Aller au contenu

Photo

Weapon modding is back - what about squad member armor? Devs, please?


  • Veuillez vous connecter pour répondre
72 réponses à ce sujet

#1
Burdokva

Burdokva
  • Members
  • 960 messages
OK, I'm very happy to hear about weapon modding making a return. Hopefully it won't be limited, and it won't be severely restricted until additional DLC mods appear... one thing that's been overlooked is squad member armor.

ME2 and DAII were criticized for severely restricting how squad members looked. So, is there now a proper armor inventory for Mass Effect 3 or are we still stuck with overly disfunctional, eh, "stylized" outfits? Or can the player choose?  

#2
Dante Angelo

Dante Angelo
  • Members
  • 908 messages
I like being able to give my squad armor but I also want each squad member to have a unique appearance

#3
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages
Customizable squadmate armor, with the option of using dev-created squadmate-specific emblems/designs/color schemes. Jack, for example, would have red and black figures painted all over her armor. Miranda would have a pattern design that'd be accessible only to her.

If a player chooses, he/she can also give the team matching armor colors ala Predator armor, Colossus, etc. or his/her own custom color sceme/pattern matchup.

#4
Walker White

Walker White
  • Members
  • 933 messages
I know that the concern is the expense of having to make armors for different models. Would people be happy if BioWare just allowed you to change textures and colors of squad armor? Because at least that could be done procedurally, and would not require custom 3d models.

#5
ANdrewJ

ANdrewJ
  • Members
  • 188 messages
Go mods -> go with soul, complete approach -> 3d model, texture, effects, looks, animation. No way around that.

#6
Embargoed

Embargoed
  • Members
  • 91 messages
...

I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses.

And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character.

I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.

#7
Ghost Warrior

Ghost Warrior
  • Members
  • 1 846 messages
I want customization we had for Shepard in ME2. Everyone wears full armor plus helmets when required,just like in ME1

#8
Ahglock

Ahglock
  • Members
  • 3 660 messages
I only used armor mods on team based games when i start dying a lot. Then I'm like okay what do i need to do to upgrade my gear, then i ignore it again for as long as possible./ it just isn't an important feature to me one way or the other. i am fie if its in, i just wont use it much

#9
tfive24

tfive24
  • Members
  • 98 messages

Embargoed wrote...

...

I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses.

And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character.

I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.


because people like myself want to play a rpg. If i wanted to play a character with same look, i would play an action game. 

#10
Insom

Insom
  • Members
  • 486 messages
I'd like some player armor too. All armors in ME2 are garbage with forced helmets except N7 armor and kestrel armor. Needs more variety.

#11
naledgeborn

naledgeborn
  • Members
  • 3 964 messages
^ I feel your pain. I always want to rock the Cerberus Assault Armor, but the bucket looking helmet kills it.

OT: What Mr.ManlyMan said. I want Jack, Miranda, Grunt.... ect to look like themselves. Unique and in character. Just have customizable armor pieces that alter their looks and stats on the battle field. If, let's say Miranda wore pauldrons/greeves over her "catsuit" she wouldn't catch as much "look it's obvious fanservice" hate

Modifié par naledgeborn, 16 avril 2011 - 10:58 .


#12
aimlessgun

aimlessgun
  • Members
  • 2 008 messages

Mr. MannlyMan wrote...

Customizable squadmate armor, with
the option of using dev-created squadmate-specific emblems/designs/color
schemes. Jack, for example, would have red and black figures painted
all over her armor. Miranda would have a pattern design that'd be
accessible only to her.

If a player chooses, he/she can also
give the team matching armor colors ala Predator armor, Colossus, etc.
or his/her own custom color sceme/pattern matchup.


I am all for these ideas!

Embargoed wrote...

...

I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses.

And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character.

I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.


They're my squad, my people. And I am controlling them while I play.

And I love looking at menus of eye candy trying to get incremental bonuses. Actually, a lot of people love that.

