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Weapon modding is back - what about squad member armor? Devs, please?


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#26
aimlessgun

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Embargoed wrote...
In Mass Effect 1, you couldn't ignore customization simply because your team would quickly get torn to pieces without good armor by the end of the game. So, sorry, I can't really or safely ignore the option.

Telling me to ignore an important game mechanic just because "I don't like it" sounds pretty stupid when you think about it. You and many others may enjoy sifting through menus and number-crunching, but many others, including myself, don't.


It depends on the level of stats. I've only played ME2 on insanity and never customized my armor for anything other than looks, and it works out fine.

In any case, I'll lobby for what I want, you can lobby for what you want, and I hope they listen to me instead of you! :D That's pretty much all it comes down to.

#27
MoonChildTheUnholy

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I really don´t see whats wrong with having proper armor customization similar like ME1 but with some improvements, we don´t need armors with tiers or levels like it was in ME1, but why remove the manufacturers specific armors?

I would like to see something like this:

- Return of light, medium and heavy armors class based.

- Keep the manufacturers from ME1 or even add some new, have at least one armor type for each manufacturer for light, medium, heavy, some manufacturers would have advantages on shields and others on armor, while others could allow more slots for mods installed for example, there could be illegal black market gear for purchase too for example.

- Change armor colors including patterns (ME2 did this well enough imho), as well as adding logos to specific armor parts if one desires, N7, cerberus, alliance, etc.

- All possible squad mates should wear casual gear (or uniforms) on the Normandy, but while on missions the respective armor, just like with Shepard, of course characters like Tali are an exception but for humans and Asari this would be great. As much as like the new armor for Miranda that came with the Appearance pack 2, while she is on the ship with that armor i hate it and the visor too, why does she need that on the ship? pure laziness Bioware. This was done better in ME1.

- While i do like some of the new headgear in ME2 (visors...etc), if a character is in vacuum or hostile environment it should wear a proper helmet for the armor it has, again just like Shepard, if the main character respects this while wearing all sorts of visors why not the rest of the team? its just silly the way ME2 dealt with this, so please make it like it was in ME1 and give them full sealed helmets.

- Display the full armors/shields stats so we can actually see the differences between each armor. Having mods applied display each mod stat on the armor stat display too for easier comparison.

I think something like this is the way to go.

#28
Goofy McCoy

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It seems to be the general opinion at Bioware that making characters visually unique at all times trumps any sort of sense regarding combat gear.

THOUGHT: If you guy's won't make customizable party members, AT LEAST make two different models, a combat and a casual set up, like the player has in ME2.

#29
Jebel Krong

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aimlessgun wrote...

They're my squad, my people. And I am controlling them while I play.


... and that's the problem - taking away from the individuality and uniqueness of the characters so you can play at "dress up".

squad member armour shouldn't be customisable, any more than alternate outfits like we got with ME2. i'm all for customising shpeard to anyone's content, but leave squaddies alone!

Goofy McCoy wrote...

It seems to be the general opinion at Bioware that making characters visually unique at all times trumps any sort of sense regarding combat gear.


and a lot of people asking for combat armour on everyone completely ignore the nature of most characters when doing so: out of all your squad there are really only a few out-and-out combatants. and no that does not mean that going back to the class-system of ME1 is a good idea - that wasn't realistic or well-implemented.

tfive24 wrote...

Embargoed wrote...

...

I'd like more outfits to switch through, but not full customization. I mean, what's the point? I can only control Shepard, and most of my time is going to be spent shooting at enemies, not staring at the armor. And I'd really rather not have to sift through an additional menu just to look at eye-candy and pointless incremental percentage bonuses. 

And, in all honesty, why would you want to screw around with someone else's armor? You aren't them, you're Shepard. In D&D, I don't decide what my companions should wear. My only concern should be and is my own character. 

I don't understand how some people can say that they honestly enjoy sifting through menus to get a few tangential percentage bonuses to a bunch of pointless stats.


because people like myself want to play a rpg. If i wanted to play a character with same look, i would play an action game. 


it's not an out-and-out rpg though, is it?

Modifié par Jebel Krong, 17 avril 2011 - 11:34 .


#30
MoonChildTheUnholy

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Jebel Krong wrote...

and a lot of people asking for combat armour on everyone completely ignore the nature of most characters when doing so: out of all your squad there are really only a few out-and-out combatants. and no that does not mean that going back to the class-system of ME1 is a good idea - that wasn't realistic or well-implemented.


Oh its much more relistic in ME2... right, with those breather masks and all right... if there are only a few out-and-out combatants then the rest should stay on the ship and not try and be the wizards of the future.
Liara for example had light armor in ME1 how is that not realistic? she was on missions, she had an helm too not some stupid brether mask, whats the nature of the characters have anything to do with what they HAVE to wear to protect themselves, if they were all supermans they could go bare chest for all i care but they are not so if anything here lacking is realism in any way.

