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Weapon modding is back - what about squad member armor? Devs, please?


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#51
TheConfidenceMan

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Manic Sheep wrote...

More armor customisation options for shapard are always good. ME2 didn't have that much and the stat bonus on some of those things were pretty pointless. However while I want them to have armor that makes sense in hazardous environment and helmets I still don’t want to be able to customise sqaudmate armor in anything other than stats ( they could have mod slots or something) or maybe a few alt outfits.

A because that usually means they actually get unique and interesting armor that actually suits them rather than plain old generic armor.

B) Appearance and how a character presents themselves is a large part of characterisation

C) Shepard shouldn’t be dressing them anyway. In ME1 it kind made sense. In ME2 everyone on your ship was a specialist you had specifically tracked down and recruited for the job. They should know their skills and abilities better than you and be using equipment that they picked and they feel comfortable using. For gameplay reasons you should still be able to customise builds and weapons but I think appearance should be mostly left alone.


Why should you be able to customize builds if, as you say, your companions know their skills better than you?

"Gameplay reasons" doesn't cut it, as there are gameplay reasons in the form of stat increases/bonuses to customize their outfits.

The idea that their appearance is a large part of characterization only holds true when the characters are weak. Wrex was more memorable and had more character than Grunt. Same for Liara in ME1 compared to Samara. Both Garrus and Tali didn't suffer any due to customizable armor in comparison to their ME2 roles. If they write good characters it's not going to matter what outfit they're wearing.
 

#52
100k

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TheConfidenceMan wrote...
If they write good characters it's not going to matter what outfit they're wearing. 


*Legion points to the cavity in his chest*

"There was a hole."

#53
Ahglock

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100k wrote...

TheConfidenceMan wrote...
If they write good characters it's not going to matter what outfit they're wearing. 


*Legion points to the cavity in his chest*

"There was a hole."


He said good characters...

#54
AlbertoAquilani

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I don't know, I'd like it, but seriously you shouldn't hold your breath.

Modifié par AlbertoAquilani, 17 avril 2011 - 11:26 .


#55
Goofy McCoy

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@100k - That's a good example, but I think that point could have easily been covered in the character's introduction, long before a player would have had a chance to alter his appearance.

Again, if we accept that Legion is a competent character within the ME universe, one should think he would attend to his structural integrity at the first oppurtunity, not leave it because "BATTLE DAMAGE IS UNIQUE, LOL" (Looking at you, Garrus).

If it really isn't an issue, why hasn't anyone else in the universe (Shephard included) figured out that body armour isn't any more useful than Miranda's space pajamas?

#56
Manic Sheep

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TheConfidenceMan wrote...

Manic Sheep wrote...

More armor customisation options for shapard are always good. ME2 didn't have that much and the stat bonus on some of those things were pretty pointless. However while I want them to have armor that makes sense in hazardous environment and helmets I still don’t want to be able to customise sqaudmate armor in anything other than stats ( they could have mod slots or something) or maybe a few alt outfits.

A because that usually means they actually get unique and interesting armor that actually suits them rather than plain old generic armor.

B) Appearance and how a character presents themselves is a large part of characterisation

C) Shepard shouldn’t be dressing them anyway. In ME1 it kind made sense. In ME2 everyone on your ship was a specialist you had specifically tracked down and recruited for the job. They should know their skills and abilities better than you and be using equipment that they picked and they feel comfortable using. For gameplay reasons you should still be able to customise builds and weapons but I think appearance should be mostly left alone.


Why should you be able to customize builds if, as you say, your companions know their skills better than you?

"Gameplay reasons" doesn't cut it, as there are gameplay reasons in the form of stat increases/bonuses to customize their outfits.

The idea that their appearance is a large part of characterization only holds true when the characters are weak. Wrex was more memorable and had more character than Grunt. Same for Liara in ME1 compared to Samara. Both Garrus and Tali didn't suffer any due to customizable armor in comparison to their ME2 roles. If they write good characters it's not going to matter what outfit they're wearing.

Just because you can have a great character thu writing alone doesn’t mean should only use writing. Why would you only use one tool in your arsenal? Visuals should reinforce the writing. If you swapped Jack and Miranda’s outfits it wouldn’t work. It would look silly and not match their character at all. You would be getting conflicting messages.

As for why I think it’s ok to customise builds but not appearance. Builds, stats levelling are pretty much just in the game play mechanic camp. In the story I don’t imagine anyone is actually going up levels or Shepard is telling Thane to put a point in warp. You should try and reinforce story in mechanics as much as possible as well as well, Tali is an engineer hence why she uses engineer skills in battle ect but it’s not as major as visuals matching. Also being able to customise builds is a huge part of the game. You can’t cut it out.

Visuals are huge part of storytelling. As I said before visuals should reinforce the writing. You can customise armour stats without giving squad mates generic armour thru things like mod slots anyway.

Modifié par Manic Sheep, 18 avril 2011 - 07:25 .


#57
Nashiktal

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As long as they make ALL armor modular I will be happy with armor in ME3. Some of the DLC or promo armor looked pretty cool, but the helmet or some other aspect of the armor killed it for me.