I have no problem with you not liking it, but if its in the game, you can safely ignore the option :D

#13
Jigero

Jigero
  • Members
  • 635 messages
I wouldn't mind no squad armor, if every character has like casual stuff they wore on the Normandy and actually battle armor they used when on a mission, I rather all there characters have a unique look then everyone just wearing what ever is the most powerful armor at the time. But it would be cool if they also had their own armor mods so you could tweak their stats.

#14
Empiro

Empiro
  • Members
  • 284 messages
Personally, I've always found equipping armor to be time consuming and tedious. It was one of the main reasons I used the same characters throughout games like ME1 and Dragon Age. ME2 would have been a pain if I had to incrementally upgrade everyone's armor throughout the game, especially given how many characters there are in ME2.

If ME3 has the same number of squadmates (or possibly even more), then I definitely just want them to just come with outfits that have a unique look. A few more cosmetic options would be welcome, but I don't want to have to be continually swapping out new pieces for them through the game.

#15
Embargoed

Embargoed
  • Members
  • 91 messages

aimlessgun wrote...

Mr. MannlyMan wrote...

Customizable squadmate armor, with
the option of using dev-created squadmate-specific emblems/designs/color
schemes. Jack, for example, would have red and black figures painted
all over her armor. Miranda would have a pattern design that'd be
accessible only to her.

If a player chooses, he/she can also
give the team matching armor colors ala Predator armor, Colossus, etc.
or his/her own custom color sceme/pattern matchup.


I am all for these ideas!

This would be fine. Like I've said before, switching between a handful of armor sets for your team is fine, just so long as I don't have to loot twenty pieces of armor to find a set that offers the most number bonuses without being fugly.


Embargoed wrote...

...

I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses.

And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character.

I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.


They're my squad, my people. And I am controlling them while I play.

And I love looking at menus of eye candy trying to get incremental bonuses. Actually, a lot of people love that.

I have no problem with you not liking it, but if its in the game, you can safely ignore the option :D

 In Mass Effect 1, you couldn't ignore customization simply because your team would quickly get torn to pieces without good armor by the end of the game. So, sorry, I can't really or safely ignore the option.

Telling me to ignore an important game mechanic just because "I don't like it" sounds pretty stupid when you think about it. You and many others may enjoy sifting through menus and number-crunching, but many others, including myself, don't. 




#16
TheConfidenceMan

TheConfidenceMan
  • Members
  • 244 messages
If they don't let us customize squad members' armor then they haven't been listening to what the fans want, period. Of course, they were stupid enough to take that away from Dragon Age 2 which was a straight RPG, so the odds of it being in Mass Effect 3 are close to zero.

#17
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages
I'd be happy with three possible outfits for each party member (not just pallette swaps), or maybe the same kind of modular armour customisation that Shepard had in ME2.

#18
Aumata

Aumata
  • Members
  • 417 messages
If bioware wants them to have their own features, cool. But I will be damn if they don't have armor, or at least the main squad. Main squad they wear armor outside of Normandy, unless we get boarded.

The other choice is having to be able to buy armor pieces or sets and being able to equip them with it. How it would work is that everyone starts off with set pieces of armor. Then you can buy pieces or sets of armors and put them on similar to how it was done for Shepard in ME2. Though you can equip set armor when you start a mission or enter a hub. Also introduce mods and customization of colors and crap.

#19
Relix28

Relix28
  • Members
  • 2 679 messages
Some customization would offcourse be nice and very much welcome. But I would personally be happy, if they just cut all those strap bras, high heels, tight spandex suits, breather masks and exposed skin alltogether. And replace it with actual combat suits/armor and proper air-tight helmets.

#20
MrGone

MrGone
  • Members
  • 551 messages
I dunno. It seems to me the biggest problem people have with the lack of squad armor in ME2 can be attributed to two things:

1) About half the characters only wear partial masks when in a vacuum or toxic environment, which is silly.