#31
ANdrewJ

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Make all the same to the MAKO mk2 - armors for it, weapons for it, kinetic barriers for it...

#32
Anacronian Stryx

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Jebel Krong wrote...
... and that's the problem - taking away from the individuality and uniqueness of the characters so you can play at "dress up".

squad member armour shouldn't be customisable, any more than alternate outfits like we got with ME2. i'm all for customising shpeard to anyone's content, but leave squaddies alone!


I honestly have no grad desire to make my squad mates look unique in in their choice of armor, I would much rather have the squad wear a identifiable armor so they might actually look like they belong in the game and not "shepard's superhero squad from the planet Xlyptron".

Modifié par Anacronian Stryx, 17 avril 2011 - 12:35 .


#33
Goofy McCoy

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@Jebel - That's very poor reasoning, especially given the simple and effective alternative I just offered.

No reason Miranda couldn't have an armored bimbo-suit to match her usual one. You could keep a visual theme, and not have the pants-on-head retarded situation in ME2, considering EVERY OTHER PERSON IN THE UNIVERSE realizes the benefit of body armor.

#34
MoonChildTheUnholy

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Goofy McCoy wrote...

@Jebel - That's very poor reasoning, especially given the simple and effective alternative I just offered.

No reason Miranda couldn't have an armored bimbo-suit to match her usual one. You could keep a visual theme, and not have the pants-on-head retarded situation in ME2, considering EVERY OTHER PERSON IN THE UNIVERSE realizes the benefit of body armor.


Agreed, if you played ME1 too you can also remember Ashley or Liara wearing uniform on the Normandy and while on missions they had armor, did that broke their character? hell no! it made sense and it was great.

Modifié par MoonChildTheUnholy, 17 avril 2011 - 02:47 .


#35
aksoileau

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I don't think there will be squad customization since it appears some squaddies will be temporary. Would you really want to put old school Colossus X on someone who is on your team for two missions?

#36
-Skorpious-

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Jebel Krong wrote...

aimlessgun wrote...

They're my squad, my people. And I am controlling them while I play.


... and that's the problem - taking away from the individuality and uniqueness of the characters so you can play at "dress up".

squad member armour shouldn't be customisable, any more than alternate outfits like we got with ME2. i'm all for customising shpeard to anyone's content, but leave squaddies alone!


Offering 2-4 additional outfits (all made by Bioware, tailored specifically for that character) would not diminish that characters "uniqueness". Such a scenario should please both sides, right? 

aksoileau wrote...

I don't think there will be squad customization since it appears some squaddies will be temporary. Would you really want to put old school Colossus X on someone who is on your team for two missions?


I'm assuming that changing your armor works exactly like ME2 (you have to be on the Normandy to do it) so I doubt you can change the appearance of temporary companions. 

Modifié par -Skorpious-, 17 avril 2011 - 03:07 .


#37
MoonChildTheUnholy

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aksoileau wrote...

I don't think there will be squad customization since it appears some squaddies will be temporary. Would you really want to put old school Colossus X on someone who is on your team for two missions?


Only if they promise to return it :lol:.

#38
TheCerberus14

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I think it would be be nice for each squad member to have a few mix and match parts on their armor setup with us being able to customize the colors. nothing too complex but just enough to feel satisfied.

#39
Walker White

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MoonChildTheUnholy wrote...


And because of people like you others who do enjoy playing an rpg for a change don´t have the right to fiddle with stats and equipment, an rpg does require patience and planning you konw so you should go after other games if you find it that painful.


Actually, no.  This has nothing to do with being an RPG.  If anything, spending more time in menus is taking me away from the actual role playing.  If I wanted to spend all my time in menus, I would play a Maxis SIM game. Because that is where those belong.

Item creep is a feature that later computer games added RPGs and is anathema to the origins of the hobby.  Go look at any pen-and-paper RPG from the 70s and 80s and see how few items there are.

#40
mjh417

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To me the solution to this issue is obvious, and its been suggested already even in this thread. Squadmates have both and armored and unarmored appearance, not unlike what Shepard has. The basic style and design of the armored outfit would be unique to the character and designed with their style in mind, think the DLC armored outfit for Miranda. The basic armor could then be moded and upgraded in the same way we can upgrade and custom paint Shepard's N7 and Kestrel armor. Players could choose before each mission whether they want the armored or unarmored appearance, though given the increased health, armor, and shields of the armor, aesthetics would be the only reason to take a character unarmored, characters would obviously be unarmored by default aboard the Normandy. The armored appearance would also have a full hazard/vacuum option that would include a realistic helmet and more complete cover up if any skin was exposed in the normal armored look, this outfit would automatically be used in all appropriate situations (no more joke breather masks, dont treat us like idiots Bioware). Lastly for both Shepard and his armored squad, I demand we be given the toggle helmet option back when not in the mandatory hazard/vacuum zones and be able to turn it on or off at anytime with the added 5% health boost for on.

