Weapon modding is back - what about squad member armor? Devs, please?
#1
Posté 16 avril 2011 - 06:21
ME2 and DAII were criticized for severely restricting how squad members looked. So, is there now a proper armor inventory for Mass Effect 3 or are we still stuck with overly disfunctional, eh, "stylized" outfits? Or can the player choose?
#2
Posté 16 avril 2011 - 06:25
#3
Posté 16 avril 2011 - 06:33
If a player chooses, he/she can also give the team matching armor colors ala Predator armor, Colossus, etc. or his/her own custom color sceme/pattern matchup.
#4
Posté 16 avril 2011 - 07:55
#5
Posté 16 avril 2011 - 08:00
#6
Posté 16 avril 2011 - 08:08
I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses.
And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character.
I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.
#7
Posté 16 avril 2011 - 08:13
#8
Posté 16 avril 2011 - 08:15
#9
Posté 16 avril 2011 - 10:39
Embargoed wrote...
...
I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses.
And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character.
I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.
because people like myself want to play a rpg. If i wanted to play a character with same look, i would play an action game.
#10
Posté 16 avril 2011 - 10:47
#11
Posté 16 avril 2011 - 10:57
OT: What Mr.ManlyMan said. I want Jack, Miranda, Grunt.... ect to look like themselves. Unique and in character. Just have customizable armor pieces that alter their looks and stats on the battle field. If, let's say Miranda wore pauldrons/greeves over her "catsuit" she wouldn't catch as much "look it's obvious fanservice" hate
Modifié par naledgeborn, 16 avril 2011 - 10:58 .
#12
Posté 16 avril 2011 - 11:00
Mr. MannlyMan wrote...
Customizable squadmate armor, with
the option of using dev-created squadmate-specific emblems/designs/color
schemes. Jack, for example, would have red and black figures painted
all over her armor. Miranda would have a pattern design that'd be
accessible only to her.
If a player chooses, he/she can also
give the team matching armor colors ala Predator armor, Colossus, etc.
or his/her own custom color sceme/pattern matchup.
I am all for these ideas!
Embargoed wrote...
...
I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses.
And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character.
I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.
They're my squad, my people. And I am controlling them while I play.
And I love looking at menus of eye candy trying to get incremental bonuses. Actually, a lot of people love that.
I have no problem with you not liking it, but if its in the game, you can safely ignore the option
#13
Posté 16 avril 2011 - 11:02
#14
Posté 16 avril 2011 - 11:12
If ME3 has the same number of squadmates (or possibly even more), then I definitely just want them to just come with outfits that have a unique look. A few more cosmetic options would be welcome, but I don't want to have to be continually swapping out new pieces for them through the game.
#15
Posté 16 avril 2011 - 11:24
aimlessgun wrote...
Mr. MannlyMan wrote...
Customizable squadmate armor, with
the option of using dev-created squadmate-specific emblems/designs/color
schemes. Jack, for example, would have red and black figures painted
all over her armor. Miranda would have a pattern design that'd be
accessible only to her.
If a player chooses, he/she can also
give the team matching armor colors ala Predator armor, Colossus, etc.
or his/her own custom color sceme/pattern matchup.
I am all for these ideas!
This would be fine. Like I've said before, switching between a handful of armor sets for your team is fine, just so long as I don't have to loot twenty pieces of armor to find a set that offers the most number bonuses without being fugly.Embargoed wrote...
...
I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses.
And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character.
I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.
They're my squad, my people. And I am controlling them while I play.
And I love looking at menus of eye candy trying to get incremental bonuses. Actually, a lot of people love that.
I have no problem with you not liking it, but if its in the game, you can safely ignore the option
In Mass Effect 1, you couldn't ignore customization simply because your team would quickly get torn to pieces without good armor by the end of the game. So, sorry, I can't really or safely ignore the option.
Telling me to ignore an important game mechanic just because "I don't like it" sounds pretty stupid when you think about it. You and many others may enjoy sifting through menus and number-crunching, but many others, including myself, don't.
