signo Vir wrote...
probably, yes. There's a field in abi_base.gda for target_auto. flipping it from 0 to 1 would probably work as you expect.
Thanks! I suck at modifying stuff like that but I'll try out and post the results.
#4
Posté 16 avril 2011 - 07:44
Should I be using some different program or something?
Modifié par Razhathael, 16 avril 2011 - 07:44 .
#5
Posté 16 avril 2011 - 08:39
Also, it's safe to delete rows that you're not interested in.(In this case you could delete all but the fireball/upgrade lines.
Personally, I make new GDA files for each group of modifications. For example, abi_base_mod_fireball.gda and then later, abi_base_mod_rock_amor
#6
Posté 16 avril 2011 - 10:31
Signo Vir wrote...
use GFF editor to export the abi_base.gda file. Save it to your My DocumentsBiowareDragon Age 2packagescoreoverride directory. Then use GDApp to edit the file itself.
Also, it's safe to delete rows that you're not interested in.(In this case you could delete all but the fireball/upgrade lines.
Personally, I make new GDA files for each group of modifications. For example, abi_base_mod_fireball.gda and then later, abi_base_mod_rock_amor
I found the column although it didn't seem to do anything for the actual spell in game (I did transport it to override.)
Modifié par Razhathael, 16 avril 2011 - 10:35 .
#7
Posté 17 avril 2011 - 02:39
#8
Posté 17 avril 2011 - 11:47
#9
Posté 17 avril 2011 - 01:36
*opens GDApp*
hmm.. actually, what you probably also need to change is the target type.Mind Blast, for example, uses the same script but doesn't require targeting. In that case, target_type is 1 (casting character), and target_auto is also 1 (true). However, by contrast fireball and cone of cold are target_type 12 (probably the code for AOE targeting). Since Winter's Grasp is kind of similar to what you're looking for, you could try that target_type (4).
From what I can tell, these are the target types available:
1 (self) -- arcane shield, mind blast,..
2 (party member but not self) -- sacrifice (bloodmage)
3 (party member or self) -- force field
4 (targeted enemy) -- winter's grasp, stonefist, crushing prison, etc
5 (default attack)
12 (AOE designated) -- fireball, cone of cold
15 (AOE unknown. might be a mix of 4 and 12) Dispel, glyph of repulsion, smokescreen
There also seem to be some target_types only used by monsters,
8 (unknown) -- stone golem hurl
9 (unknown) -- rock wraith teleport
Unused values (filling in the gaps)
6
7
10
11
13
14
I'm guessing there is only a total of 16 target types, 0 to 15. (0, of course, being no target)
I'd recommend trying 15 and if that fails, try 4. My only concern with 4 might be that you (probably) lose the ability to designate the area -- you would have to choose a target.
Modifié par Signo Vir, 17 avril 2011 - 01:39 .
#10
Posté 17 avril 2011 - 05:12
#11
Posté 18 avril 2011 - 12:16
#12
Posté 18 avril 2011 - 11:19
#13
Posté 18 avril 2011 - 12:44
#14
Posté 20 avril 2011 - 11:42
#15
Posté 21 avril 2011 - 06:42
Signo Vir wrote...
It might be a script limitation then. the script involved is dae_mage_aoe_instant.ncs, but that doesn't help much... AFAIK all AOE spells require targeting.
*opens GDApp*
hmm.. actually, what you probably also need to change is the target type.Mind Blast, for example, uses the same script but doesn't require targeting. In that case, target_type is 1 (casting character), and target_auto is also 1 (true). However, by contrast fireball and cone of cold are target_type 12 (probably the code for AOE targeting). Since Winter's Grasp is kind of similar to what you're looking for, you could try that target_type (4).
From what I can tell, these are the target types available:
1 (self) -- arcane shield, mind blast,..
2 (party member but not self) -- sacrifice (bloodmage)
3 (party member or self) -- force field
4 (targeted enemy) -- winter's grasp, stonefist, crushing prison, etc
5 (default attack)
12 (AOE designated) -- fireball, cone of cold
15 (AOE unknown. might be a mix of 4 and 12) Dispel, glyph of repulsion, smokescreen
There also seem to be some target_types only used by monsters,
8 (unknown) -- stone golem hurl
9 (unknown) -- rock wraith teleport
Unused values (filling in the gaps)
6
7
10
11
13
14
I'm guessing there is only a total of 16 target types, 0 to 15. (0, of course, being no target)
I'd recommend trying 15 and if that fails, try 4. My only concern with 4 might be that you (probably) lose the ability to designate the area -- you would have to choose a target.
Those are bit flags. We use that for a number of things.
1 = self
2 = friendly
4 = hostile
8 = location
#16
Posté 21 avril 2011 - 01:02





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