#41
Anzer

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I would actually really like to see the squad armor done like it was in Dragon Age 2, but to actually show the fact that you're upgrading everyone's armor by improving the appearance in game.

...I'm tired and I don't know if that made sense, but hopefully my point was understandable.

#42
Guest_thurmanator692_*

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The best explaination of your squaddies' armor NOT being chosen by the player is quite simply, they know how to dress themselves

#43
mjh417

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thurmanator692 wrote...

The best explaination of your squaddies' armor NOT being chosen by the player is quite simply, they know how to dress themselves


Appraently not all of them, with the exception of garrus, they all seem content with dying in the vaccum of space or the toxic and intnese radiation of alien worlds

#44
DTKT

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aksoileau wrote...

I don't think there will be squad customization since it appears some squaddies will be temporary. Would you really want to put old school Colossus X on someone who is on your team for two missions?


That would be one of the most disappointing decision Bioware could ever make. What made ME2 amazing was the characters and the way they changed throughout the story.

I hope you are just speculating.

#45
The Shadow Broker

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DTKT wrote...

aksoileau wrote...

I don't think there will be squad customization since it appears some squaddies will be temporary. Would you really want to put old school Colossus X on someone who is on your team for two missions?


That would be one of the most disappointing decision Bioware could ever make. What made ME2 amazing was the characters and the way they changed throughout the story.

I hope you are just speculating.


after the mission my colosus X will be given back to the wardrobe/locker ready to be put in another squadmember.

#46
100k

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Okay, I'll solve this problem right now: Specialist Gear.

You know how Shepard can buy amour pieces at stores, customize them, and STILL never look like any other character in the game? That's because Shepard always wears specialist gear!

If EVERY character in ME3's main cast could by (and unlock) Specialist gear, then you get rid of several problems that people seem to have:

1) Credits can be spent at stores. There will be sections within the kiosks for each race, human, Turian, Asari, etc, and each section will have it's own specialist gear. This will get rid of the annoying problem of having massive amounts of money, with no place to spend it.

2) Unique look. Specialist armor will never look the same. Turian Special Shocktrooper Armor (TSSA) will never look the same as human Shocktrooper Armor. Garrus will fill it out to his own requirements. You can of course paint it/design it if you want, but you'll never have to as a default, as its default will have it's own design to go with Garrus specifically. N7 Armor (the kind Shepard wears) will never look the same as Alliance Top Secret Armor (which Ash will wear), as a default.

Also, one could buy casual wear for each character. There would be three kinds:
1) military casual -- a SR2 uniform
2) cultural uniform -- an Asari would wear Asari specific fashion, a Drell would wear Drell specific fashion, etc
3) formal wear -- everyone would get their own style of formal wear

3) Stats. Each armor type will have very clear and very precise stats so that you guys with a short attention span can easily see the pros to each set. Heavy armor adds 25% shields. Medium armor subtracts 25% recharge time. Light armor adds 25% motion speed. Simple. You would always know that Armor X and Y have the same bonuses, but X might look better to you.

And of course, every class will get it's own unique, purely aesthetic value pieces as well. Shoulder pads, helmets, gauntlets, ammo packs (which might raise the NPCs fire power a bit), belts, etc, etc. Little things that make the default uniqueness even more unique.

So, to wrap up, it would be similar to going into a store, and buying Alt. Packs for every character, with mostly visual appeal, but also clear cut advantages. This gets rid of money hoarding, gets rid of spending hours looking for which set has the best stats.

#47
Ahglock

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MoonChildTheUnholy wrote...

lolwut666 wrote...

I'll only accept a bunch of different armor parts if they don't have stats.

Having to fiddle around an endless amount of stuff to get a nice look while also getting good bonuses is painful. Some of us don't have the time or patience for that.

Either a fair amount of armor pieces with bonuses, or a bunch of armor pieces without bonuses.


And because of people like you others who do enjoy playing an rpg for a change don´t have the right to fiddle with stats and equipment, an rpg does require patience and planning you konw so you should go after other games if you find it that painful.




What is important in an RPG varies from person to person.  I've been playing RPGs probably longer than most people on this board have been alive, I am currently in 2 weekly pen and paper games.  And still customizing squad gear is not a big deal to me.  I get around to it once it effects my ability to play the game, butotherwise I ignore it.  I don't care if it is in or not.  I do want gear that fits the situation.  I don;t think unique personalities means everyone was hit with the idiot stick and they want to run around half naked in a fire fight.  