#58
Andy the Salarian

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I really hope they bring back aspects of ME1 armour. There is nothing more bad ass then Shepard, Garrus and Wrex all wearing Mantis armour. I understand the squad member uniqueness argument so Bioware should keep that but for those who like the realistic unit/military look (matching uniform), please bring it back! I hated how in ME2 only a handful of squad members had realistic functional armour sets. Please also remove those silly breather masks and bring back the full helmet and suit to protect one self from the hazards of space. Another wish would be to bring back the toggle helmet at any time ability and not only for Shepard.

#59
Phaedon

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There was a big problem with squaddie armour in ME2.

There were human, turian, asari, salarian, drell and krogan companions. You couldn't have different armour for each single species.

What Bioware needs to do is to have armour work for all species, and to be shaped according to the species of the companion.

#60
Jebel Krong

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Phaedon wrote...

There was a big problem with squaddie armour in ME2.

There were human, turian, asari, salarian, drell and krogan companions. You couldn't have different armour for each single species.

What Bioware needs to do is to have armour work for all species, and to be shaped according to the species of the companion.


...which is a lot of work, which could be better spent on the ME2 system of completely individual squad outfits, no changes necessary. As long as all of Shepards are moddable (even if it's only a helmet toggle) it solves the problem, also it means npcs will have more individual outfits (you won't get the ME1 thing of everyone wearing all the same stuff all the time - both enemies and friendlies) - remember those 3 bases you went to in Mass Effect and everyone inside was wearing the same stuff? - yeah i don't want to see that again. Now remember the Blue suns looked distinctive from the Blood Pack etc in ME2?

Modifié par Jebel Krong, 18 avril 2011 - 08:29 .


#61
Phaedon

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Jebel Krong wrote...
...which is a lot of work, which could be better spent on the ME2 system of completely individual squad outfits, no changes necessary. As long as all of Shepards are moddable (even if it's only a helmet toggle) it solves the problem, also it means npcs will have more individual outfits (you won't get the ME1 thing of everyone wearing all the same stuff all the time - both enemies and friendlies) - remember those 3 bases you went to in Mass Effect and everyone inside was wearing the same stuff? - yeah i don't want to see that again. Now remember the Blue suns looked distinctive from the Blood Pack etc in ME2?

You know what could work?
Each squadmate has 3 distinct armour sets, the parts of which can be combined and the colour customized, just like Shepard.

The first armour would be of course the initial one, the second one would be acquired in the first act of the game, and the third one in the middle.

#62
aimlessgun

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Jebel Krong wrote...

aimlessgun wrote...

They're my squad, my people. And I am controlling them while I play.


... and that's the problem - taking away from the individuality and uniqueness of the characters so you can play at "dress up".

squad member armour shouldn't be customisable, any more than alternate outfits like we got with ME2. i'm all for customising shpeard to anyone's content, but leave squaddies alone!


And I think your view is the problem. Funny how that works, huh?

As others have stated, you have have uniqueness and customization.  And the squaddies are under my command. It's possible to roleplay a more authoritarian Shepard, you know, and you better believe I'd order Miranda to put something over that catsuit. But I guess anyone who roleplays differently from you is wrong/dumb as well.

Like I said before, there is no reasoning here. We just lobby for our respective things, and I hope I win.

Modifié par aimlessgun, 18 avril 2011 - 05:02 .


#63
Andy the Salarian

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aimlessgun wrote...

Jebel Krong wrote...

aimlessgun wrote...

They're my squad, my people. And I am controlling them while I play.


... and that's the problem - taking away from the individuality and uniqueness of the characters so you can play at "dress up".

squad member armour shouldn't be customisable, any more than alternate outfits like we got with ME2. i'm all for customising shpeard to anyone's content, but leave squaddies alone!


And I think your view is the problem. Funny how that works, huh?

As others have stated, you have have uniqueness and customization.  And the squaddies are under my command. It's possible to roleplay a more authoritarian Shepard, you know, and you better believe I'd order Miranda to put something over that catsuit. But I guess anyone who roleplays differently from you is wrong/dumb as well.

Like I said before, there is no reasoning here. We just lobby for our respective things, and I hope I win.

 

Why can't we have both?

#64
Guest_Imperium Alpha_*

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MoonChildTheUnholy wrote...

lolwut666 wrote...

I'll only accept a bunch of different armor parts if they don't have stats.

Having to fiddle around an endless amount of stuff to get a nice look while also getting good bonuses is painful. Some of us don't have the time or patience for that.

Either a fair amount of armor pieces with bonuses, or a bunch of armor pieces without bonuses.


And because of people like you others who do enjoy playing an rpg for a change don´t have the right to fiddle with stats and equipment, an rpg does require patience and planning you konw so you should go after other games if you find it that painful.


