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Most Difficult Decision (Endgame Spoilers!)


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#26
TheAwesomologist

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In defense of Carver, he's much better once you make him a Warden.

#27
wildannie

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Rifneno wrote...

wildannie wrote...

@Rifneno I'm really just talking about the difficulty I had making the decision in my first playthrough as both arguments have merit. I agree that the way this choice was handled could have been much better.


Ahh, my mistake.  Yeah, things are a lot different on that first playthrough hehe...  as stanch an Anders supporter as I am now, I killed him the first time through without thinking twice about it.  Took me a while of analyzing things to decide I didn't think he deserved it.

I wonder how many players that don't read this stuff on the Internet tried reloading and doing things differently thinking they could save Leandra...


Yeah, I really think this should have been possible as it's not essential to the story.  I was all over the forum as soon as I had one playthough down :D I try and do the first one blind (ish)

#28
Jedi Master of Orion

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For me I think it might have been giving Merrill the artifact she wanted. In the end I gave it to her but became her rival anyway, so it more or less treated everything as if I didn't.

#29
tek427

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Rifneno wrote...

AlexXIV wrote...

Rifneno wrote...

AlexXIV wrote...

Most difficult decision is to not play mage to get Bethany.


Ditto.  I love playing a mage, but on the other hand I can't stand Carver (I don't find the rivalry good drama, Carver's just a total douche) and Bethany is awesome.  I don't know how people can let Meredith kill her...  I'd have to leave the room if this was a TV show and that was about to happen.  Through all the evil stuff you can do in DAO and DA2, I think that's the darkest one.

I don't even like to play mage. But granted, mage in DA2 is more fun than in DA:O where it is just boring. But mage interested me because of the mage templar conflict after my first playthrough where I played warrior. So I played through, noticed how it didn't matter and decided it's not worth to go with Carver instead of Bethany. Well I never said it is a very difficult choice, just the most difficult choice in DA2. The others are even easier.


Ahh, touche.  DA2's choices are much easier than DAO's.  Partially because they don't matter.  I always put Orzammar off til last in DAO because I can never decide between the two losers we get to pick.  I almost wish there was an option to take advantage of the wording (the paragon says the Warden may chose) to give the crown to like, Oghren.  Or just some random dwarf.  "Garin:  Has anyone seen my sandwich?"  "Warden:  Congratulations.  You're the king of Orzammar."

I keep meaning to try that mod over on DANexus that lets you pick which sibling lives so I can have a mage with Bethany.  Always worried something will explode though (besides the Chantry).  I could forgive some of Carver's jackassery but using Bethany and Leandra's deaths as a weapon goes beyond the usual sibling rivalry.  It's a crime against nature that templar sided Hawke can have Bethany executed but mage sided Hawke never gets a chance to even punch Carver.


You might also want to consider that your choices in DA2 might affect what happens in the next DA installment. They might not seem so significant now, but they may have significance later.

#30
Braindeer

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I'm with Jedi Master of Orion, I deliberated for ages over that Merrill quest. But we were already sort-of rivals so I figured I'd just go with it. I'm glad I did - I didn't manage full rivalry with anyone else.

The Anders dilemma was not at all an issue for me. I was kind of surprised when I came online after finishing the game and saw how badly everyone took that "betryal"! When I realised what he'd done, I was like, "viva la revolucion! Hit 'em where it hurts!" There was no way I was going to kill him - and I LOVED making Sebastian mad. When he threatened to come back and attack me and my "precious Anders", I was like, "you and whose army! Oh...wait..."

Great ending! I hope it does affect DA3 - I'm willing to fight Sebastian. And his army!

#31
Foryou

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i second that i wanted to spare anders to redeem himself, but Sebastian throws a hissy fit claiming he would burn Kirkwall to the ground

#32
Rifneno

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Foryou wrote...

i second that i wanted to spare anders to redeem himself, but Sebastian throws a hissy fit claiming he would burn Kirkwall to the ground


I still think it's a frickin' travesty that sarcastic Hawke can't respond to him something along the lines of, "You realize it's unlikely there'll be any spare armies checking the Chanter's Board in Starkhaven for spare work?"

#33
haroldhardluck

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tek427 wrote...
Anyway my point is: what was the hardest decision in Dragon Age II for you? What made it so hard?


Anders was it. He was doing the wrong thing for all the right reasons. I let him lived in the first play but killed him in all subsequent plays. Basically his reasoning was the ends justify the means. The problem with that reasoning is it is what allows people to rationalize torturing others and committing genocide in real life. So Anders had to die for his crime.

The easiest decision was taking the sibling on the Deep Roads with Anders. Of the various fates for them, becoming a grey warden seems to be the best even if it eliminated some of the drama in the endgame.

Early in the first play, it became clear that the mages were being systematically oppressed and maltreated. As a result, all the decisions in the game as to turning them into the templars or helping them flee became obvious despite all the bad mages in the game.