Walker White wrote...

MoonChildTheUnholy wrote...


And because of people like you others who do enjoy playing an rpg for a change don´t have the right to fiddle with stats and equipment, an rpg does require patience and planning you konw so you should go after other games if you find it that painful.


Actually, no.  This has nothing to do with being an RPG.  If anything, spending more time in menus is taking me away from the actual role playing.  If I wanted to spend all my time in menus, I would play a Maxis SIM game. Because that is where those belong.

Item creep is a feature that later computer games added RPGs and is anathema to the origins of the hobby.  Go look at any pen-and-paper RPG from the 70s and 80s and see how few items there are.


Um what?  Item creep is from the origins of the hobby.  D&D was all about killing people and taking their stuff.  You got your gauntlets of ogre power and you eventually wanted to upgrade them to a girdle of giant strength.  Now generally you only played one person though, your squad was played by youyr friends.  They upgraded their own gear, but no one said you know I'd rather run around naked than put on some kind of armor.  But hey bracers of defense let mages roll in robes.  
      Hell this continued through most genres of the game up till the present.  Some games might be light on gear like super hero games, there you generally don't use gear.  But take deathwatch for exmaple, a warhammer 40k game.  As you advance your reknown you have access to snazzier gear.  Shadowrun as you make money you buy better gear and hoepfully upgrade your cyber or buy magical focuses etc.  From start to finish gear has mattered in most of the RPG universe.  

#48
Placeholder1

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100k wrote...

Okay, I'll solve this problem right now: Specialist Gear.

You know how Shepard can buy amour pieces at stores, customize them, and STILL never look like any other character in the game? That's because Shepard always wears specialist gear!

If EVERY character in ME3's main cast could by (and unlock) Specialist gear, then you get rid of several problems that people seem to have:

1) Credits can be spent at stores. There will be sections within the kiosks for each race, human, Turian, Asari, etc, and each section will have it's own specialist gear. This will get rid of the annoying problem of having massive amounts of money, with no place to spend it.

2) Unique look. Specialist armor will never look the same. Turian Special Shocktrooper Armor (TSSA) will never look the same as human Shocktrooper Armor. Garrus will fill it out to his own requirements. You can of course paint it/design it if you want, but you'll never have to as a default, as its default will have it's own design to go with Garrus specifically. N7 Armor (the kind Shepard wears) will never look the same as Alliance Top Secret Armor (which Ash will wear), as a default.

Also, one could buy casual wear for each character. There would be three kinds:
1) military casual -- a SR2 uniform
2) cultural uniform -- an Asari would wear Asari specific fashion, a Drell would wear Drell specific fashion, etc
3) formal wear -- everyone would get their own style of formal wear

3) Stats. Each armor type will have very clear and very precise stats so that you guys with a short attention span can easily see the pros to each set. Heavy armor adds 25% shields. Medium armor subtracts 25% recharge time. Light armor adds 25% motion speed. Simple. You would always know that Armor X and Y have the same bonuses, but X might look better to you.

And of course, every class will get it's own unique, purely aesthetic value pieces as well. Shoulder pads, helmets, gauntlets, ammo packs (which might raise the NPCs fire power a bit), belts, etc, etc. Little things that make the default uniqueness even more unique.

So, to wrap up, it would be similar to going into a store, and buying Alt. Packs for every character, with mostly visual appeal, but also clear cut advantages. This gets rid of money hoarding, gets rid of spending hours looking for which set has the best stats.


I like the sound of that hopefully ME3 will feature something along those lines guess we'll have to wait and see.

#49
Manic Sheep

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More armor customisation options for shapard are always good. ME2 didn't have that much and the stat bonus on some of those things were pretty pointless. However while I want them to have armor that makes sense in hazardous environment and helmets I still don’t want to be able to customise sqaudmate armor in anything other than stats ( they could have mod slots or something) or maybe a few alt outfits.

A because that usually means they actually get unique and interesting armor that actually suits them rather than plain old generic armor.

B) Appearance and how a character presents themselves is a large part of characterisation

C) Shepard shouldn’t be dressing them anyway. In ME1 it kind made sense. In ME2 everyone on your ship was a specialist you had specifically tracked down and recruited for the job. They should know their skills and abilities better than you and be using equipment that they picked and they feel comfortable using. For gameplay reasons you should still be able to customise builds and weapons but I think appearance should be mostly left alone.

Modifié par Manic Sheep, 17 avril 2011 - 07:54 .


#50
Da Mecca

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God forbid I say this, but they could have at least done it the DA2 and let you buy armor upgrades for your crew that changed their appearance.