2) Miranda's high heeled catsuit, and Jack's strap garb.

Now, Personally I don't see how Miranda's suit is "that" different from wearing skintight light armor in ME1, where the very few pieces of actual armor were surrounded by just a fabric mesh and kinetic barriers. So I figure it's the heels that bother people.

Yeah, wearing only a half mask and/or a strap along your breasts when entering a vacuum is pretty retarded. This does need to get fixed.

That being said though, I see a fairly simple solution that might appease everyone.

Give all the NPCs at least two costumes. One for dangerous environments, and one for the rest of the time. Perhaps a third for "casual" wear too, but that isn't as necessary. Make sure that each outfit has at least some benefit and/or detriment, and that we the player (as commander Shepard, get to choose what our Squaddies wear before a mission).

For example, Jack's normal costume would be more her "casual" outfit. In this outfit she can't go on hazardous missions, and she recieves no armor bonus, but she get's a slight increase in movement speed and biotic power cooldown reduction (as she isn't restricted in her movements). She would then have a "medium" armor option that gives her the a small armor/shield bonus compared to the casual outfit and nothing else, and then there'd be a hazard uniform that's toatlly sealed and has a helmet for those times when you want her to go into a vacuum, but in this outfit she'd have slightly slower movement speed and slightly longer cooldown times, but get even more damage protection.

This would limit the need for Bioware to craft a few dozen different armors that are just palette swaps, and still give the squaddies personality, while giving the commander (i.e. player) some control over it AND maintain the feasibility of hazardous environment missions.

How does that not work out for everyone?

#21
100k

100k
  • Members
  • 3 152 messages
The way I see it, the more options Bioware gives us for customization, the better. Options aren't a necessity, so players who DON'T want to have a matching squad, or even a costume squad at all, don't have to use it. However, players that do want those things should be able to toy around. I love the idea of spending dozens of minutes, credits, etc so that I can tailor Garrus or Legion to my own tastes. If someone else doesn't want that, then they can't complain, because it's not something that can be forced upon them.

#22
Burdokva

Burdokva
  • Members
  • 960 messages
The way I personally see it - if you want squad members to look unique, cool. Have some default paint scheme/armor style. Those who want stylized look can keep it and only adjust stats.

Those of us who want customization should be able to switch colors, armor pieces and entire suits, plus casuals. I don't really see "I don't want it, so it shouldn't be there" as a valid argument - having armor customization won't automatically take away the super-hero costumes (note: I don't want to offend anybody, but I did find most ME2 squad member outfits ridiculous, esp. in combat/hazardous environments).

It simply gives you more options, as a player, and I'm pretty sure even those who supposedly don't want it, would use customization after the first playthrough. Just because it would add something new to play around with and give some variety.

#23
lolwut666

lolwut666
  • Members
  • 1 470 messages
I'll only accept a bunch of different armor parts if they don't have stats.

Having to fiddle around an endless amount of stuff to get a nice look while also getting good bonuses is painful. Some of us don't have the time or patience for that.

Either a fair amount of armor pieces with bonuses, or a bunch of armor pieces without bonuses.

#24
nickkcin11

nickkcin11
  • Members
  • 439 messages

Embargoed wrote...

...

I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses.

And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character.

I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.

Here is a question: Why wouldn't you want it? I doubt they will do this though as it takes away extra armor and the like as a viable area for DLC.

#25
MoonChildTheUnholy

MoonChildTheUnholy
  • Members
  • 574 messages

lolwut666 wrote...

I'll only accept a bunch of different armor parts if they don't have stats.

Having to fiddle around an endless amount of stuff to get a nice look while also getting good bonuses is painful. Some of us don't have the time or patience for that.

Either a fair amount of armor pieces with bonuses, or a bunch of armor pieces without bonuses.


And because of people like you others who do enjoy playing an rpg for a change don´t have the right to fiddle with stats and equipment, an rpg does require patience and planning you konw so you should go after other games if you find it that painful.