The trickiest decisions involved Fenris. There is no mercy in the elf and the correct decisions to get on his good side was kill them all and let the Maker decide. However there is an interesting revelation if you persuade him to spare his sister. However despite all the talk about killing him, persuading Varric to let Bartrand live turned out to be the best one based on the dialogue afterwards.

Harold

#34
kreite

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my Hawke killed him, y'know... for justice, it was difficult at first but the more I thought about it the more I felt he should die (I still like him, I just hate what he did) 

#35
tausra

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The hardest choice in the game was deciding on a first name for hawke, everything that followed was incredibly 2 dimensional.

#36
Big I

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My hardest choice was whether to hand Isabella over to the Arishok or not. I liked the Arishok much more than Isabella, and the thought of killing him was distasteful.

#37
Ryzaki

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Hardest choice was siding with the mages or templars. Not helped by the fact that I feel better helping the templars (because for one thing I actually feel like I'm being helped and I get the warm fuzzies from sparing those scared mages), and Orsino is crazy. I can't help but reloading to get the opposite choice after I beat the game.

#38
AlexXIV

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Well the funny thing is that DG even said that they maybe overdid the bloodmage spawning all over the place to emphasize the danger of magic. It's funny  because for me the obvious choice is to side with mages. Even sending mages to the Circle feels more like a death sentence for me. Because I know they are all going to die, or most.

So I would rather have had good reasons to side with the templars. Because the 'keeping order', 'protecting innocents' side seems a bit shady if the templars actually attack the Gallows and force the mages to fight. I mean it is not like the mages go crazy before Meredith evokes the Annullment, they go crazy after she leaves them no choice. I mean their choice is to fight or die, can you blame them for fighting?

I would have preferred if Orsino went 'Harvester' or at least bloodmage earlier and we get a situation like in Ferelden where clearly an abomination is in control of the Circle. Or that Orsino harbors bloodmages and refuses to tell their name/give them to the templars. In that case it would make more sense to side with the templars. And Meredith asking you to help restore order after she started the chaos isn't helping much.

Modifié par AlexXIV, 21 avril 2011 - 03:34 .


#39
WazzuMan

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Oddly enough, I killed Anders the first time around. I respect Anders and support his cause but he was an extremist. Plus, I wasn't ready to burn bridges with the Starkhaven. But I'm not really an executionist, so second time around I spared him. I would have enjoyed talking Sebatian down but the guy is clearly emotionally unstable. If our paths cross in the future, maybe I can talk sense into him.

The hardest decision I had to make was probably choosing a romance between Isabella and Merrill. I love them both for different reasons. I think they are both very likable characters.

Easiest decision I've made was deliberately setting up Fenris as an oppenent in the battle at the Gallows. He was just so insufferable, the way he talked about mages, and how much of he hypocrite he was on the subject of slavery and oppression (even after learning the truth about his past).

#40
GavrielKay

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haroldhardluck wrote...

Anders was it. He was doing the wrong thing for all the right reasons. I let him lived in the first play but killed him in all subsequent plays. Basically his reasoning was the ends justify the means. The problem with that reasoning is it is what allows people to rationalize torturing others and committing genocide in real life. So Anders had to die for his crime.


My first playthrough I was outraged at the Chantry destruction, but I had romanced Anders and couldn't bring myself to kill him.  On subsequent playthroughs I made more of an attempt to talk to Elthina and try to convince the Grand Cleric to DO something about the trouble that was brewing.  She really started to bother me when she just waves her hands and says she feels for both sides. 

I think she shirks her duty to keep the Templars humane and make sure that nothing that isn't absolutely necessary is being done to protect the general population from the danger of magic.  I get so annoyed with her unwillingness to do anything that I come around to Anders view.  She needs to go so that the whole mess can come to a head and something can actually change.

I fianlly did a playthrough where I sided with the Templars just to see how it turns out and I just didn't like it.  I felt horrible for the mages backed into a corner.  It's just not sane to expect the mages to lie down and die rather than defend themselves with whatever resources they have.  I can't agree with pointing at mages that my actions have driven to utter terror and saying, "see, they will resort to blood magic!"  What someone will do in defense of their life shoudln't be an excuse to murder them.

#41
sonoko

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The Anders dilemma has never been difficult for me. On my first playthrough during "Justice" quest I understood that he is going to do something against the Chantry and Grand Cleric, but since my Hawke always supported mage's revolution and hated Chantry that beautiful explosion was a pleasant surprise for her rather than betrayal. I was so proud of Anders! Definitely the best moment of the game for me! A pity you can't hug or kiss or brofist him when he is sitting on his emo-box after the explosion...

The hardest decision for me was whether or not give Isabella qunari relic and Merrill her Dalish tool.

As for to take or not Carver with me to the Deep Roads I decided that if he himself wants to go with me so much then let it be his choice whatever the consequences. And I was happy with the result since gray warden Carder is cool.

