Manic Sheep wrote...
More armor customisation options for shapard are always good. ME2 didn't have that much and the stat bonus on some of those things were pretty pointless. However while I want them to have armor that makes sense in hazardous environment and helmets I still don’t want to be able to customise sqaudmate armor in anything other than stats ( they could have mod slots or something) or maybe a few alt outfits.
A because that usually means they actually get unique and interesting armor that actually suits them rather than plain old generic armor.Appearance and how a character presents themselves is a large part of characterisation
C) Shepard shouldn’t be dressing them anyway. In ME1 it kind made sense. In ME2 everyone on your ship was a specialist you had specifically tracked down and recruited for the job. They should know their skills and abilities better than you and be using equipment that they picked and they feel comfortable using. For gameplay reasons you should still be able to customise builds and weapons but I think appearance should be mostly left alone.
Why should you be able to customize builds if, as you say, your companions know their skills better than you?
"Gameplay reasons" doesn't cut it, as there are gameplay reasons in the form of stat increases/bonuses to customize their outfits.
The idea that their appearance is a large part of characterization only holds true when the characters are weak. Wrex was more memorable and had more character than Grunt. Same for Liara in ME1 compared to Samara. Both Garrus and Tali didn't suffer any due to customizable armor in comparison to their ME2 roles. If they write good characters it's not going to matter what outfit they're wearing.





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