#16
Posté 16 avril 2011 - 11:33
#17
Posté 16 avril 2011 - 11:39
#18
Posté 16 avril 2011 - 11:43
The other choice is having to be able to buy armor pieces or sets and being able to equip them with it. How it would work is that everyone starts off with set pieces of armor. Then you can buy pieces or sets of armors and put them on similar to how it was done for Shepard in ME2. Though you can equip set armor when you start a mission or enter a hub. Also introduce mods and customization of colors and crap.
#19
Posté 16 avril 2011 - 11:50
#20
Posté 16 avril 2011 - 11:52
1) About half the characters only wear partial masks when in a vacuum or toxic environment, which is silly.
2) Miranda's high heeled catsuit, and Jack's strap garb.
Now, Personally I don't see how Miranda's suit is "that" different from wearing skintight light armor in ME1, where the very few pieces of actual armor were surrounded by just a fabric mesh and kinetic barriers. So I figure it's the heels that bother people.
Yeah, wearing only a half mask and/or a strap along your breasts when entering a vacuum is pretty retarded. This does need to get fixed.
That being said though, I see a fairly simple solution that might appease everyone.
Give all the NPCs at least two costumes. One for dangerous environments, and one for the rest of the time. Perhaps a third for "casual" wear too, but that isn't as necessary. Make sure that each outfit has at least some benefit and/or detriment, and that we the player (as commander Shepard, get to choose what our Squaddies wear before a mission).
For example, Jack's normal costume would be more her "casual" outfit. In this outfit she can't go on hazardous missions, and she recieves no armor bonus, but she get's a slight increase in movement speed and biotic power cooldown reduction (as she isn't restricted in her movements). She would then have a "medium" armor option that gives her the a small armor/shield bonus compared to the casual outfit and nothing else, and then there'd be a hazard uniform that's toatlly sealed and has a helmet for those times when you want her to go into a vacuum, but in this outfit she'd have slightly slower movement speed and slightly longer cooldown times, but get even more damage protection.
This would limit the need for Bioware to craft a few dozen different armors that are just palette swaps, and still give the squaddies personality, while giving the commander (i.e. player) some control over it AND maintain the feasibility of hazardous environment missions.
How does that not work out for everyone?
#21
Posté 16 avril 2011 - 11:57
#22
Posté 17 avril 2011 - 06:36
Those of us who want customization should be able to switch colors, armor pieces and entire suits, plus casuals. I don't really see "I don't want it, so it shouldn't be there" as a valid argument - having armor customization won't automatically take away the super-hero costumes (note: I don't want to offend anybody, but I did find most ME2 squad member outfits ridiculous, esp. in combat/hazardous environments).
It simply gives you more options, as a player, and I'm pretty sure even those who supposedly don't want it, would use customization after the first playthrough. Just because it would add something new to play around with and give some variety.
#23
Posté 17 avril 2011 - 06:45
Having to fiddle around an endless amount of stuff to get a nice look while also getting good bonuses is painful. Some of us don't have the time or patience for that.
Either a fair amount of armor pieces with bonuses, or a bunch of armor pieces without bonuses.
#24
Posté 17 avril 2011 - 06:48
Here is a question: Why wouldn't you want it? I doubt they will do this though as it takes away extra armor and the like as a viable area for DLC.Embargoed wrote...
...
I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses.
And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character.
I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.
#25
Posté 17 avril 2011 - 07:40
lolwut666 wrote...
I'll only accept a bunch of different armor parts if they don't have stats.
Having to fiddle around an endless amount of stuff to get a nice look while also getting good bonuses is painful. Some of us don't have the time or patience for that.
Either a fair amount of armor pieces with bonuses, or a bunch of armor pieces without bonuses.
And because of people like you others who do enjoy playing an rpg for a change don´t have the right to fiddle with stats and equipment, an rpg does require patience and planning you konw so you should go after other games if you find it that painful.





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