#42
Rabies

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The first playthrough I played a warrior who was devoted to protecting his apostate sister. That was what drove him. It made my Hawke resort to any means to get money for the Deep Roads expedition, because we needed money desperately to keep people from selling Bethany out...

I left her behind at the Deep Roads because it was dangerous, and I wanted to protect her. I come back to her being taken by the templars and was ready to start killing, but she tells me to stop. I continue to try and look out for her through the rest of the Acts, and I sympathize with the plight of the mages...

...then Anders blows up the Chantry, calling the Rite of Annulment and endangering the very fragile existence of the one remaining piece of family I have that matters (screw Gamlen) and so I shanked him. I shanked him hard.

#43
Nyreen

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highcastle wrote...

Yeah, definitely this moment for me. To complicate matters, I romanced Anders my first time playing this part. I naively went along with his Justice quest thinking this would help him. I got bad feelings when he started trying to give away his most treasured possessions. And even then, I didn't see him making a move as bold as dark as what he did. It felt like an actual betrayal. While I couldn't condone what he did, I understood his motivations. But I have to say, I was genuinely torn between wanting to see justice done for the innocents in the Chantry and sparing a man who's deeply troubled and possibly not entirely to blame for his actions.

In the end, I spared him, albeit reluctantly. And even running off with him, I think any relationship between him and Hawke is going to be very strained from this point on. I'm also glad I'm not the only one who spent 10 minutes staring at the screen while I deliberated.


This describes my feelings exactly. Stop copy/pasting from my brain! :(

#44
22nd MadJack

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I am interested as to the number of replies stating the decision was whether or not to take sibling x/y to the deeproads in full knowledge of the consequences. You do know that isn't roleplaying right? Hawke has no idea what will happen.

#45
Boiny Bunny

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The first time I gutted him, the second time spared him to see how different it would be.

Very sad there wasn't a 'make Anders Tranquil then let him go' option. Perhaps a mod will come out sooner or later that lets you do this, as the ultimate punishment for him.

#46
haroldhardluck

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GavrielKay wrote...


My first playthrough I was outraged at the Chantry destruction, but I had romanced Anders and couldn't bring myself to kill him.  On subsequent playthroughs I made more of an attempt to talk to Elthina and try to convince the Grand Cleric to DO something about the trouble that was brewing.  She really started to bother me when she just waves her hands and says she feels for both sides. 

I think she shirks her duty to keep the Templars humane and make sure that nothing that isn't absolutely necessary is being done to protect the general population from the danger of magic.  I get so annoyed with her unwillingness to do anything that I come around to Anders view.  She needs to go so that the whole mess can come to a head and something can actually change.


Elthina's problem is she is doing her duty as she sees it but it is a very strict and narrow interpretation of what her duties should be.This is one of the themes of the game, that disasters can come about because people are doing their duties as they see it and are so confident in their abilities that they cannot see any other possible interpretation.

Harold

#47
haroldhardluck

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sonoko wrote...
The hardest decision for me was whether or not give Isabella qunari relic and Merrill her Dalish tool.


These were easy decisions for me. Isabella got the relic and Merrill did not get the tool. On the next play through, I deliberately reversed the decisions to see what would happen. Isabella never returns. Nothing changes with Merrill. Despite a reversal of her feeling from Friend to Rival, she still marries Hawke and the Keeper still dies. So I now always give the tool to Merrill. Since I like Isabella, she always gets the book now.

As for to take or not Carver with me to the Deep Roads I decided that if he himself wants to go with me so much then let it be his choice whatever the consequences. And I was happy with the result since gray warden Carder is cool.


You must have Anders in the party. Otherwise the sibling just dies and that is the end of their story. After some playing around with the various possibilities for the siblings, I decided that making them a grey warden was the best choice.

Harold

#48
haroldhardluck

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22nd MadJack wrote...
I am interested as to the number of replies stating the decision was whether or not to take sibling x/y to the deeproads in full knowledge of the consequences. You do know that isn't roleplaying right? Hawke has no idea what will happen.


One of the reason for replaying any CRPG is to see the other possibilities and it is quite natural to chose the decision on replays that is most satisfying. That is roleplaying on a computer. That is the power of the Load command.:lol:

Harold

#49
Vearsin

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The hardest decision for me was picking a side in the end. Up until the last straw I was adamant to help the grand cleric make peace. I thought if it came down to it and i had to choose i would absoulutely side with the templars as the next best thing would be to put down a few crazed revolutionaries like Anders before they killed innocent people in their anger.

But then the bomb went off and suddenly it was the templars who wanted to kill inoocent people. So with a heavy heart i sided with mages and my Hawke became their revolutions catalyst. Irony is a bicth

#50
MoMan313

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Killing Anders/choosing between Seb and Anders... all others were easy..