I use that one or one called processtextures, by dark_brood but that file is no longer available on the vault as it was another instance of someone hosting it on their own website that is now dead. It still used the Janus tool inside of it anyway, it just gave a dos batch file command line option to handle more than one texture at a time.
Anyway, I doubt it was the dds conversion that caused the issue, likely it was something wrong with the tga itself.
Texture files have embedded information in the header (first part of the file) that can cause issues. I know that PaintShopPro causes severe issues with the TGA files it saves, but if you open that TGA inside another image editing program and then just re-export/save it again as a TGA it clears the problems. Of course, this is assuming that the texture itself is workable.
Gimp can fix it, so can SnagitPro, and acdsee photomanager's edit util. All will save the tga with the proper header information.
Textures_Tpa.erf
Débuté par
Shadooow
, avril 16 2011 06:45
#26
Posté 19 avril 2011 - 11:48
#27
Posté 19 avril 2011 - 04:46
That DDS converter from Janus can't be right.
Even when I resaved that texture it was still totally messed up. So I made a few tests and found out that if I get a default texture from BIFs without any changes and convert it, it is still bugged. Also decompile from high res DDS and compile back did the same...
EDIT: this one http://nwvault.ign.c...r.Detail&id=108 worked
Even when I resaved that texture it was still totally messed up. So I made a few tests and found out that if I get a default texture from BIFs without any changes and convert it, it is still bugged. Also decompile from high res DDS and compile back did the same...
EDIT: this one http://nwvault.ign.c...r.Detail&id=108 worked
Modifié par ShaDoOoW, 19 avril 2011 - 04:49 .





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