Look > RPG

Shepard "Onyx" N7 armor even on insanity (ME1) for me... :police:

#65
Surmansuuhun

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I love customization.
I do not like epic lists of gear that I have to spend hours scrolling through. I like it when I get a few pieces here and there and I have to decide who should get what and I can make changes as I get more things. It feels more survival-y to me, which I enjoy. (But, I understand that's not really the point of Mass Effect. I'm a commander with lots of resources at my disposal.)
I wouldn't mind my squad having pre-determined outfits (feels like they've made a choice about their style instead of me ordering them to all wear whatever I want. it adds some personality) with mods actually adding aspects to the outfits. Like if you equip plating, there is actual plating on the outfits that shows up. I think this would add an acceptable amount of customization if there are enough different mods out there.

#66
Shad0wOGRE

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aimlessgun wrote...

Jebel Krong wrote...

aimlessgun wrote...

They're my squad, my people. And I am controlling them while I play.


... and that's the problem - taking away from the individuality and uniqueness of the characters so you can play at "dress up".

squad member armour shouldn't be customisable, any more than alternate outfits like we got with ME2. i'm all for customising shpeard to anyone's content, but leave squaddies alone!


And I think your view is the problem. Funny how that works, huh?

As others have stated, you have have uniqueness and customization.  And the squaddies are under my command. It's possible to roleplay a more authoritarian Shepard, you know, and you better believe I'd order Miranda to put something over that catsuit. But I guess anyone who roleplays differently from you is wrong/dumb as well.

Like I said before, there is no reasoning here. We just lobby for our respective things, and I hope I win.


And Miranda tells you to 'get stuffed'.

#67
aimlessgun

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CommanderNuetral wrote...

And Miranda tells you to 'get stuffed'.


She's welcome to try. See how well that works out for her.

Andy the Salarian wrote...

aimlessgun wrote...

Jebel Krong wrote...

aimlessgun wrote...

They're my squad, my people. And I am controlling them while I play.


... and that's the problem - taking away from the individuality and uniqueness of the characters so you can play at "dress up".

squad member armour shouldn't be customisable, any more than alternate outfits like we got with ME2. i'm all for customising shpeard to anyone's content, but leave squaddies alone!


And I think your view is the problem. Funny how that works, huh?

As others have stated, you have have uniqueness and customization.  And the squaddies are under my command. It's possible to roleplay a more authoritarian Shepard, you know, and you better believe I'd order Miranda to put something over that catsuit. But I guess anyone who roleplays differently from you is wrong/dumb as well.

Like I said before, there is no reasoning here. We just lobby for our respective things, and I hope I win.

 

Why can't we have both?


Well, I think the common response to that is "they don't have enough time/resources/etc".

Modifié par aimlessgun, 18 avril 2011 - 06:53 .


#68
ScepticMatt

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I'd like to see more believable and varied armor/casual/formal wear,
but i think ea tasted micro-DLC blood ... Cha Ching
:P

Modifié par ScepticMatt, 18 avril 2011 - 08:12 .


#69
Jebel Krong

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aimlessgun wrote...

CommanderNuetral wrote...

And Miranda tells you to 'get stuffed'.


She's welcome to try. See how well that works out for her.


well when you fundamentally misjudge what type of game you are playing and also the characters within, no wonder you have issues with the experience...

#70
TwistedComplex

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Eh...

I always found having to take hours of game time just to make my squadmates acceptable in combat to be a pain in the ass

#71
toolfan9284

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In ME1 they took sqaud customization of armor/weapons way too far with too many options, maintaining it became a horrendous task that I don't think anyone wants to see again. Ever. In ME2 they scaled it way back and we only got armor options for Shep, but a few weapon options for everyone.

They need to find a nice middle ground with limited options i.e. a few different chest pieces, a few leg armors, a few pieces of head gear and so on. The key being limited numbers, we don't need 8 ranks of assault rifles with 3 different manufacturer's. Customizable armor that can be used to play to a squad mates strengths would be great like Biotic power increases. I would settle for a return of the omni tools

#72
Franzius

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My ideal armour customization is not "look based" but more "rpgish" based.
First of all I would love to confront stats between different armours (or parts of armours).
It would be also incredible to have armours that suit better for some weapons then others (bullets, lasers, meles wepons, fire etc..) and some enviroments than others (high temperature, water, low teperature, gas atmosphere etc..) and some species and "kind of shepard" the others.
It would be also great to adquire / buy / develop upgrade or new parts of the suits.
It would restore a bit of deepness in this area of the franchise.

And then they could add "an get the best for the moment" option for the TPS fans that hate to think with their brain!

#73
Irrepressible

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Franzius wrote...
And then they could add "an get the best for the moment" option for the TPS fans that hate to think with their brain!

Seriously, the amount of crap you come up with I can pretty much guarantee that I (a lowly TPS player)  think with my brain a whole lot more than you do. Yeh, I can judge you too. 

ME3 needs a stat based, customisable squad member armor system that makes the player have to make choices in a similar style as ME2 did for Shepard(yet more noticeable, so they actually matter). What ME3 doesn't need, is a system like ME1 where you just equip a slightly better piece of armor every time with extremely limited variation. That said, i'm unsure that we'll get that level of customisation for the squad members, but that is probably kind of dependent on the amount of squad members you'll be having, which noone knows. At the very least i'd expect multiple outfits like ME2 did, but not just reskins...

Modifié par Irrepressible, 19 avril 2011 - 01:13 .